QUOTE(Hot Water Music man @ Jun 11 2010, 04:45 PM)
I use ZC to make Zelda games at ease.
The fact that we now have scripting makes ZC reach way further than it did before, so why redo all of this? I don't want to relearn ZC.
It sounds like if you rewrite it like that, it might lose it's meaning. If I wanted to make a Zelda game out of scripts and nothing else, I'd be making them with Game Maker.
Zelda Classic is very easy to use, and has the specific purpose to make Zelda games, and it's all there already in front of you.
Correct me if I'm wrong about something in this next part and forgive me if I'm confusing.
Like many before me have said ZC (or ZM) would work exactly the same. There would just be more features that would make it more stable, open up more possiblities through less hard coded things (by this I mean that things can be changed that you normally could not in ZC), improve the GUI, and allow for ports by dropping allegro (actually dropping allegro helps most of these other things happen). If you knew how to use ZC you could use ZM. ZScript and ZASM would still be there, but Python would also be an option (Python is a powerful and easy to learn scripting language).
This could only be an improvement for ZC. The problem is, it is a daunting task that would take up a lot of time and there are very few people who would be willing to do it. Though we could just wait for 2.5 to be released (if that happens) and then wait for the "3.0" rewrite that devs have talked about (so I've heard anyway).