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#631 KINGOFALLME

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Posted 19 November 2009 - 01:37 AM

Bleh. Brawl got old quick for me.

#632 Mitchfork

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Posted 19 November 2009 - 01:47 AM

I know I'm really in the minority here, but I vastly prefer Brawl to Melee. The characters seem more balanced, there are less clones, there are less exploitations of the programming that go on in tournament play, and it just feels better to me. That's not to say there aren't things I don't like; I mean, come on, who came up with tripping? By and large, though, I think it's a more fun game.

#633 KINGOFALLME

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Posted 19 November 2009 - 02:05 AM

Balanced hunh? I know a group of people who would probably throw a ***** fit because they're big on the proper usage of that term when it comes to fighting games. They tend to "know their stuff"

I don't really care per se, but I know Meta Knight is a really broken character.

#634 Alestance

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Posted 19 November 2009 - 05:21 AM

QUOTE(Ebola Zaire @ Nov 19 2009, 01:47 AM) View Post

I know I'm really in the minority here, but I vastly prefer Brawl to Melee. The characters seem more balanced, there are less clones, there are less exploitations of the programming that go on in tournament play, and it just feels better to me. That's not to say there aren't things I don't like; I mean, come on, who came up with tripping? By and large, though, I think it's a more fun game.


I agree.

ALSO FOR THE SAKE OF BOREDOM.

IPB Image

I was making this for like 4 and a half hours tonight. I shortcutted some of the hip/body and the head(which I'll go back and edit the head and body later)

I made it in Second Life, and my next big task is to make it a vehicle. The reason its limp and lying there is because SL was crashing hard on me, for no apparent reason. Thats why I stopped working on it and shortcutted the little bit I had left to do. Either case, its done enough to be worth showing off. I took some creative liberties on it, as well. What ya think?

I plan to make this little bugger walk, place some turrets on it, and have the head detach when a message is sent from each leg(to mimic the behavior from Prime 2) Each leg and the Head unit is going to have some form of health, when the legs' health reaches 0, the head unit will detach and you can drive it like a hovercraft. The Head is going to have some operable laser cannons and turrets(which means its going to have room for 3 people or more.) I probably won't get that tornado spin thing working though, Second Life's physics system isn't the best, and if I tried to make it spin like that, the legs would probably shoot off.

#635 Russ

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Posted 19 November 2009 - 10:12 AM

QUOTE(Ebola Zaire @ Nov 18 2009, 10:47 PM) View Post

I know I'm really in the minority here, but I vastly prefer Brawl to Melee. The characters seem more balanced, there are less clones, there are less exploitations of the programming that go on in tournament play, and it just feels better to me. That's not to say there aren't things I don't like; I mean, come on, who came up with tripping? By and large, though, I think it's a more fun game.

I agree, Brawl's a lot better. I don't know why, but Melee just doesn't feel right. Play all three of the games and you'll see that the original and Brawl feel almost identical, while Melee seems different somehow. Plus, they made Ness suck in Melee, then made him good again in Brawl. icon_razz.gif

QUOTE(KINGOFALLME @ Nov 18 2009, 11:05 PM) View Post

I don't really care per se, but I know Meta Knight is a really broken character.

I don't know. He's tough, but not that hard to beat if you know how.

QUOTE(Alestance @ Nov 19 2009, 02:21 AM) View Post

I was making this for like 4 and a half hours tonight. I shortcutted some of the hip/body and the head(which I'll go back and edit the head and body later)

I made it in Second Life, and my next big task is to make it a vehicle. The reason its limp and lying there is because SL was crashing hard on me, for no apparent reason. Thats why I stopped working on it and shortcutted the little bit I had left to do. Either case, its done enough to be worth showing off. I took some creative liberties on it, as well. What ya think?

I plan to make this little bugger walk, place some turrets on it, and have the head detach when a message is sent from each leg(to mimic the behavior from Prime 2) Each leg and the Head unit is going to have some form of health, when the legs' health reaches 0, the head unit will detach and you can drive it like a hovercraft. The Head is going to have some operable laser cannons and turrets(which means its going to have room for 3 people or more.) I probably won't get that tornado spin thing working though, Second Life's physics system isn't the best, and if I tried to make it spin like that, the legs would probably shoot off.

Whoa, that looks awesome. Nice work!

