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Zelda III: The Return of Link


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#46 Neppy

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Posted 04 December 2011 - 02:22 AM

I do like the improvements to the sword. Looks a bit more crisp and such. icon_smile.gif Good looking work as normal Cukeman! icon_biggrin.gif

#47 Cukeman

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Posted 04 January 2012 - 03:56 AM

Hey people icon_biggrin.gif . I just wanted to post to say that I am getting back into my quest.
I feel like it's been about a month that I couldn't get to work. But now I am back
in the swing of things, restarting seemed insurmountable, but I have moved my
palettes, prepared DMaps for working continue points, and learned still more
about ZQuest. Just happy to be back icon_smile.gif

#48 Jared

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Posted 21 January 2012 - 05:19 PM

Do you have any screens made at all? I'm glad you're getting back into the swing of things. icon_smile.gif

#49 Cukeman

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Posted 21 January 2012 - 08:19 PM

Progress is going great! I don't have any new screens to show, because I have been
setting up my active subscreen, planning out all the items in my quest, and what
order Link will get them, and making lots of customized and/or scripted items,
and getting them to work. I've also been working on story and dungeon ideas.

I recently finished adding a cutscene to this game (my first ever) icon_biggrin.gif

So yeah, I could show you my subscreen with all the items on it, but that
would be major spoilers, so now that I am getting my last item or two
to work properly, I'm gonna finish recreating my overworld area and get
that demo released. It will be basically like the last demo (which was only
seen by beta-testers), except that it will showcase the new cutscene and
has been rebuilt to work better "behind the scenes."

But you can look forward to unique items, or at least familiar items with
a unique twist, a cutscene, and hopefully soon I can post some screens
of my new dungeon which has all new graphics.

#50 Cukeman

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Posted 26 January 2012 - 05:13 PM

So I have finished making The Abyss in my brand new quest file, and to celebrate
I'll let you take a look at the new dungeon entrance:

IPB Image IPB Image

I honestly like both versions. Anyways, next step is to rebuild Subterra and then I can start on
my dungeon icon_naughty.gif

#51 Lightwulf

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Posted 26 January 2012 - 06:09 PM

Yeah, but the new one looks so awesome! icon_awesome.gif Especially how you customized the flames in the eyes. Sweeeet! icon_biggrin.gif

I can see the graphics overhaul you did on the rest of the tiles. Nice job!

#52 Jared

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Posted 26 January 2012 - 06:10 PM

Looks so much better, Cukeman! Looking forward it it much more. icon_smile.gif Now, maybe change Link up a bit more?

Edited by Jared, 26 January 2012 - 06:10 PM.


#53 Shane

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Posted 26 January 2012 - 07:22 PM

QUOTE(Cukeman @ Jan 27 2012, 07:43 AM) View Post

IPB Image


HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLY S***. icon_omg.gif

This is... is... amazing. icon_dead.gif

#54 Ventus

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Posted 27 January 2012 - 02:41 PM

QUOTE(Cukeman @ Jan 26 2012, 04:13 PM) View Post

So I have finished making The Abyss in my brand new quest file, and to celebrate
I'll let you take a look at the new dungeon entrance:

IPB Image IPB Image

I honestly like both versions. Anyways, next step is to rebuild Subterra and then I can start on
my dungeon icon_naughty.gif

Oh wow the tiles for the skull on the right looks amazing! Good job on them icon_biggrin.gif.
and nice to see this still being worked on, can't wait to see more!.

#55 aaa2

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Posted 27 January 2012 - 04:26 PM

with the new tiles definately a quest i wanna see finished and that i will play ;-)

#56 Cukeman

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Posted 27 January 2012 - 04:36 PM

Wow, thanks everyone! icon_biggrin.gif

And Jared, Link is done as is. I think you'd understand if you took a look at the NES palette I'm using.

#57 Cukeman

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Posted 29 January 2012 - 05:21 PM

Okay I have recreated everything in my new quest file except for the dungeon.
I will send out the beta shortly.

Edit: Betas sent.

Edited by Cukeman, 30 January 2012 - 12:42 AM.


#58 Cukeman

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Posted 09 May 2012 - 10:27 PM

Yes! I discovered a quest rule that prevents the second on-screen item from disappearing when
you pick up the first item icon_biggrin.gif

Uh... I'm about 1/3 done with the area between dungeon 1 and dungeon 2. Slow going.

#59 Mero

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Posted 10 May 2012 - 05:33 AM

Awesome. If you need any help with it. Let me know. icon_wink.gif

#60 Shane

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Posted 10 May 2012 - 05:39 AM

"second on-screen item"? Do you mean 2.5 now allow multiple items?

Take your time Cukeman, slow production is better then having a rushed product! icon_smile.gif


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