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The Legend of Zelda: Breath of the Wild


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#586 Nicholas Steel

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Posted 14 June 2016 - 11:50 PM

So in the demo, it said that (roughly) Link was asleep for 100 years, and "Calamity Ganon" was held captive at Hyrule Castle, after he destroyed the world. Soon, he will be powerful enough to completely destroy the land, and Lin has to stop him. 

 

We are literally going to be playing in a post-apocalyptic Hyrule. Am I dreaming?  :omg:

How is Ganon gaining power while being held captive? His captors are doing a pretty shit job! Also why destroy land when you've already destroyed the "world"? Surely land is part of the world?


Edited by Nicholas Steel, 14 June 2016 - 11:50 PM.

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#587 The Satellite

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Posted 15 June 2016 - 12:00 AM

I will say one thing.

 

I dig the return to freedom. I dig the expanded weapon/armor/cooking system. I love all the new things, the tweaks on old things, the brand new feel that is an undeniable departure from past Zelda games. I wanted this, and I'll be more than happy to have this.

 

But I hope this doesn't kill simpler, more traditional and story-focused Zelda games. There's still room for those.


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#588 TheLegend_njf

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Posted 15 June 2016 - 12:22 AM

I've got a theory that Death Mountain is gonna play a key role in the story for this quest. It's such a dominant structure that you see throughout the entire game, and it appears to be the farthest location from your starting point. Even when you begin, Death Mountain is stunningly noticeable. I could add this up to mere coincidence or just an artistic decision. But I just feel it's going to play out to be something more. 


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#589 NoeL

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Posted 15 June 2016 - 12:32 AM

We also know the Sheikah were very close to the Hylia, and as it turns out quite technologically advanced. What's with all these 'ancient' civilizations having vastly superior technology anyway? That seems like it happens a lot in games.

Happens a lot in reality, too. Egyptians, Greeks, central Americans, Africans - the world is scattered with advanced civilisations that crumbled into tribes and took their technology with them. Granted none of them had microprocessors or anything, but for someone living in the middle ages the science, technology and philosophy of the ancient cultures would've been amazing. Imagine a 12th century peasant digging up the Antikythera mechanism or something! Things like Greek Fire and the Amazonian terra preta are still mysterious today.

 

I only watched a bit of the stream (it started at 2am here in Aus) so I haven't seen the shrines or anything yet (will do that now). I did notice some pretty horrendous pop-in when Bill was playing though, so the Wii U's shitty processor is really letting the game down. Hopefully the NX version is much better. The graphics are pretty humdrum too, but nicely stylised so whatever. Also the sound that plays whenever you pick up a new item is annoying as hell. XD

 

That said, the game still looks pretty interesting to me and I'm excited to try it out. Glad to see them taking a "new" direction with the series but may have departed a little too much with the food and other useless crafting junk. I love open-world exploration/combat games (like the old Zeldas) but agree the survival aspects can be a little intrusive. Hope to find me some sick loot!

 

EDIT: After watching more gameplay I see there actually isn't a hunger system, which is great. Food acts as healing and stat boosting, which is fine by me.


Edited by NoeL, 15 June 2016 - 01:32 AM.

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#590 The Satellite

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Posted 15 June 2016 - 12:37 AM

The only thing that worried me was the potential for a hunger system. Thankfully, there is none. So that means I'm gonna mess around with food more, because that stuff's more interesting to me when it's optional rather than when it's required, shockingly.


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#591 Shane

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Posted 15 June 2016 - 12:57 AM

My thoughts after all this:

 

I don't know about you, but this totally feels like Zelda to me. Here we have something that took major inspiration from the first Zelda game and used more mechanics to make it up to date and advance. This was pretty much the same vision Miyamoto had for the first Zelda with his whole personal adventures and stuff. How is this not Zelda? I find it amusing people wanted freedom in Zelda but now they're complaining it's nothing like the Zelda they knew, maybe they've just grown out of the series.

 

Anyways, I really love the trailer. Say what you will, I thought the graphics were plain gorgeous and atmospheric. It was breath-taking (pun not intended) and honestly it looked slightly better than a Wii U game to me. The world looks brimming with detail but items, monsters, animals and general detail that can both be interacted and climbed. This world looks so damn immersive. I can safely say the overworld is going to be very enjoyable for this title and the gameplay focusing around it looks so well polished and thought out.

 

The mini-dungeons look samey, but I understand considering they confirmed "over 100" of these exist. Maybe a bit more visual or colour variety would of helped but eh. I like the concept regardless and the new abilities look so much fun. I wonder how the main dungeons work and how many there are (predicting a minimum of 4). The technology vibe in the mini-dungeons and in general captures such a mysterious feeling, almost like what Zelda 1 tried to make me feel when I first played.

 

The boss we saw did 1HKO damage(?) and you were at the start of the game. This means this game isn't going to give you your way, you have to earn it and I like it. Customization is probably the coolest feature... I hope we get the green tunic (optionally) though. I don't see why not.

 

Some mechanics don't fancy me, but I will go in with an open mind. It looks fun, and that's what a Zelda game is truly all about to me.


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#592 The Satellite

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Posted 15 June 2016 - 01:18 AM

This was pretty much the same vision Miyamoto had for the first Zelda with his whole personal adventures and stuff.


I did think about this during the show. How must Miyamoto feel now that his childhood adventure fantasies are now fully-realized in a 3D environment like in Breath of the Wild? Sure, they were manifested in a limited, primitive 8-bit game, but now they're above and beyond. Must be pretty amazing. If I were him, I might've shed a tear or two.


