and boom, here's the latest. lots of bugfixes and bonus material
- pegasus boots work in sideview
- pegasus boots work with sideview ladder
- dust isn't drawn when jumping in sideview
- fixed the knockback code when dashing up or down into a solid combo.
- i added some stuff to hopefully allow the peg boots to work with biglink, untested.
- sideview ladder is now global (ffc won't work with peg boots without a rewrite). ffc version is still there for posterity.
- the global sideview ladder has a couple small bugfixes, one solid detection when moving down was a bit off. and link would always "jump" when walking across top of ladder, now he treats it as solid
- small bugfix for hole/lava so link now hurt flashes if he falls in pit on new screen as is warped back to correct spawn point on previous screen
- jump spawn fix function added, so jumping onto new screen and drowning makes link spawn back where he entered previous screen (this will get uploaded to script database on its own).
- some other small utility functions added
- some utility functions removed because they were in stdextra.zh,i just imported that header instead. saves any issues if people already have it imported.
- some small changes to constants/global variables
edit: a couple more small bugfixes
- added a couple more constants to set dash sword damage either as a set value, or as a multiplier of the equipped sword's damage
- dust was momentarily not drawn when dashing over top of sideview ladder. fixed.
- sideview: now can't dash up or down if not on sideview ladder
- sideview: the top of link's head is now the collision point when dashing. instead of the standard perspective centre point collision with solid combos.
- slight mod to the sideview ladder that allows jumping while standing on top (except for one small spot), still can't jump while on the ladder.
- the always face up when climbing function has been renamed to TrueClimb, and associated with that flag. i'm not sure how it should function with the peg boots, so there is no interaction currently. the only ladder in the test quest with that on is on the first screen. the actual sideview ladders just use the sideview ladder combo type. foreseeably the function could be expanded to allow link to climb solid combos if he has the correct item or something. otherwise, i don't know the purpose of the function especially not for sideview. i could return the previous behaviour of the pegasus / trueclimb interaction to the dash stopping if it hits that flag.
<removed file, see next page for latest version>
if there are no more bugs, i'll upload the pegasus boots to the database. crediting Joe123 for the original script and zepinho for some modifications.
Edited by justin, 08 January 2015 - 12:27 AM.