I just realized something. One of my paranoid worries since starting RCS has always been that I'll overload the system by over-scripting it. I just realized that between your two projects, which are easily as script-extensive as mine if not moreso, you would run such a risk of pushing ZC past its envelope a lot more than I would, if such a risk even exists. That makes me feel a lot safer when working on mine, because "if World Tree and Ancient can process as much stimuli as they do, so can RCS". I owe you a huge thank-you for that; you don't know how badly that thought had worried me some nights.
What did you accomplish in ZC today?
#586
Posted 12 December 2011 - 02:18 PM
I just realized something. One of my paranoid worries since starting RCS has always been that I'll overload the system by over-scripting it. I just realized that between your two projects, which are easily as script-extensive as mine if not moreso, you would run such a risk of pushing ZC past its envelope a lot more than I would, if such a risk even exists. That makes me feel a lot safer when working on mine, because "if World Tree and Ancient can process as much stimuli as they do, so can RCS". I owe you a huge thank-you for that; you don't know how badly that thought had worried me some nights.
#587
Posted 12 December 2011 - 02:28 PM
You may know this already, but just throwing it out there for others: The key is to minimize the amount of work the scripts have to do per frame. This can be done with proper culling and, if necessary, staggered updates. Basically only do as much as you have to in order to accomplish your current (on-screen) goals. As for script size, well, let's just say that World Tree has more then a few lines of script code...
Anyway your welcome and thanks.
Edited by blue_knight, 12 December 2011 - 02:30 PM.
#588
Posted 12 December 2011 - 06:03 PM
#589
Posted 16 December 2011 - 05:13 AM

Watch out for the Blue Octorok's Artillery Shot attack: four spread rocks in a dangerously fast sequence. It will charge up energy for a moment before firing it, so it's hard not to notice.
Don't get hit by the bigger ones.

The beginnings of Status Conditions are in the game as well now. Felix is absolutely helpless if the larger rock cripples him like this; even his invincibility period when damaged is cut in half, so nearby hazards can drastically punish you if you allow this to happen.
Oh, a huuuuge thank-you to Saffith for catching my error when I posted for help on my script. It may have been an obvious one, but I hadn't seen it, and without his help I would have become even more stressed out trying to fix it. (Freaking Array pointers, man.)
Geez, I have to be up in less than 8 hours for a chess match at Starbucks...
Edited by Schwa, 16 December 2011 - 05:13 AM.
#590
Posted 16 December 2011 - 02:31 PM
You may know this already, but just throwing it out there for others: The key is to minimize the amount of work the scripts have to do per frame. This can be done with proper culling and, if necessary, staggered updates. Basically only do as much as you have to in order to accomplish your current (on-screen) goals. As for script size, well, let's just say that World Tree has more then a few lines of script code...
Anyway your welcome and thanks.
Heh I remember I had this sort of problem when I was giving the player an item every frame and I was like "Why the lag spike" and then I added an if statement and it worked fine.
So yeah. I guess I've not accomplished much of anything lately as I have nothing more to say.
Today's accomplishments:
Diddly squat
#592
Posted 17 December 2011 - 05:55 AM
The Subscreen:

The objective of this quest is to collect and bring the six sages' gems to Zelda's grave so that she can seal Hyrule away and for Link to leave. There are seven dungeons total, with six of them each holding one the sages' gems.
There are nine equippable items, four of them found in the dungeons. The red "V" weapon will be secret for now, but Pokemon fans can guess what that one will be.
There are also seven other items (including the Book with the Wand), with three of them found in the dungeons.
The Map shows the three zones on the overworld; Forest and Lake Hyila, Badlands and Death Mountain.
Link can attain a maxinum of 12 hearts for this shorter quest. He starts off with 3, obtains 6 in the dungeons and the other 3 hidden in the overworld.

As shown, Lynels will be a fairly early encounter, but their presence hints that you shouldn't be investigating that general area until you have the equipment to be fighting them with.
This quest will be designed to accomodate swordless play, but thanks to slashable bushes blocking off some areas and routes, navagation will be much more difficult w/o sword. To add on top of that, you start off shieldless, meaning you have to be extremley cautious if you decide to go swordless if you don't want to get mauled to death by things like Octoroks and Moblins.
This is all so far.
#593
Posted 17 December 2011 - 11:01 AM
You mean Wooden Sword and nothing else? Sounds good.
#594
Posted 25 December 2011 - 09:37 PM
List of other things that a Guy will upgrade:
- Wooden Shield -> Magic Shield (Costs 100 rupees).
- Blue Charge Ring -> Red Charge Ring (Free).
- Book+Wand -> [Upgraded Damage, ability to harm Darknuts] (Costs 50 rupees).
- White Sword -> Magic Sword (Costs 140 rupees).
#595
Posted 25 December 2011 - 10:36 PM
NOTHING!!!!!!!!!!!
Well, nothing within ZC proper. But, now that Christmas shenanigans have settled down, I'm actually sitting down tonight and plotting some stuff out on paper. I've got most of the quest planned out in my head, but it's currently a scattery mess of jumbled up ideas. It'll be nice to turn them into something cohesive... hopefully. It's gonna be complicated because there's so many elements to account for when designing a quest.
I still don't know what tileset I want to use, though. I could get started way faster if I had any real idea.
#596
Posted 26 December 2011 - 01:25 AM
I've also been thinking about the story. I've got a very good idea on where I want it to go, but there's still the minor stuff I need to iron out.
#597
Posted 26 December 2011 - 02:17 AM
#600
Posted 28 December 2011 - 09:14 PM
Someone please shoot me. Or get HPB out here with one of his chainsaws.
Whoa!
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