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The Official Quest Screenshot Critique Thread


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#6421 Jared

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Posted 10 August 2015 - 09:22 PM

Why are you still in your pajamas? Because he's too damn excited for this reorganized set! THAT's why! :lol: (Hot, hot, HOT!)

 

The tileset is coming out amazingly! I'm hoping to get a beta out soon enough.


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#6422 FalsePower

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Posted 10 August 2015 - 09:28 PM

Your screenshots are amazing, Jared. Your environments are always fluid and well-balanced. Looking forward to seeing what else you come up with. thumbs_up___smiley_eyes_by_mirzjiles-d75

 

Here's one last screenshot of the field area. I'll show the town I've started or my first dungeon pretty soon. For now, here's this:

 

7uvpHz4.png

"Surely there's something interesting waiting for me in that cave..."


Edited by FalsePower, 10 August 2015 - 09:28 PM.

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#6423 Eddy

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Posted 11 August 2015 - 06:43 AM

@Jared - 2hot4me. Seriously, that's a really cool desert shot. Reminds me of the way FSA did it.

 

@FalsePower - Really nice shot. Gotta love that R/S/E tree in the middle of the field too :P


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#6424 Jared

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Posted 11 August 2015 - 10:35 PM

zelda005_zpsb01m2mnn.png

 

Someone scold me and tell me to work on the items and subscreen so I actually have motivation to do them. :P


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#6425 FalsePower

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Posted 11 August 2015 - 11:42 PM

TQRCQDD.png
Heading west into town.

At this point I think it's time for me to go ahead and start my own Quest Project thread thing so I don't start flooding this topic. Stay tuned for that if you're interested in my screens so far.
 


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#6426 Jared

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Posted 12 August 2015 - 07:55 PM

FalsePower, would you like help on using those mountains? Because you're using them....wrong. :P



#6427 coolgamer012345

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Posted 12 August 2015 - 07:58 PM

FalsePower, would you like help on using those mountains? Because you're using them....wrong. :P

How do you know! What if he wanted a river that's above and below a section of land at the same time!

 

false power please don't take this post as offensive


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#6428 Tree

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Posted 12 August 2015 - 08:05 PM

Yeah, the river is looking pretty impossible. If I were you, I'd just use the grass/river tiles, and make it on the same level as the grass. That kind of bridge is best used for small rivers as opposed to rivers that are cutting through a mountain.



#6429 FalsePower

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Posted 12 August 2015 - 09:00 PM

Hmm.. Yeah I see what you guys mean. I was going for a lower elevation (right side) to a higher elevation.
Now that it's brought to my attention I suppose it does look a bit off. I'll see what I can do when I get home and post the results.

I'd be grateful for any tips you have, Jared. I might have to go with what Tree suggested and ditch the ditch (lol) if I can't get it right.

#6430 Jared

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Posted 12 August 2015 - 09:12 PM

You can still do what you're doing. You're not using the mountains right on the left side though. You're using the bottom parts for the top, which doesn't make sense.


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#6431 Tree

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Posted 12 August 2015 - 10:41 PM

Hmm.. Yeah I see what you guys mean. I was going for a lower elevation (right side) to a higher elevation.
Now that it's brought to my attention I suppose it does look a bit off. I'll see what I can do when I get home and post the results.

I'd be grateful for any tips you have, Jared. I might have to go with what Tree suggested and ditch the ditch (lol) if I can't get it right.

The way that bridge is requires both edges of the river to be at the same level. It wouldn't really make sense for it to connect a lower plane to a higher plane. It's just not how the bridge works. It'd have to be slanted. Unfortunately, I don't believe I've ever seen a bridge sprite that would allow you to accomplish what you were going for.

 

I'd either ditch the ditch entirely, or make both sides the same level. 



#6432 FalsePower

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Posted 13 August 2015 - 03:41 PM

I think I've ironed out most of the problems with this screen. I appreciate you guys bringing the issue to my attention.
Does this look about right?

M69RfSw.png


Edited by FalsePower, 13 August 2015 - 03:50 PM.


#6433 Cjc

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Posted 13 August 2015 - 04:39 PM

TQRCQDD.png
Heading west into town.

At this point I think it's time for me to go ahead and start my own Quest Project thread thing so I don't start flooding this topic. Stay tuned for that if you're interested in my screens so far.
 

Actually, you could make this work with the mountain as is.  Just repeat the middle portions of the bridge (so that the left side doesn't curve down) as you move to the left.  Since the bridge midsection is 2 x 4 combos, this shouldn't create a tile error.

 

 

EDIT:
The bridge would then curve like this:

 

-------.._

instead of this
__..------..__


Edited by Cjc, 13 August 2015 - 04:40 PM.

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#6434 trudatman

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Posted 13 August 2015 - 08:40 PM

I liked that first shot so much better. "wrong" is a matter of opinion there. what you had looked natural and pretty and now it's just another bland river scene. using tiles creatively can be great and I think your earlier try was much better. I have looked at it repeatedly and can't figure out what is so "wrong" about it. I suspect people well versed in using that set of edging tiles are used to seeing them for their intended purpose and can't see how pretty you had it because they only see the "right" way they try so hard to hold to.

Edited by trudatman, 14 August 2015 - 06:52 PM.


#6435 Shane

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Posted 13 August 2015 - 08:47 PM

It's "objectively wrong" because the bridge is physically impossible to pull off when one side is on a higher elevation. That, and the mountains are used weird, facing the wrong directions and such. 


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