Fairy Dream
#46
Posted 19 February 2012 - 10:30 PM
#47
Posted 19 February 2012 - 10:31 PM
#48
Posted 20 February 2012 - 02:07 AM
#49
Posted 20 February 2012 - 02:08 PM
#50
Posted 20 February 2012 - 07:36 PM
#51
Posted 21 February 2012 - 07:53 PM
#52
Posted 22 February 2012 - 09:01 PM
Rather much text in that cutscene but it still was absolutely reasonable. I love it!
Well, like we've said, the story is going to be a major part of the quest, so expect a decent amount of cutscenes throughout the quest.
That being said, we're doing out best to make the cutscenes not too excessive. Nick and I have a sort of pre-established rule of having cutscenes not exceed 3 minutes. So don't expect Final Fantasy-like 10 minute cutscenes.
For example, the cutscene that Nick showed was the first half of pretty much one of the most major cutscenes in the entire quest that sets up the entire plot. However, since both parts taking place one right after the other would get lengthy (and boring), we're going to be breaking them up with having the player go through a small cave first with some puzzles and enemies.
Another thing we're planning on doing is that for at least cutscenes that don't inform the player on what to do, we'll be adding in a "skip cutscene" feature. We acknowledge that some people just don't care about story and will want to skip ahead.
So, we're making the quest with story in mind, but trying to do our best to make sure it doesn't get too lengthy.
As for everyone else, thanks for all the words of encouragement.
#53
Posted 04 March 2012 - 11:31 PM
Nick's hometown was hit by a tornado, and he was without power for a day and internet for two. Needless to say, he hasn't had much time for ZQuest or ZC since the storm struck and hasn't had time to create anything for an update.
And unfortunately with homework, I didn't have enough time to come up with anything today, so yeah. There's no update for now.
To make up with this, we may break our normal update routine and update sometime this coming week if we have time. We'll just have to see how things go.
Sorry for the inconvenience. Hopefully we'll have something for you all next time.
#54
Posted 05 March 2012 - 09:40 AM
...Oh.
Just kidding. I'm glad Nick's okay and the homework situation is also understandable. There is no need to apologize for things you cannot control.
#55
Posted 12 March 2012 - 07:59 PM
#56
Posted 19 March 2012 - 03:42 PM
Hey everyone! I’d like to start off apologizing about the lack of updates.
That being said, we’re still definitely on track to get the demo done for the expo.
Video 1:
Here’s a video showcasing the quest system, shops, and how potions work.
Most of this video is centered around S. Town, so you get to see a bit of the town. Something to note is that for the demo, only part of the town is accessible. It’ll be a lot bigger in the full game.
Quest System:

Here are only a couple of the quests that will be available.
A big thing in Fairy Dream is the quest system. Basically, through a local guild in S. Town, Link is able to pick a side quest to work on. These side quests will involve a variety of tasks. Sometimes you may need to kill a certain number of enemies. Other times you may need to collect a bunch of items. Other times you may simply need to go do something specific. Of course, these side quests will give you various rewards. They may be heart pieces, rupees, or items that will help you out later on.
For the most part, these are optional side quests. There may be a point in the future where there are a few required side quests, but for now that hasn’t been decided yet.
Shops:

Need... more... money.
These are pretty much a modified version of my enhanced shop script that I released on PureZC. The main difference as you can tell is that it displays the price of the item and has a string to display what the item is before purchasing it.
You can also see the string answer option in play here (it was also shown in the quest selection menu as well, though). Basically, it’ll just give you two different options. This will sometimes be used in cutscenes to give the option to replay important text. Don’t worry, we won’t throw any Kaepora Gaebora stuff in there.
Potions:
The potions in Fairy Dream operate similar to the way the potions worked in the GB Zelda games. You can use them manually just like normal, but if you drop to 0 HP, then it’ll automatically heal you like the fairies do in the newer Zelda games.
Video 2:
Here’s a second video to showcase something we’ve integrated into a some of the cutscenes following our last update.
The main thing of interest here is that some of the longer cutscenes are now skippable. If you press start twice in a cutscene, it will sometimes allow you to jump past it. We added this keeping in mind that some people may just be interested in gameplay and want to skip the heftier cutscenes. This is also good for people who may be interested in replaying the quest. However, that’s not to say that all cutscenes will be capable of being skipped through. Some that are vital to explain gameplay things will be left without the skip option.

TOO LONG; DIDN’T READ.
Next Update:
Our next update will be on April 1st. The week after we’ll be posting the second trailer for Fairy Dream.
#57
Posted 19 March 2012 - 03:59 PM
The quest system is just awesome. I smell BIG potential here. You could create your own Skyrim with that feature. Also, those cutscenes look awesome. I just could not believe that its possible to maneuver those things in 2.5.
TWO THUMBS WAY UP!
#58
Posted 19 March 2012 - 04:53 PM
Next Update:
Our next update will be on April 1st. The week after we’ll be posting the second trailer for Fairy Dream.
Are you going to play a joke on us?
#59
Posted 19 March 2012 - 05:08 PM
#60
Posted 19 March 2012 - 05:11 PM
Tremendous kudos.
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