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Many Nintendo game online will close forever for Wii and DS

Nintendo DS Wii Close forever

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#46 thepsynergist

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Posted 28 February 2014 - 08:43 PM

Well, I guess that sucks... I'm sure people will find a way to play online without Nintendo WiFi.

Like I said, you'd have to reverse engineer incoming packets.  There's a project doing just that over on GBATemp, if i'm allowed to link to another forum:

 

http://gbatemp.net/t...s-games.362716/

 

Basically, you capture the incoming packets, then send the data you have over to the guy handling the project.  With luck, something can come out of it, but this is the best chance we have currently.


Edited by thepsynergist, 28 February 2014 - 08:44 PM.

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#47 Ventus

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Posted 28 February 2014 - 08:49 PM

Like I said, you'd have to reverse engineer incoming packets.  There's a project doing just that over on GBATemp, if i'm allowed to link to another forum:

 

http://gbatemp.net/t...s-games.362716/

 

Basically, you capture the incoming packets, then send the data you have over to the guy handling the project.  With luck, something can come out of it, but this is the best chance we have currently.

Then its only a matter of time then... I'm sure someone over at GBAtemp will solve the issue for people who still want to play online.



#48 Nicholas Steel

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Posted 01 March 2014 - 08:02 AM

Then its only a matter of time then... I'm sure someone over at GBAtemp will solve the issue for people who still want to play online.

It's a matter of strictly limited time, you very likely won't be able to get the desired info without a working server (At least it will definitely not be an easy task).

Edited by franpa, 01 March 2014 - 08:02 AM.


#49 Eddard McHorn Van-Schnuder

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Posted 01 March 2014 - 12:28 PM

https://dolphin-emu....-network-guide/

 

Spoiler

 

So yeah, not going to work come May 20th...

There's no way you could use something like Hamachi to make this work? I know many people who use Hamachi to play games online that no longer have official servers up and running, I'd guess that there's a way to make it work for this as well. 



#50 anikom15

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Posted 01 March 2014 - 01:41 PM

There's no way you could use something like Hamachi to make this work? I know many people who use Hamachi to play games online that no longer have official servers up and running, I'd guess that there's a way to make it work for this as well. 

 

The problem is you have to figure out what kind of data the game is expecting and simulate it. NDAs prevent us from getting any kind of information about the servers directly, so they have to be reversed engineered. It might be a universal API for all games, or each game might communicate with the servers in entirely different ways. Once the servers go down, it becomes much more difficult to reverse engineer since there is no working model. It's like trying to build a car without having any kind of car to model from, and the car has to have a very specific set of requirements to work. Depending on how the system works, it could be impossible.

 

Hamachi is just VPN software for establishing connections between clients and servers. Any server software can be used, so long as the right packets are sent out. That's the trouble. Without a working model it may very well be impossible to know what packets need to be sent out and accepted.

 

Many games either provide server software or an API to allow third parties to run their own servers.


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#51 Nicholas Steel

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Posted 02 March 2014 - 12:20 AM

There's no way you could use something like Hamachi to make this work? I know many people who use Hamachi to play games online that no longer have official servers up and running, I'd guess that there's a way to make it work for this as well.

We don't know what commands a game will send to a server or what commands will be received back from the server.

#52 TheLegend_njf

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Posted 12 March 2014 - 07:45 AM

If the wii online services shut down, I wonder what happens to access of games that's currently not downloaded to a system. With the history of how virtual consoles are handled, and by what Nintendo has directly told me themselves "Sir, you didn't purchase ownership of a game, what you purchased is a licence that allows you to play that software". I can see things very bleak for wii owners who do not transfer their virtual content to their newer network ids.

It is best for wii owners to check that before they either get royally screwed or simply get gypped with a $100 or $200 credit that doesn't come close to justifying licence purchases that has been made.

Update: forget everything I just said... ^_^; Apparently this has nothing to do with Wii Shop.

Edited by NewJourneysFire, 12 March 2014 - 09:19 AM.


#53 thepsynergist

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Posted 12 March 2014 - 07:38 PM

If the wii online services shut down, I wonder what happens to access of games that's currently not downloaded to a system. With the history of how virtual consoles are handled, and by what Nintendo has directly told me themselves "Sir, you didn't purchase ownership of a game, what you purchased is a licence that allows you to play that software". I can see things very bleak for wii owners who do not transfer their virtual content to their newer network ids.

It is best for wii owners to check that before they either get royally screwed or simply get gypped with a $100 or $200 credit that doesn't come close to justifying licence purchases that has been made.

Update: forget everything I just said... ^_^; Apparently this has nothing to do with Wii Shop.

This is why my Wii is homebrew enabled, and I have ROM's of every game I might want to play on that system, even games that are for the platform but weren't released on Virtual Console for whatever reason.



#54 Nicholas Steel

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Posted 13 March 2014 - 08:05 AM

If the wii online services shut down, I wonder what happens to access of games that's currently not downloaded to a system. With the history of how virtual consoles are handled, and by what Nintendo has directly told me themselves "Sir, you didn't purchase ownership of a game, what you purchased is a licence that allows you to play that software". I can see things very bleak for wii owners who do not transfer their virtual content to their newer network ids.

It is best for wii owners to check that before they either get royally screwed or simply get gypped with a $100 or $200 credit that doesn't come close to justifying licence purchases that has been made.

Update: forget everything I just said... ^_^; Apparently this has nothing to do with Wii Shop.

Anything that doesn't use the eShop for download, will (likely) not be accessible.



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