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Tale of Lyria

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Tale of Lyria


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#46 pixcalibur

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Posted 23 March 2016 - 08:22 PM

Blue tunic can be easy to miss if you forget to explore level 3 fully.

Lens of truth I kind of stumbled into. Luckily, most secrets aren't that hard to find normally
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#47 MermaidCim

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Posted 24 March 2016 - 05:20 PM

I didn't get all the items, but i was able to beat this game without much difficulty. I'm satisfied. This is a good quest, but it's got flaws. Eddy mentioned about some of the things he had issue with and I agree. My biggest issue was the block puzzles. You can see my comments in the review tab of the quest upload if you want.


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#48 pixcalibur

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Posted 24 March 2016 - 05:34 PM

I didn't find the block puzzles particularly that hard to handle.  Just have to see which blocks can only go into one spot and work from there.  But yeah, there were some other little things that I did send PM's on for him to review.


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#49 Matthew

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Posted 24 March 2016 - 05:35 PM

I'll be heading off on a plane soon, so I'll be sure to make those edits on the trip to kill time

#50 MermaidCim

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Posted 24 March 2016 - 06:22 PM

I didn't find the block puzzles particularly that hard to handle.  Just have to see which blocks can only go into one spot and work from there.  But yeah, there were some other little things that I did send PM's on for him to review.

No, I'm not saying they were hard. They were easy. I meant that having to repeat them each time after completing them was annoying.


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#51 pixcalibur

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Posted 24 March 2016 - 06:59 PM

Yeah, that I suppose.  Pretty sure there are ways to set it in ZQuest so that such a thing only needs to be done once, like door remains open despite block puzzle resetting.  That's more for convenience if anything.  As long as the actual puzzle doesn't take too long to do, then it's ok I suppose


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#52 Jared

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Posted 24 March 2016 - 09:57 PM

Actually, you can't make block secrets permanent. But there's a script for it that in the database, I believe. I've used it before and it worked flawlessly. I also believe it was/is a problem in my playthrough.


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#53 Matthew Bluefox

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Posted 25 March 2016 - 03:28 AM

In Lust Isle, the block secrets are purrmeownent. :)



#54 Matthew

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Posted 25 March 2016 - 03:33 AM

I wonder how that works. I'll look into that permanent block script for the 1.8 update.
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#55 Jared

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Posted 26 March 2016 - 03:31 PM

Okay, I'm reallty stuck in the 5th temple. I got both items, but I'm missing one key. Could anyone help me out?



#56 Matthew

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Posted 26 March 2016 - 04:38 PM

Try checking the start of the dungeon to the left. Keep going until you find a room with a boomerang switch. Hit it, and solve the block puzzle room you end up in. If you already have that key, head to the northern room and clear out all the enemies. There's a second key there.
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#57 Jared

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Posted 26 March 2016 - 04:57 PM

I already got both of those. :(



#58 Matthew

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Posted 26 March 2016 - 05:14 PM

Check in the central maze area.

#59 Lejes

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Posted 26 March 2016 - 05:51 PM

Did you get the one in the room full of blue Wizzrobes and spikes? There's no obvious spot for a key to spawn there, but it's there. There's also one in a room full of Vires left from the beginning that you might have missed, because you're not required to get it right away.

#60 Jared

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Posted 28 March 2016 - 01:54 PM

Did you get the one in the room full of blue Wizzrobes and spikes? There's no obvious spot for a key to spawn there, but it's there. There's also one in a room full of Vires left from the beginning that you might have missed, because you're not required to get it right away.

 

Ah yes, it was that one! I must have died afterwards and didn't realize. Thank you, Lejes!


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