#636 KINGOFALLME

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Posted 19 November 2009 - 12:03 PM

QUOTE(Alestance @ Nov 19 2009, 04:21 AM) View Post

I agree.

ALSO FOR THE SAKE OF BOREDOM.

IPB Image

I was making this for like 4 and a half hours tonight. I shortcutted some of the hip/body and the head(which I'll go back and edit the head and body later)

I made it in Second Life, and my next big task is to make it a vehicle. The reason its limp and lying there is because SL was crashing hard on me, for no apparent reason. Thats why I stopped working on it and shortcutted the little bit I had left to do. Either case, its done enough to be worth showing off. I took some creative liberties on it, as well. What ya think?

I plan to make this little bugger walk, place some turrets on it, and have the head detach when a message is sent from each leg(to mimic the behavior from Prime 2) Each leg and the Head unit is going to have some form of health, when the legs' health reaches 0, the head unit will detach and you can drive it like a hovercraft. The Head is going to have some operable laser cannons and turrets(which means its going to have room for 3 people or more.) I probably won't get that tornado spin thing working though, Second Life's physics system isn't the best, and if I tried to make it spin like that, the legs would probably shoot off.



What. Is. It?

Also, you play Second Life? Whaaaaaaaaaaaaaaaaaaaaaaat?

#637 Mitchfork

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Posted 19 November 2009 - 01:00 PM

QUOTE(Russ @ Nov 19 2009, 09:12 AM) View Post
I don't know. He's tough, but not that hard to beat if you know how.
He's at the top of the tier list; he's absolutely devastating in the right hands. It's mainly due to the fact that a lot of his moves have phenomenal priority and aren't easily countered... icon_confused.gif I wouldn't say he's broken, but every game has a "most likely to win" character and I think he's Brawl's answer.

And yeah, I guess balanced is a really subjective term. icon_shrug.gif Everybody brings their own opinions to the table there. Looking at which characters are winning tournaments, it seems like a much more even spread between heavier characters (King Dedede, Snake, Wario) and lighter characters (Falco, Diddy Kong, Meta-Knight). It makes it a bit more interesting than Fox, Falco, Marth, or Sheik winning everything.

#638 Zenith

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Posted 19 November 2009 - 02:12 PM

QUOTE(Russ @ Nov 19 2009, 10:12 AM) View Post

I agree, Brawl's a lot better. I don't know why, but Melee just doesn't feel right. Play all three of the games and you'll see that the original and Brawl feel almost identical, while Melee seems different somehow.I don't know.

Yeah, people who complain that Brawl is too slow should play the first Smash. That's slow.

The biggest problem with going from Melee to Brawl is the difference in fighting style. People had to adjust from Melee's ultra-aggressive style (hell, Melee was aggressive to a fault) to the more defensive Brawl.
QUOTE(Russ @ Nov 19 2009, 10:12 AM) View Post
He's tough, but not that hard to beat if you know how.
Yeah, he's really good, but not broken.

Actually, I think I know why the big N made MK the way he is. Most of his hitboxes have what competitive players call "laser priority"--basically, no other attacks can cancel them out, regardless of the attack's priority. However, it also means that they can't stop attacks themselves. Other examples of laser priority are the aura on Lucario's attacks (except AS), and obviously the space animals' lasers. The problem is, it isn't as big of a setback as they probably thought it would be.

QUOTE(Ebola Zaire @ Nov 19 2009, 01:00 PM) View Post

And yeah, I guess balanced is a really subjective term. icon_shrug.gif Everybody brings their own opinions to the table there. Looking at which characters are winning tournaments, it seems like a much more even spread between heavier characters (King Dedede, Snake, Wario) and lighter characters (Falco, Diddy Kong, Meta-Knight). It makes it a bit more interesting than Fox, Falco, Marth, or Sheik winning everything.
That's another thing I like about competitive Brawl. In Melee the best characters were all Top Tier for the same reasons: inherently fast with fast, chainable attacks and one or two stronger (but still fast) killing moves. Literally everyone in the top six in the Melee tier list right now besides Peach is there for that reason. In Brawl, the S Tier characters are all there for different reasons.

Edited by Zenith, 19 November 2009 - 02:34 PM.


#639 Alestance

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Posted 19 November 2009 - 02:13 PM

QUOTE(KINGOFALLME @ Nov 19 2009, 12:03 PM) View Post

What. Is. It?

