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The Legend of Zelda: Spirit Tracks


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#46 Radien

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Posted 27 March 2009 - 03:55 PM

QUOTE(Ebola Zaire @ Mar 27 2009, 10:53 AM) View Post
And did anyone notice Link uses a sword? Obviously Hyrule completely skipped over the boring things like guns and went straight to railroads, which are universally respected as adult and mature.

To be fair, we should note that there ARE bombs, which means gunpowder has been invented. The reason we westerners call it "gunpowder" is because we didn't get our hands on it until about the time guns were invented. Logically speaking, the Chinese must have had gunpowder before they had anything called guns (I do wonder what they called it). Zelda games occur in an era where guns haven't been invented, yes, but they do have cannons. Like I said earlier, I think it's the idea of tracks everywhere that makes a train out of place, not the technology level of the engine.

Regardless, I'm not big on the Zelda Choo-Choos.

QUOTE(PowerGauntlets @ Mar 27 2009, 01:42 PM) View Post
And we don't know the plot, so it might not even be a human-made train. Also, remember that Wind Waker also had pirates which in relative terms puts it in the 1700s. Just remember that.

Pirates have been around just as long as there've been ships. They merely reached the height of their fame in the 1700s, that's all.

Tetra and her crew are purely novelty pirates, though. You don't see them attacking other ships and doing generally bad things all the time. They mostly just shake their cutlasses around and go "AARRR" and stuff... or some vague equivalent.

#47 Mitchfork

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Posted 27 March 2009 - 04:28 PM

QUOTE(Radien @ Mar 27 2009, 03:55 PM) View Post
To be fair, we should note that there ARE bombs, which means gunpowder has been invented. The reason we westerners call it "gunpowder" is because we didn't get our hands on it until about the time guns were invented. Logically speaking, the Chinese must have had gunpowder before they had anything called guns (I do wonder what they called it). Zelda games occur in an era where guns haven't been invented, yes, but they do have cannons. Like I said earlier, I think it's the idea of tracks everywhere that makes a train out of place, not the technology level of the engine.
True, and I believe cannons might have been invented before muskets (not too hot on that part of history though- it just makes sense that they'd go for something simpler and less technical to produce first). I wasn't really arguing the origin of the powder, but more of the fact that trains appeared around 1800 and are really a very recent innovation when compared to guns, which are around as early as the 1500's. It's nitpicky, and I do realize that Zelda plays anachronisms regularly, but since the principles for piston power and gunfire are so similar, it bugs me just the same.


#48 Fabbrizio

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Posted 27 March 2009 - 04:34 PM

QUOTE(Ebola Zaire @ Mar 27 2009, 04:28 PM) View Post

True, and I believe cannons might have been invented before muskets (not too hot on that part of history though- it just makes sense that they'd go for something simpler and less technical to produce first). I wasn't really arguing the origin of the powder, but more of the fact that trains appeared around 1800 and are really a very recent innovation when compared to guns, which are around as early as the 1500's. It's nitpicky, and I do realize that Zelda plays anachronisms regularly, but since the principles for piston power and gunfire are so similar, it bugs me just the same.


Well, canons are, in fact, a simpler weapon. While muskets had a release system in which the trigger would release the hammer, which would spark the gunpowder, canons must be lit, and exert much more energy for only slightly more effect than, say, 20 muskets firing at once. Therefore canons are the more primitive weapon and they MUST have come first. On the other hand, Zelda has always been a fairly kid friendly game and in general society canons are considered more acceptable than guns BECAUSE they are more primitive and therefore no longer associated expressly with killing.

Edited by PowerGauntlets, 27 March 2009 - 04:35 PM.


#49 Linkus

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Posted 27 March 2009 - 04:50 PM

To be fair, the fact that Nintendo is primarily using - Oh, I'll say it - a gimmick to demonstrate and sell the game, it's necessarily saying that they've basically lost touch with just about everyone, or they have either broken or same short of the creativity line. If it's for the kids, well, maybe it's time to look back at older titles and notice that they really don't need a gimmick or anything - just pure gameplay.

But anyways. A few Zelda-related games have taken odd turns - Such as Tetra's Trackers - But they've stayed over at Japan. So this isn't too new, but as an official game it's just too...unique to be well accepted.

But, I do think there could have been better ideas. One idea I have particularly in mind is the power to entirely alter the entire land you travel in to where it's dominated and altered by a single element - Be it wind, water, or fire. Of course, there has to be a portable item - In this case, a cape would be perfect, as it can open voids to the alternate worlds (or to the location where the change takes place).


#50 Adem

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Posted 27 March 2009 - 05:07 PM

I still plan to buy the game. Possibly reserve a copy. But I was just pointing out the horrible directions this could go. Of course, there are tons of good ways this could go too. Let's just hope Nintendo can see those, and know what they're doing. icon_confused.gif

QUOTE(Radien @ Mar 27 2009, 04:55 PM) View Post

To be fair, we should note that there ARE bombs, which means gunpowder has been invented. The reason we westerners call it "gunpowder" is because we didn't get our hands on it until about the time guns were invented. Logically speaking, the Chinese must have had gunpowder before they had anything called guns (I do wonder what they called it). Zelda games occur in an era where guns haven't been invented, yes, but they do have cannons. Like I said earlier, I think it's the idea of tracks everywhere that makes a train out of place, not the technology level of the engine.

