The Legend of Zelda: Ocarina of Time 3DS
#586
Posted 19 April 2011 - 02:08 PM
#587
Posted 19 April 2011 - 02:42 PM
But in-game help videos? Really? That's just dumbing it down.
With all this super guide and help video stuff in recent Nintendo games, it's almost like Nintendo is saying "You don't have to try anymore, we'll hold your hand through the entire thing!"
I'll be honest: This sounds more like a description for a different Zelda game entirely. Ganondorf didn't want to control time, just Hyrule and the Triforce. In fact, I'm pretty sure he didn't know about Link's time-travel abilities; no one else seemed to. And "magical journey through time"? You jump between two time periods. Which was a great device but I wouldn't justify that sort of description, which makes it sound so much more broad, for just two time periods.
Self-induced nitpick period over, back to the new features.
^Agreed
I hope they buff the bosses in Master Quest as they really need a buff xD
I hated going through an insane dungeon only to have an easy boss at the end. MQ needs harder bosses, maybe increase HP and damage?
#588
Posted 19 April 2011 - 02:44 PM
#589
Posted 19 April 2011 - 02:48 PM
Companies used to get you to keep playing a game by making you have to work at getting stuff. Now they've realized that if you make a game easy, it will be beaten faster and therefore you will most likely buy more games.
#590
Posted 19 April 2011 - 04:48 PM
#591
Posted 19 April 2011 - 04:51 PM
As for the super guide, quit complaining. Don't like it, don't use it. Adding a super guide means they can appeal to casual gamers WITHOUT making the game too easy for hardcore gamers, meaning they don't dumb your game down. Be happy, it's a good thing.
#592
Posted 19 April 2011 - 04:56 PM
And I guess Super Guide is okay if you think about it that way. The way I've been thinking about it is that new/casual gamers get to a hard part, the use super guide, start relying on super guide, complain that they can't play the game without super guide, game makers decrease difficulty. This process has already been happening (go play an difficult game on NES/SNES, then go play a difficult game on Wii/DS), super guide is just going to speed up the process, IMO.
#593
Posted 19 April 2011 - 05:59 PM
#594
Posted 19 April 2011 - 08:55 PM
Of Castle Town, The Temple of Time, and more!
http://www.nintendo....e_3d_31475.html
Master Quests overworld will also be reversed!
#595
Posted 19 April 2011 - 08:58 PM
But those screenshots are really good! I'm so e-sited for this!
#596
Posted 19 April 2011 - 09:02 PM
#597
Posted 19 April 2011 - 09:49 PM
#598
Posted 19 April 2011 - 09:55 PM
The game looks so... lively. Like maybe it'll have such a better atmosphere than the original, I dunno. And I saw that part about Master Quest reversing things, but did that really mean "flip the entire game," or just certain items and layouts and such? Well either way, it'll be interesting, but we'll see...
#599
Posted 19 April 2011 - 09:58 PM
#600
Posted 19 April 2011 - 10:07 PM
In any case, looks like the Water Temple still has the same concept, I was frightened for a while after some rumors.
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