Nice! I haven't beat ANY expert mode boss except for the Lunatic Cultist and Moon Lord, and that was on a server with about 12 people helping me ![]()
Last Prism is incredibly OP is you have a bunch of super mana potions, a mana flower, and celestial cuffs. A beam of death that deals a ton of damage and can take down the moon lord if 3 people do it at the same time ![]()
My favourite items so far are the Solar Eruption, The Eye Of Cthulhu, Phantasm, Vortex Armor, Nebula Armor, Spectral Dragon, and the Shrimpy Truffle. What about you guys?
Terraria!
#601
Posted 12 July 2015 - 02:48 PM
#602
Posted 14 July 2015 - 03:36 AM
Last Prism is hands down the best weapon in the game. Highest single target DPS and best crowd control. I'm expecting it to be nerfed.
My favorite items so far are the Terrarian, SDMG, Stardast Dragon Staff and the Cosmic Car Key.
#603
Posted 14 July 2015 - 05:10 PM

Don't you just love the line of sight?
- Magi_Hero likes this
#604
Posted 14 July 2015 - 07:14 PM
Really wish that they would add in more items that prevent certain debuffs. It really makes the Ankh Shield less useful if all of these new debuffs laugh pathetically at it. Perhaps an upgrade to the Ankh Shield is needed? Like one that tacks on immunity to some, if not all, of the following debuffs:
- On Fire!
- Cursed Inferno
- Blackout
- Frozen
- Stoned
- Feral Bite
Again, it doesn't have to be all of them, just some. And yes, I left Ichor out because frankly, only one enemy can give you that debuff and it doesn't last near long enough to be a threat, even at a 100% chance of infliction other than it's mildly high damage.
As for my 1.3 test world (Normal Mode), made full Meteorite and a bunch of Meteor Shots. Still only have 120 HP though, but I've taken out quite a few EoC's and EoW's. One thing is for sure, getting that Unreal Musket from my second Shadow Orb was really a game breaker, considering up to that point, my best weapon was a plain Zombie Arm, which is only 12 damage. Meanwhile, the Unreal Musket sits at 37 damage on its own. Speaking of game breaking, those Heart Lanterns man. That + Campfire = pre Hardmode bosses are a joke. I feel bold enough to take on Skeletron with 120 HP using a Heart Lantern / Campfire setup, even with my fairly unremarkable gear. Seriously. Life Crystals are overrated (I'm having THE worst luck finding them).
#605
Posted 14 July 2015 - 07:56 PM
Something odd I have noticed is that it seems in the surface jungle (dunno about underground jungle) iron crates are more common than in other areas.
#606
Posted 15 July 2015 - 07:20 PM
So, I just finished making this:

(Yellow is where the path/tunnel goes through)
It's gonna (hopefully) keep back the crimson/hallow on my land.
Edited by Coolgamer012345, 15 July 2015 - 07:21 PM.
#607
Posted 15 July 2015 - 07:22 PM
- ShadowTiger and Logos like this
#608
Posted 15 July 2015 - 07:24 PM
I think I'm going to maintain the purity in my world. I get sick of dealing with spooks and mooks from the hallow and corruption/crimson...
- coolgamer012345 likes this
#609
Posted 15 July 2015 - 07:24 PM
Maybe, but you're going to have a hell of a gopher problem with a tunnel like that pre-made.
Yeah, but once Hardmode happens they all get eaten by the Unicorn's and Crimera's, yes?
Edited by Coolgamer012345, 15 July 2015 - 07:27 PM.
#610
Posted 16 July 2015 - 08:34 PM

Something's... a bit off...
- ShadowTiger likes this
#611
Posted 17 July 2015 - 02:30 PM
Copied from the 1.3.0.5 patch notes:
"Damage from spikes now checks for immunity separately from other effects."
Looks like another exploit has been crushed. So first, we had the sand trick to cheat bosses which got defeated by making it now inflict the Suffocation debuff, Meteorite/Hellstone trick was removed making touching them give the Burning debuff, and now we have spikes that have their own invulnerability timer. Any other exploits that haven't been fixed yet? Basically what that means is say I'm standing close to spikes and get knocked into them. I'll get hit twice rapidly; once by the monster and again by the spikes. Also, you don't seem to flash when you touch spikes anymore. So if you relied on tanking spike damage to cheese bosses, not anymore!
To be honest, the only other exploit I could see being fixed is making all boss projectiles go through walls or just go through them completely, much like Mourning Wood and Everscream enemies. That or somehow having the Nurse disabled during boss fights or having her killed the moment a boss spawns (I'd suggest the latter personally).
#612
Posted 17 July 2015 - 03:07 PM
<snip>
Speaking of exploits, I think I have found one relating to Medusa. It seems that if you get stoned while falling, and get hit by an enemy just before hitting the ground, it negates the fall damage (replacing it with invincibility frames and/or just the damage from the enemy). This has happened 2 or 3 times now, where I have fallen 60 or so blocks while stoned, and then got hit by a few enemies at the bottom of a cave just before hitting the ground, and taking no fall damage (I still got hurt some by the enemies, but that was only a couple of hearts, compared to possibly ALL of your hearts).
Edited by Coolgamer012345, 17 July 2015 - 03:08 PM.
#613
Posted 17 July 2015 - 03:21 PM
The other existing exploit involves slime statues, but those are thankfully rare. Same with heart statues, I suppose.
#614
Posted 17 July 2015 - 03:24 PM
The other existing exploit involves slime statues, but those are thankfully rare. Same with heart statues, I suppose.
I have 3 of them.
help
#615
Posted 18 July 2015 - 02:58 PM
So, Cenx (one of the lead developers for Terraria) stated this in regards to Medusa:
"After a number of lengthy discussions and deliberation within the team, we came to the conclusion that we still feel Medusa is working as intended and thus, we do not have any plans to change her mechanics now or in the future."
...Shit..
Edited by Coolgamer012345, 18 July 2015 - 02:59 PM.
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