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Zelda Classic 2.5 RC4


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#46 SUCCESSOR

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Posted 23 August 2012 - 07:35 PM

Hey, Saff.

I am trying to get ZC to run in CrunchBang. I can't seem to get either program to open at all. I am new to Linux.


#47 Saffith

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Posted 23 August 2012 - 08:11 PM

The executable flag tends to get lost. I'm not familiar with CrunchBang, but if you right-click on the executables and view their properties, you can probably find a checkbox that says "Allow executing file as program" or something similar. You can also just go to that directory in a terminal and run:
chmod u+x *-l

#48 SUCCESSOR

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Posted 23 August 2012 - 10:03 PM

I tried. "Allow executing file as program" was checked by default.

CrunchBang is basically a lightweight linux built from Debian.

#49 Saffith

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Posted 23 August 2012 - 10:32 PM

Is it 64-bit? If that's the case, you probably need to install 32-bit libraries. That should be ia32-libs in Synaptic; I think that's the only one you need. Debian's been changing how they handle those, but I think that's probably still correct for derivatives.
If you try running them from a terminal, it should give you some indication of what the problem is.

#50 HylianGlaceon

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Posted 24 August 2012 - 01:38 AM

Not to be a pester, but would it be easy enough to enable the L + R Weapon Item Scrolling with the "Can Select A Button Weapon Item on Subscreen" Rule active? It doesn't need to scroll through the A Button item, just the B Button item like when the rule is off..

It's sort of a bug, sort of a feature, So, I dunno.. I thought I'd ask.

For bugs, this is pretty minor, but I still have one room where the Arrow Projectile Shooters turn off on their own after going through the first time. I don't mind it in my quest, but it is really strange.. I can take a picture of what the room looks like or send the quest if you'd like.

#51 SUCCESSOR

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Posted 24 August 2012 - 05:39 AM

No it's 32bit. I highly doubt my 2004 2.8GHz Celeron CPU could support 64bit.

#52 Saffith

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Posted 24 August 2012 - 09:42 AM

D'oh. I think I know the problem: you don't have the right libstdc++ version. I meant to start statically linking it to fix precisely that problem, but I didn't do it correctly. icon_razz.gif
Here, try this one: http://www.mediafire...xfkrr4pq203w3za


QUOTE(HylianGlaceon @ Aug 24 2012, 02:38 AM) View Post

Not to be a pester, but would it be easy enough to enable the L + R Weapon Item Scrolling with the "Can Select A Button Weapon Item on Subscreen" Rule active? It doesn't need to scroll through the A Button item, just the B Button item like when the rule is off..

Possibly. There are already quests that depend on the current behavior, so it'd have to be a separate rule, but it may not be too big deal.

QUOTE
For bugs, this is pretty minor, but I still have one room where the Arrow Projectile Shooters turn off on their own after going through the first time. I don't mind it in my quest, but it is really strange.. I can take a picture of what the room looks like or send the quest if you'd like.

It's just one screen where this happens? Any other enemies, screen flags, anything?

#53 HylianGlaceon

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Posted 24 August 2012 - 11:54 AM

QUOTE(Saffith @ Aug 24 2012, 09:42 AM) View Post

It's just one screen where this happens? Any other enemies, screen flags, anything?


It's in an NES Dungeon DMap. There are two Horizontal Constant Traps set via the #35 Trap flag, some Lock Blocks and 10 Arrow Projectile Shooters. There's nothing special set in screen data and nothing else set like Return Points, etc.

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It doesn't matter whether you go down, left or right, after the first visit they turn off for good.

I did some testing after I posted, it looks like it's triggered somehow by having only Arrow Projectile Shooters as enemies and at least one constant trap. I added a Keese to replace one of the Shooters and they stay on with the Keese there. If you kill the Keese, leave and go back onto the screen they're off again.

#54 SUCCESSOR

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Posted 24 August 2012 - 03:16 PM

It works now but zelda-l runs incredibly slow, 5-7 fps. ZQ seems to run at a decent speed. (on an unrelated note: when did 1st.qst get passworded?)

As far as changing equipped items with L and R I would prefer if there was a way to script this.

#55 nicklegends

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Posted 24 August 2012 - 03:24 PM

QUOTE(SUCCESSOR @ Aug 24 2012, 01:16 PM) View Post
(on an unrelated note: when did 1st.qst get passworded?)

I think 1st.qst has always been passworded. You might be thinking of example1st.qst.

#56 SUCCESSOR

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Posted 24 August 2012 - 03:35 PM

Hmm, I was pretty sure 1st and 2nd were unpassworded. Of course that would have been ages ago.

#57 ShadowTiger

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Posted 24 August 2012 - 03:52 PM

Those were the example quests you're thinking of, likely.

#58 Orithan

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Posted 24 August 2012 - 07:19 PM

It was the proposed #st quests that weren't passworded. They replaced the orignal #st quests (and got passworded) at around the time the offical 4th quest was released.

#59 Saffith

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Posted 24 August 2012 - 08:26 PM

QUOTE(SUCCESSOR @ Aug 24 2012, 04:16 PM) View Post
It works now but zelda-l runs incredibly slow, 5-7 fps. ZQ seems to run at a decent speed.

Huh. It could be too much for that computer, but I wouldn't expect it to run that badly.
I tried on one with a 1.5 GHz Celeron and got about 30 FPS, so the processor shouldn't be the problem unless there's something wrong with it. Does it not have much memory, perhaps? ZC takes quite a bit. You could try changing some settings, but I'm not too sure any of them besides resolution would make much difference.

QUOTE
As far as changing equipped items with L and R I would prefer if there was a way to script this.

Link->Equipment used to be writable, but Joe123 disabled that, citing unforeseen complications. I wish he were still around so we could ask what the problems were. As described here, though, it is still possible to achieve the same effect in a rather roundabout way.

#60 SUCCESSOR

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Posted 24 August 2012 - 10:34 PM

It doesn't have problems running in excess of 60fps Windows XP on the same PC. And Yes I can use Windows XP but I am trying to switch to Linux as my primary OS.

And It's a shame if there are no plans to make Link->Equipment writable because it is one of the few changes I have been hoping for. Because some of the script ideas I have are impossible without it. Yes Nick's workaround is very clever but wouldn't really work for everything I would use Link->Equipment for.


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