Also, you play Second Life? Whaaaaaaaaaaaaaaaaaaaaaaat?


IPB Image

Its Quadraxis from Metroid Prime 2. The third temple guardian, and one of the most kick-ass bosses in the Metroid Series(my opinion of course)

and yes. Every once in a while I play Second Life, but mainly for building stuff like this, I don't socialize or anything.

#640 KINGOFALLME

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Posted 19 November 2009 - 08:31 PM

I've had a huge headache lately. I have way too much free time on my hands... I need a job.

#641 SpacemanDan

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Posted 19 November 2009 - 08:46 PM

I'm in the same position, KINGOFALLME. I've been looking for awhile now... My last batch of resumes had an error on them (thus proving that I need to proof-read my work better...T_T)...I realized that after I handed a few out... I've fixed the problem now, though, so I'm hoping to make another batch soon.

#642 Silver

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Posted 23 November 2009 - 10:41 PM

QUOTE(ShadowTiger @ Nov 17 2009, 03:18 PM) View Post
A piece of cardboard? ... not an actual black notebook? icon_blink.gif
Geez.
I actually got one the other day. I don't think it's real...no shinigami has come my way yet icon_wink.gif

QUOTE(Ebola Zaire @ Nov 18 2009, 10:47 PM) View Post
I know I'm really in the minority here, but I vastly prefer Brawl to Melee. The characters seem more balanced, there are less clones, there are less exploitations of the programming that go on in tournament play, and it just feels better to me. That's not to say there aren't things I don't like; I mean, come on, who came up with tripping? By and large, though, I think it's a more fun game.
For the record, it was Sakurai who came up with tripping. icon_razz.gif

Melee and Brawl have their own charms. Melee was the first SSB game to offer a full roster...I mean, SSB was good an all, but it was lacking in characters IMO. It was a great game for its time (and still is), but the lack of characters made it seem...igh. Brawl greatly expanded the roster, and included two non-canon characters-Snake and Sonic. It introduced more lesser-known characters, like Lucas and Pit, and also added a large range of expliotable glitches (ex. PK Zap-Jump, Snake's Wavedash).

QUOTE(KINGOFALLME @ Nov 18 2009, 11:05 PM) View Post
Balanced hunh? I know a group of people who would probably throw a ***** fit because they're big on the proper usage of that term when it comes to fighting games. They tend to "know their stuff"

I don't really care per se, but I know Meta Knight is a really broken character.
You'd be surprised how many people say that he's broken...his speed, amazing recovery, and range of attacks all make him a b**** in professional hands.

#643 Saffith

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Posted 23 November 2009 - 11:57 PM

Hey, is this the worst product idea ever? I can't think of any worse, offhand.

http://www.amazon.co...8004834-0776361

#644 Sir Evan

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Posted 24 November 2009 - 12:28 AM

So... Not related to any subject being discussed, but I feel the need to boast...

Anyway, my high school just won the Varsity State Football Championship on Friday (Wisconsin). First time in 10 years, plus a conference switch in there somewhere. It was a pretty boring game, final score was 7-0, we scored within the first few minutes, and nothing else happened. Still, pretty exciting. And we got off of school early. icon_razz.gif



#645 Russ

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Posted 24 November 2009 - 12:53 AM

QUOTE(T. Platinum @ Nov 23 2009, 07:41 PM) View Post

Melee and Brawl have their own charms. Melee was the first SSB game to offer a full roster...I mean, SSB was good an all, but it was lacking in characters IMO. It was a great game for its time (and still is), but the lack of characters made it seem...igh. Brawl greatly expanded the roster, and included two non-canon characters-Snake and Sonic. It introduced more lesser-known characters, like Lucas and Pit, and also added a large range of expliotable glitches (ex. PK Zap-Jump, Snake's Wavedash).

Hey, 12 characters isn't that bad. Their only problem was that the harder-to-unlock characters were a lot better. Seriously, try playing with Ness or Captain Falcon. They just murder the competition. Which is partially why I started using Ness so much. icon_razz.gif

Also, Lucas isn't a lesser-known character in Japan. Mother 3 is very popular there. In fact, arcades all over Japan have the crane games filled with Mr. Saturn plushies right now for some promotional deal.

And what's this PK Zap-Jump? Sounds interesting...


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