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The Official Quest Screenshot Critique Thread


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#6301 SpikeReynolds

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Posted 17 May 2015 - 06:06 AM

I agree with this post except the last sentence. While I don't mind cramped screens, I generally prefer if screens give breathing space and I can freely move about. I wouldn't say that's boring. If you feel like you're making boring open screens, then make them less boring. That said, I don't think Demonlink's screen is cramped, but not entirely open either. It's in between, and that's fine. :)

 

So, here's a screen I made out of pure boredom. It's Snowhead Temple in GB.

d3tRj04.png

I know the tileset is GB, but the color choice screams NES.



#6302 Tree

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Posted 17 May 2015 - 06:38 AM

I agree with this post except the last sentence. While I don't mind cramped screens, I generally prefer if screens give breathing space and I can freely move about. I wouldn't say that's boring. If you feel like you're making boring open screens, then make them less boring. That said, I don't think Demonlink's screen is cramped, but not entirely open either. It's in between, and that's fine. :)

When I said, "That would be boring.", I imagined a bunch of screens following the, "Leave it open!" mentality, and pretty much all of them designed in very similar fashions, with the same boarders in the corners, and the same open space in the center. I suppose those screens don't have to be like that, and you can make wide open screens, and still have them look unique and different from any other screen, if you're creative with your tile sticking, but I think their are exceptions to the rule. Don't get me wrong, I don't want to be constantly bumping into crap while I'm playing, but I think certain areas kind of warrant a cramped feel to them, like an underground dungeon, (dungeon, in this case, meaning a prison deep underneath a castle), or an overgrown forest or garden. I think as long as you don't put a crap-ton of enemies on these screens, and you give just enough room for the player to move around, these kinds of screens can be acceptable.

 

Just my views, though. I haven't used Zquest in awhile, so I don't know if my thoughts are valuable...


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#6303 Shane

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Posted 17 May 2015 - 01:59 PM

TTORxf3.png

Link finds himself in a vacant beach house in a mysterious land... (Mind the incomplete subscreen!)


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#6304 Eddy

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Posted 17 May 2015 - 02:01 PM

Ooo, that looks really cool. I really like how the screen is split into 2 different rooms. Looks really nice indeed.


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#6305 Demonlink

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Posted 17 May 2015 - 02:02 PM

TTORxf3.png

Link finds himself in a vacant beach house in a mysterious land... (Mind the incomplete subscreen!)

Dude, why do you have a picture of my Beach Penthouse!? I'll sue you for this. (Subscreen looks nice even if it's incomplete ;) )


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#6306 David

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Posted 17 May 2015 - 02:07 PM

This seems interesting. I like how the chest is seemingly not accessible to being with. Looking forwarding to seeing more of this, Shane.


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#6307 trudatman

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Posted 17 May 2015 - 04:00 PM

usually love your screens, but this one is rough. character coloring doesn't fit and table seems to not follow same rules as rest. I think a different tileset choice would make this really work, as the structure is nice. almost none of the tiles are at all pleasing to view, but I think I would love it in a more artful or realistic set.
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#6308 Shane

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Posted 18 May 2015 - 02:25 AM

usually love your screens, but this one is rough. character coloring doesn't fit and table seems to not follow same rules as rest. I think a different tileset choice would make this really work, as the structure is nice. almost none of the tiles are at all pleasing to view, but I think I would love it in a more artful or realistic set.

I think I'll stick with EZGBZ for this project. I was planning to use Firebird and toyed around with it, but it's far too incomplete for what I want to do with this project. And I personally don't want to use another tileset that doesn't feel like EZGBZ or Firebird anymore. And besides, the project is already underway and the first area (a beach) is done.

 

As for the colours, I bumped up the gamma correction a little. Still incomplete subscreen. I'll get around to it eventually.

6YfiKBW.png


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#6309 Shane

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Posted 18 May 2015 - 02:50 PM

yt5Fa5k.png

Link finds himself along a small secluded coastline... (I'll finish the subscreen soon! I swear!)


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#6310 Eddy

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Posted 18 May 2015 - 02:52 PM

Stop getting me jealous of your skills, please ;_;

 

Seriously though, that's a really awesome looking screen. I'd love to play in this.


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#6311 Sheik

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Posted 18 May 2015 - 04:31 PM

The beach ground looks really funky, all else is pretty solid.


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#6312 David

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Posted 18 May 2015 - 06:39 PM

[image]

Link finds himself along a small secluded coastline... (I'll finish the subscreen soon! I swear!)

As per usual, impressive screen, Shane! Truthfully, I am jealous of how exceptionally you use that particular tileset. :)


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#6313 SpikeReynolds

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Posted 18 May 2015 - 11:13 PM

yt5Fa5k.png

Link finds himself along a small secluded coastline... (I'll finish the subscreen soon! I swear!)

I actually really like what you did with the palette here. The way the colors are a little creamier makes it look more like actual GBC colors rather than emulator colors.


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#6314 Jared

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Posted 19 May 2015 - 09:47 AM

I think I'll stick with EZGBZ for this project. I was planning to use Firebird and toyed around with it, but it's far too incomplete for what I want to do with this project. And I personally don't want to use another tileset that doesn't feel like EZGBZ or Firebird anymore. And besides, the project is already underway and the first area (a beach) is done.

 

As for the colours, I bumped up the gamma correction a little. Still incomplete subscreen. I'll get around to it eventually.

6YfiKBW.png

 

This is stunning. It's not too cluttered, yet it doesn't feel empty. I love the colors and design. There's nothing more that can be done, besides windows maybe.

 

yt5Fa5k.png

Link finds himself along a small secluded coastline... (I'll finish the subscreen soon! I swear!)

 

This is soooo beautiful! I love the basic details in the grassy area, and the sand looks very different and creative. A+ from me!!


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#6315 Geoffrey

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Posted 20 May 2015 - 04:53 PM

8OU9e0R.pngh03hGqp.pngLyzMArF.png

 

Guess I lied.

 


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