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#593 NoeL

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Posted 15 June 2016 - 01:40 AM

After watching more gameplay I'm more excited than I was before. Looks like a great little sandbox and they've put unique things like felling trees and shield sledding to keep it from being too derivative. I like the stamina bar when climbing - very Shadow of the Colossus - but seems woefully short for sprinting. Hopefully "leveling up" or using those Stamella(?) shrooms give a hefty boost (like having the sprint gauge last for a minute instead of ten seconds) so finding a horse early on isn't a necessity.


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#594 Cukeman

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Posted 15 June 2016 - 01:47 AM

TS inspired this thought: Perhaps all the voice acting is telepathy and everything else is text. I like that a lot.

Remember how Zelda wakes Link up with telepathy in ALttP?

 

EDIT:


I've got a theory that Death Mountain is gonna play a key role in the story for this quest. It's such a dominant structure that you see throughout the entire game, and it appears to be the farthest location from your starting point. Even when you begin, Death Mountain is stunningly noticeable. I could add this up to mere coincidence or just an artistic decision. But I just feel it's going to play out to be something more. 

 

Especially since they reference the twin peaks from Z1 art. I'm thinking this could explain a lot about Z1 Ganon.

 

EDIT 2:

 

Also, such Zelda II iconography! Link is sleeping for a long time instead of Zelda, and- don't forget- Impa (a Sheikah) watched over sleeping Zelda, and Link's slumber is under Sheikah magic/technology/supervision!

 

EDIT 3:

 

OMG, the twin peaks of Death Mountain!!! It's like- a giant split- right down the center of the title, as is some evil being sealed away was unleashed and burst forth upon the land! Ganon splitting open Death Mountain as he escapes his imprisonment there is pretty frickin' cool!

large image


Edited by Cukeman, 15 June 2016 - 03:13 PM.


#595 Tree

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Posted 15 June 2016 - 10:09 AM

Okay, so I'm totally fine with the food system - it makes much more sense than finding hearts in jars and grass, and ads a little more depth into the Zelda formula - but I don't like how you can just pause all action when getting attacked by enemies to restore as much health as you want. That allows you to stop yourself from dying pretty easily, and I don't think that will be any more difficult than killing a single Keese or chopping down a bush and getting 3 hearts for doing so.

 

Now, there are a couple ways they could fix this. They could have food assigned to a button, and have Link eat in real time while action is still going on, making it so you're better off finding a safe spot to eat, or, they could put a limit on how much food you could eat at a time. Like, say you ate 3-to-5 things, and you have a "fullness" timer that is set at a minute or so that prevents you from eating anything until the timer runs out. I think that would be a much better way to go about it, because, unless an enemy can one-shot you, you can just eat something every time you get hit and not worry about dying, which is lame, if you ask me. I suppose you could run out of food if you spam it whenever you get hit, but food is pretty dang common in this game. At least, it looks to be in the Plateau region. 


Edited by Tree, 15 June 2016 - 10:09 AM.

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#596 Anthus

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Posted 15 June 2016 - 11:52 AM

You do have a good point, but pausing to eat is really no different than pausing to use a potion like most other Zelda games.

I feel like since the item menu is so big, they let it pause action. Perhaps we will see a "wait/ active" option not unlike some FF games let you slow battles down.

Also, this game appears to be a bit harder and less hand holdy, which is certainly welcome. :)

#597 Jared

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Posted 15 June 2016 - 12:10 PM

You do have a good point, but pausing to eat is really no different than pausing to use a potion like most other Zelda games.


Actually, it is different. This is because potions were assigned to buttons and those were in the middle of the action. I feel the same way about trees point of view.
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#598 strike

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Posted 15 June 2016 - 12:47 PM

Yeah I think this game is going to be one of the easiest Zelda games.

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#599 Shane

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Posted 15 June 2016 - 01:10 PM

At least, it looks to be in the Plateau region. 

I imagine some areas will have limited resources such as the desert, snowy regions and Death Mountain. This is a starting area after all so I think it'd have the most resources. That said, I do think the system as is makes Link OP.

 

But I wouldn't go saying it's one of the easiest Zelda game as strike puts it. Link deals with some powerful enemies/bosses that seem to do more than three hearts of damage first up in the game it seems. Most recent titles were afraid to do this and Skyward Sword gave you more than three hearts! Breath of the Wild still has potential I'd say to be one of the more challenging Zelda titles. And as they said, you can make the game challenging yourself; go for a minimalist run and don't abuse the system and use it as you see fit. You aren't obliged to go and collect the resources. After all, they did show you can brave Mount Hylia without cold resistance clothing. I feel this is better than the easy/normal/hard mode selection system.

 

That said, I feel the food thing is a cheap exploit personally. IIRC (going by foggy-ish memory here) they avoided Game Overs (or near game over situations) by quickly going into the menu to get food, right? That's definitely something they should look into for sure if that's the case. However, I feel if players took the time to hunt for resources, I feel they're entitled to use or abuse them (fairly without cheap exploits). Though some suggestions of improving the system in this thread have been pretty neat, and I approve of them. Real time eating would act like real time drinking a potion in Skyward Sword. It would also support Nintendo's idea of making the game as realistic as possible. Is it really realistic for Link to be able to eat without getting attacked during that time? No, so I hope they end up expanding on the idea... but unfortunately, I doubt they will, unless they confirmed they're still polishing/expanding the game.


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#600 Geoffrey

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Posted 15 June 2016 - 01:21 PM

I see a lot of people saying that this doesn't feel like Zelda, but to me it feels overwhelmingly like Zelda 1.

 

As has already been said, these twin peaks are remarkably similar to these twin peaks or, as they appear in the game, these twin peaks.

I'm excited. This looks very fun.

The only thing that concerns me is the Sheikah Slate, clearly just a Hylian Wii U controller, and the central presence of 'technology'. I suppose we'll see.


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