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1st Quest Tweaked One Post at a Time


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#46 klop422

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Posted 19 May 2013 - 05:30 AM

Step 46: Change all the bosses back

 

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#47 Shane

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Posted 20 May 2013 - 08:34 AM

klop, quote from the first post:

You can't remove or eliminate something that somebody else has added.
...:P

 

Step 47: Remove magical sword cave and replace it with a bonus dungeon.



#48 klop422

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Posted 20 May 2013 - 12:50 PM

Sorry, Shane. I wasn't stopped for that earlier.

Ignore my ubersword step in which I turned it back

Step 48: Remove the uber sword (It was mine), and put it back with a huge amount of damage.



#49 DaLink

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Posted 29 December 2013 - 10:05 PM

Step 49: Replace 40% of Ghinis with Poes and make them weaker than Ghinis.



#50 klop422

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Posted 30 December 2013 - 03:42 PM

Step 50: Change the Player Character to Ganondorf



#51 Lightwulf

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Posted 09 January 2014 - 05:38 AM

Step 51: Add all extra enemies from ZC 2.50 that were not in the original Zelda 1, then sprinkle them throughout the game in an orderly fashion, replacing some weaker enemies when necessary.

 

(No one said anything like that yet. I checked!)



#52 KingPridenia

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Posted 10 January 2014 - 01:57 AM

Step 52: Give Red and Blue Darknuts the ability to throw swords much like Stalfos in the 2nd quest. The sword will deal 2 hearts of base damage. Yeah, y'might wanna have a Blue Ring for level 3, especially if you're a newb.



#53 klop422

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Posted 12 January 2014 - 04:53 PM

Step 53: Make the game begin with an awesome 8-bit cutscene which lasts 12 minues, with an 8-bit Mendelssohn's A Midsummer Night's dream Overture playing. Oh yeah! (?)



#54 Rambly

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Posted 14 January 2014 - 09:29 PM

Step 54: Make it so that for some reason the first color in CSet 7 is purple



#55 klop422

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Posted 15 January 2014 - 01:21 PM

Step 55: Put Vaati in the intro cutscene even though he has no relevance to the story



#56 KingPridenia

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Posted 15 January 2014 - 03:51 PM

Step 56: Make it so that even if an enemy is flashing, it can still deal contact damage, much like in BS Zelda. Good fight people like me who (ab)use the sideways sword trick on Darknuts; it's no longer viable.



#57 klop422

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Posted 18 January 2014 - 12:33 PM

Step 57: Change the intro cutscene to have a different, more Zelda-like theme. Like a long medley



#58 KingPridenia

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Posted 18 January 2014 - 01:35 PM

Step 58: Give L2 enemies with projectiles the ability to shoot their's twice as fast. For example, Red Moblins shoot at normal speed. Black/C-Set Moblins shoot fast arrows. Red Octoroks shoot slow rocks, Blues spit very fast rocks.



#59 klop422

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Posted 19 January 2014 - 05:03 PM

Step 59: Make Vaati a part of the game, and make him kill Ganon and become a secret final boss. This is seperate from Ganondorf being the main character



#60 Alucard648

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Posted 20 January 2014 - 06:46 PM

Step 60. Increase damage dealt by Ganon by 16x and make him able to steal rupees in large quantities (like 250 per hit).




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