Pokémon Black and White
#601
Posted 04 September 2010 - 03:56 PM
#602
Posted 04 September 2010 - 04:06 PM
Edited by Koh, 04 September 2010 - 04:07 PM.
#603
Posted 04 September 2010 - 05:33 PM
Yeah, those images were already released... of course, Serebii was too paranoid to believe them, but they already had a picture of 2 of the evolutions... friggin idiots.
Now that's a bit harsh, you can't blame them for being hesitant.
I absolutely love the grass evolution. It goes from just being a smug lizard thing, into a goddamn smug king.
The fire pig? First and second ones are both adorable and fine... but last one... I'd like to see a higher resolution shot. It doesn't look bad to me, but it just doesn't *click* at all for me.
And the wotter... oh man. Poor guy. First evolution is fine, but then; what the hell. It looks like something completely different, like I can't even see how the second guy becomes the that. I was hopeful, but alas, wotter is doomed to be mocked forever.
#604
Posted 04 September 2010 - 08:12 PM
Now that's a bit harsh, you can't blame them for being hesitant.
I absolutely love the grass evolution. It goes from just being a smug lizard thing, into a goddamn smug king.
The fire pig? First and second ones are both adorable and fine... but last one... I'd like to see a higher resolution shot. It doesn't look bad to me, but it just doesn't *click* at all for me.
And the wotter... oh man. Poor guy. First evolution is fine, but then; what the hell. It looks like something completely different, like I can't even see how the second guy becomes the that. I was hopeful, but alas, wotter is doomed to be mocked forever.
I don't know why, but this post totally made me lol, XD. Yeah, I don't get how it goes from an otter to a sea lion thingy either.
#605
Posted 05 September 2010 - 12:07 AM
Keep in mind though that these last evolutions could be fakes. There has been a lot of fake info regarding these games lately. So until CoroCoro or Pokemon Sunday reveals them i won't believe these evolutions.
Edited by Christian, 05 September 2010 - 12:14 AM.
#606
Posted 10 September 2010 - 02:32 AM
Part 1: Making The Second Main Series Game on the DS
Masuda says he always wanted to make 2 titles for the DS (Being Gens 4 and 5), especially because the DS is so popular worldwide. There were very aware that having a second title on DS could mean the games would feel the same, and have done their best to avoid that with these games.
He realised ideas like "Go to a Pokemon Centre and trade" were fixed in his mind and did his best to break them down, because he's been working on the games since the start. They took this as an oppurtunity to re-evaluate rules and systems in the game.
They wanted to make the games more accessible to older players to lower the number of people who were "growing out" of Pokemon. Stuff like adding Kanji to make it easier to read.
The producer of the games (Iwahara (?)), was very happy when Masuda suggest all these radical changes to the games. He says even he had the idea that each generation of Pokemon games had to come out on a different system, but because of the DS's long life and popularity worldwide he was glad for the freedom that creating on the same platform gave them. Iwahara, who Iwata calls a 'veteran' of the series thought "Can it be changed that much? Can we really pull it off" when Masuda told him of the changes that he wanted.
Sugimori thought Masuda's suggestions were a bit crazy. When he was told all the Pokemon would be new he said "Gimme a break! Couldn't we lower the number a bit?" but Masuda refused to budge. Iwata comments that Masuda is stubborn, and Masuda agrees.
Part 2: The Brand New World of Pokemon
Sugimori said he was resistant to Masuda's ideas, but also says that he knew Masuda was not mistaken. There were around 200 pages of planning sheets for new features, explaining exactly what crossing a bridge would mean, or how we'd show the player going into someone else's game world. They didn't do it with DP this way, in fact this is the first time they have. This was to do with all the new challenges they were facing with these games. Once again, they confirm that they used New York as a motif. This was primarily to fulfill the goal of giving these games a new feel, and also so he could have a concert there (like they do in Japan in the region where the games are based off, using music from the relevant games. Apparently), but it might be impossible this time. After deciding this they began deciding where to place towns etc. In doing so they visited the Museum of Modern Art.
