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The Official Quest Screenshot Critique Thread


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#601 Plissken

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Posted 02 July 2011 - 02:01 PM

No, he crossed you off his list remember?

Anyway, I actually really like that shot with all the trees. I dunno why...but it really gives the feeling of being deserted. I could see some good ideas coming from an area implemented like this.

#602 Moon

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Posted 02 July 2011 - 02:52 PM

QUOTE(Robin @ Jul 2 2011, 02:55 PM) View Post

Would you want it to be?
Yes icon_smile.gif


QUOTE(Plissken @ Jul 2 2011, 03:01 PM) View Post

No, he crossed you off his list remember?
Dude, after I found out what happened I put him on my list, so don't say stuff like that.


#603 William

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Posted 02 July 2011 - 03:08 PM

QUOTE(Robin @ Jul 2 2011, 11:57 AM) View Post

Thanks :3 How many trees do you suppose I need to add, and where? I don't really see why it needs more trees to be honest, I've always thought that too many trees is a bad thing icon_shrug.gif
Also:
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It's a joke! It's funny!

I think it's an incredible screen shot. One thing it needs is more trees, some open corners and more useless clutter. Also, I would change the colors to a more neon green. Maybe some clouds will make it better. Everybody thinks clouds make everything better. Ooooh and water too. Lots o' useless water. You know what? Why don't you just make the whole thing float in the sky? That'll make it elite.
It's a joke! It's funny!

#604 Mitchfork

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Posted 02 July 2011 - 03:37 PM

All right, I think we've taken the joke far enough. icon_wink.gif Back to our regularly scheduled programming.

#605 Jared

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Posted 03 July 2011 - 10:11 PM

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Rate? Comment? Suggestions?

#606 Shane

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Posted 03 July 2011 - 10:15 PM

I think it looks good the detail is balanced nicely and darkness helps the blood(?) in a way icon_smile.gif.

#607 Jared

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Posted 04 July 2011 - 03:55 PM

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How do you guys like this?

#608 Ventus

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Posted 04 July 2011 - 03:58 PM

it has such a dark feeling
cool!!!

#609 Moo2wo

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Posted 06 July 2011 - 01:50 PM

QUOTE(Lynker @ Jul 4 2011, 04:55 PM) View Post
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How do you guys like this?


Looks functional, but there's some things I'd change design-wise with the walls. I'd make the wall on the far left curvier; perhaps you should make it jut out at the bottom. I would also connect the walls at the top; I try to never have two sets of walls rub against eachother. You might have to do some pretty basic edits to get it to work, but it shouldn't take very long. The alternative is to place a small pit between them, which I prefer since it helps to give an open feeling to it. The last thing is to add more detail to them; LttP was pretty good with this, so you could use those as reference.



#610 Jared

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Posted 06 July 2011 - 01:52 PM

Well, I already decorated the walls on the left. But the pit between the two walls sounds like a great idea! Thanks!!

#611 HollowKnight

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Posted 06 July 2011 - 03:14 PM

I have found that the classic quest I was attempting was a little too much to start out with considering I am not good with creating tiles and so modifying a whole tileset was a little ambitious. Instead I have decided to use the same flowchart to make a quest using the gameboy tileset, which I think is the most fun to use. Here are some of the things I have been working on.

Link to Image
This map is the starting area of the game. It is the cemetery for the people of who inhabited the colony of Oblitus. In the center of the area is the area where Link's house, and Link, were dropped after being picked up by a great storm, hence the debris.

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This image I have already shared but received only one comment on, so I hope it is appropriate to re-post it. It is a shot of an area that used to be the site of a great temple (or fortress, it is undecided), but has been overgrown and since has fallen apart.

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The cave of the undead captain who lead the expedition. You acquire the sword from him, but only at a price.

Apologies for the shots taken in ZQuest, in the future I will give you shots from in game, but the DMaps and warps have not been set up fully yet.
Comments, criticism, and any helpful pointers would be extremely appreciated! Thank you for your time.

Edit:
QUOTE(Robin @ Jul 2 2011, 12:41 PM) View Post

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Robin, this looks amazing. Honestly this is one of the best gameboy shots I've seen so far! Really hope you make this a game.

P.S. I am guessing those are some custom tiles?

Edited by HollowKnight, 06 July 2011 - 03:19 PM.


#612 Jared

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Posted 06 July 2011 - 03:31 PM

Wow, HK. Those are simply amazing.
The only things I would change are the bright colors in the second screen. They kind of destroy the darkness, with the undead captain.
- - - - - - -

I think it's a good time to release a small tidbit of my quest.
Well, here you go.

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PS - The sword on the bottom right is completely custom made, by me!

Edited by Lynker, 06 July 2011 - 03:32 PM.


#613 Ica

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Posted 06 July 2011 - 04:48 PM

Love it, Lynker icon_smile.gif

I like the bright colors on the cave, HK. Gives a feeling of fanciness to the treasures icon_wink.gif

#614 Mudkipz

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Posted 08 July 2011 - 08:24 AM

Hi, I just joined and have been using zelda classic for a short time now (started around the time one of the 1st betas went up for 2.5). I am also trying a new tileset I havent used before (EZGBZ) for a quest. Could anyone give me any advice on the pictures below?

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QUOTE(Lynker @ Jul 4 2011, 09:55 PM) View Post

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How do you guys like this?


It's a really good screenshot. The only thing I can see that needs improving is the brightness of the screen. It could be my laptop's screen but the shadowy areas are quite hard to see. Other than that, it is brilliant. Cool blood effect too. It really reminds me of the well and shadow temple in Ocarina of Time.

#615 Twilight Knight

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Posted 08 July 2011 - 08:45 AM

They look just fine to me. Maybe use a little less tall grass and add another tree in the first screen you showed. Otherwise I like it like it is. Especially that bridge looks nice in that place.


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