[CLAIM]
1 screen massacre
#586
Posted 03 September 2018 - 11:56 AM
#587
Posted 03 September 2018 - 12:15 PM
- Anthus likes this
#588
Posted 03 September 2018 - 12:22 PM
[claim]!! ![]()
EDIT:

There we are.
Other slight changes:
Made all overworld Dmaps have 'guys in caves only' or whatever set.
Made all dungeon Dmaps Continue here.
Upped the volume of the Battle Pyramid track, because it was really quiet.
Moved the warp return square in 2:31 to the other side of the stairs.
Slightly more major is the fact that I added a lockblock to the front of Level 7, which requires a new item (the Spider Key) to open. No clue why I chose spiders, but I did.
http://www.mediafire...m2-s6B.qst/file
Edited by klop422, 03 September 2018 - 03:10 PM.
- Anthus and Lüt like this
#589
Posted 03 September 2018 - 03:28 PM
- Anthus likes this
#590
Posted 03 September 2018 - 07:44 PM
It's dangerous to 1sm alone! Take this.
o--{=======>
- Anthus likes this
#591
Posted 03 September 2018 - 09:15 PM
[claim]
#592
Posted 03 September 2018 - 09:48 PM
- Lüt likes this
#593
Posted 04 September 2018 - 03:04 AM
[CLAIM]
#594
Posted 04 September 2018 - 03:46 AM
DONE:

Quest: https://drive.google...KuG-NDzkSUkvk2n
Took a break from Caverns to bring L3 into the 4th dimension ![]()
Also lol the forum combined my claim/done posts. That's how you do fast, people!
- Anthus likes this
#595
Posted 04 September 2018 - 06:46 AM
Think I'm gonna sneak in a [claim] here
EDIT:

Some of the floor tiles are spin tiles. The one with the square around it has a staircase underneath that leads to the dungeon map in an item cellar. I've used the default item cellar screen for now, but we might want to make a custom one that fits a little better with the aesthetic of the dungeon.
http://www.mediafire...58-s23.qst/file
Edited by klop422, 04 September 2018 - 08:07 AM.
- Anthus likes this
#596
Posted 04 September 2018 - 10:37 AM
[CLAIM]
#597
Posted 04 September 2018 - 11:26 AM
Back to 3 dimensions:

Quest: https://drive.google...OsTrCHjlMnlHtdb
Also, cavern half-tile waterfalls now have half-tile solidity, however that slipped by for so long...
- Anthus likes this
#598
Posted 04 September 2018 - 09:40 PM
[Clams] [Claim]
oof
#599
Posted 04 September 2018 - 10:41 PM

Oh, nice tile error, me. I'll fix that. >.>
Map 23, Screen 17. Here's another exit from Upper Lit Landing. It doesn't go anywhere yet, but feel free to link it to something.
Minor Fixes/ Changes:
- Added a hookshot grab to cross a pit on my 26 in Upperlit.
- Fixed the stalagmite layers on 15 in Upperlit (not my screen, but it was a layer 'bug'
) - Set return Warp B for the second tile warp on the OW screen 06. Before, both caves exited you to the cave on the left, now they are set right. I made this screen >.>
#600
Posted 04 September 2018 - 10:52 PM
[CLAIM]
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