While he was sitting in the garden of the Museum, he came up with the idea of using a hexagon. Also, because he’s heard about children not being able to complete the game he decided to try and make the direction you travel in more linear. He says there's people who have the idea that the real fun of Pokemon doesn't start until after the main story has been completed. Then he talks about the hexagonal shape of the region, and the peirs and sky scrapers in Hiun.
The name Isshu comes from "isshurui" which means "one type/kind/species" according to Masuda. He says unconnected races, Pokemon and people come together to form "many types/kinds/species" in the region. They want to avoid designs that are impossible, or ones they can't explain how they work. 17 people designed Pokemon this Generation. All the Graphic Designers were involved as well. It's like that every time. Even if it's only one idea, every comes up with one, or draws one.
Less than 10 people were involved in total for R/B's designs. Sugimori still draws all the final, official designs. He also does the drawings from various angles that are given to the sprite artists (the ones for the starters can be seen in popup). They talk about this "filtering" all the people's designs and finally making them "pokemon-like" and maintaining the one image.
Sugimori acknowledges this is the first time since red and green that they've only used new Pokemon in game. He says he had to make sure that all of the new Pokemon had their own ecological system to them. Iwata mentions that it's not just thinking up new Pokemon, but also thinking of the balance. Sugimori says that they go to Aquariums and Zoos to make sure the Pokemon have a strong base in reality, but also consider how much they can surprise us and look for the line that can't be crossed over.
Masuda says that his imput tend to be in the later half of development, when they line up all he images of the new Pokemon on the wall of the conference room and he looks at them and goes "Hmm, this sectiion has too much of this color." or "Was this Pokemon alright being this color, again? Could we change it?" But other than that he really leaves the designing up to Sugimori and doesn't butt in much.
Part 3: Connecting Online
Masuda talks about how he'd hoped the DS game card could talk directly to the PC, but of course that's impossible, so they stuck with Wi-Fi. Setting up the dream world took a long time. They originall played to have Mii-like avatars, but then realised that was silly because you looked different from your in-game self. So they decided to have only Pokemon appearing in the dream world. It was around that time they noticed that Sugimori's team had already designed Munna and decided to use it as the mascot. They wanted to make a global community where people communicated, not just to get berries and items. In all it took 2 years to get right.
They originally had no plans to include infra-red, especially because when they tested it it cut the battery life in half. So, you connect via Infra red but then switch over to wireless.
The live caster was initially thought up as a way to talk to Professor Araragi during the game.
Part 4: The Unchanging Pokemon-ness
They talk about all the parts of Pokemon that are unchaning. And talk about the thoughts behind TMs being infinitely usable and why they thought players would like it, rather than having them not use them for fear of wasting them and making them like collectibles.
Part 5: New World, New Meetings
Masuda thinks that the plot and characters are different to those of previous games and think people will be surprised by it. He wants people to experience it without being spoiled, to the point that none of them will even give their opinions or reactions to the climax.
Sugimori and Iwata talk about the many people who's only new pokemon is the starter each game, relying on the old ones to fill out their team, and how it's refreshing that in this game you're forced to have to learn about and try out new ones. He wants you to feel like you did with Red and Green, discovering news ones and hopefully finding a few new favourites. Iwahara wants there to be a feeling of accomplishment once you finish the games. He says that he's played the games three times, each with a different starter, and says he thinks he's only done about 1/5 of all the stuff there is to do, not including the Dream World, which he hasn't touched yet.
Source: http://www.serebiifo....ostcount=15253
#607
Posted 10 September 2010 - 08:19 AM
#608
Posted 10 September 2010 - 11:23 AM
#609
Posted 10 September 2010 - 11:48 AM
#610
Posted 10 September 2010 - 12:30 PM
#611
Posted 10 September 2010 - 02:57 PM
#612
Posted 10 September 2010 - 03:02 PM
Edit: "# In Hiun City, the boats will take you to various islands." If Serebii's right, we might be taking a boat to Hoenn. Who knows.
Edited by Russ, 10 September 2010 - 03:03 PM.
#613
Posted 10 September 2010 - 03:04 PM
Edited by Koh, 10 September 2010 - 03:04 PM.
#614
Posted 10 September 2010 - 05:18 PM
#615
Posted 11 September 2010 - 09:32 AM
Was it really necessary to make another fire monkey? We already have Chimchar, I think that one was bad enough.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users