Regardless, I'm not big on the Zelda Choo-Choos.
Pirates have been around just as long as there've been ships. They merely reached the height of their fame in the 1700s, that's all.

I must agree with you there. icon_neutral.gif
QUOTE(Radien @ Mar 27 2009, 04:55 PM) View Post

Tetra and her crew are purely novelty pirates, though. You don't see them attacking other ships and doing generally bad things all the time. They mostly just shake their cutlasses around and go "AARRR" and stuff... or some vague equivalent.

Actually, they did try to rob the bomb shop on Windfall Island. So technically, you're wrong.

#51 Fabbrizio

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Posted 27 March 2009 - 05:21 PM

QUOTE(Link R us @ Mar 27 2009, 05:07 PM) View Post

Actually, they did try to rob the bomb shop on Windfall Island. So technically, you're wrong.


He's got ya there.

And that's also what makes Wind Waker the better game. Throughout Phantom Hourglass, when they would make references to events from Wind Waker they would always say it like they weren't there. It's like they totally changed when Phantom Hourglass started.

#52 Phoenix Fable

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Posted 27 March 2009 - 06:13 PM

Well, I guess I'm really not for, or against this game. I'll probably end up buying it anyway just to try and find some hope of a good game. I do have to say though that over the years, the Zelda series has lost a lot of its spark. I really don't like being stuck in that casual area that Nintendo has created, mainly because the good games have lost their playing value.

So this game is a total toss up, mainly because of its Phantom Hourglass feel. I won't say Phantom Hourglass was a bad game, but I wouldn't consider it great either, it was "okay". This game will porbably end up the same.

Oh and to the people who say it will suck, I wouldn't be surprised if you ended up going out and buying it anyway. icon_razz.gif

#53 dark link 130

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Posted 27 March 2009 - 06:33 PM

my opinion, get rid of modes of transportations that dont involve horses. i mean my favorite thing about all zelda games is that they put time into there maps and its unique,

there was NO repeat of a area.

Boss fights look good as usual (thanks for keeping that nintendo)
i like the concept of having a iron soldier as your friend and not trying to kill you.

all i can say is they better keep them and make them ALOT more needed than in TP (wheras you need the rod for only 1 level and you pretty much never use it for the rest of the game)

I think that if they made a ds game that was like majoras mask and orcarna (whatever) of time then itd be great.

I love how each of the games before Wind waker had some strange thing that went on (ages had you go back in time, LttP sent you to the dark word, etc. etc.) im just hoping they can pull it off here.

#54 creatorofchaos

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Posted 27 March 2009 - 07:16 PM

I think it's a good idea really,as long as it's creative and fun does it really matter?They could make you play as an ugly lady and I'd still play it.The trains are a creative idea and whatever that wind spinny thing was it looks great,a zelda game is a zelda game.If it has good gameplay then who cares how wierd it is?

#55 Radien

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Posted 27 March 2009 - 08:52 PM

QUOTE(Link R us @ Mar 27 2009, 03:07 PM) View Post
Actually, they did try to rob the bomb shop on Windfall Island. So technically, you're wrong.


Not really. I said they didn't attack ships (they don't) and that they don't do bad things all the time. Robbing one bomb shop in the entirety of the series won't earn a living.

No, Tetra and her crew are "ARRRR LET'S FIND THE TREASURRRE!!" pirates. They spend more time talking about pirating than actually doing it. Because... let's face it... kids like it that way. icon_shrug.gif

#56 ZebraStallion

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Posted 27 March 2009 - 09:14 PM

I bet there will be other trains with "evil" conductors to replace pirates. Soon there will also be a jump button like in Phantom Hourglass. icon_razz.gif



#57 Radien

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Posted 27 March 2009 - 09:23 PM

QUOTE(ZebraStallion @ Mar 27 2009, 07:14 PM) View Post
I bet there will be other trains with "evil" conductors to replace pirates. Soon there will also be a jump button like in Phantom Hourglass. icon_razz.gif

If so, I hope the sound effect for when the train lands is realistic. icon_biggrin.gif

#58 ZebraStallion

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Posted 27 March 2009 - 10:05 PM

QUOTE(Radien @ Mar 27 2009, 09:23 PM) View Post

If so, I hope the sound effect for when the train lands is realistic. icon_biggrin.gif

I hope that the sound when the train derails is realistic too.

"Game Over"

#59 chocolatepocky

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Posted 27 March 2009 - 10:09 PM

I was kind of hoping that the new Zelda game would be for the wii. Oh well....

Anyways, the whole train replacing the boat thing is pretty weird in my opinion. I just never really thought of
trains being in Zelda. icon_razz.gif

Other than that, I guess the game looks pretty good. icon_biggrin.gif

#60 Radien

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Posted 28 March 2009 - 03:09 AM

QUOTE(ZebraStallion @ Mar 27 2009, 08:05 PM) View Post
I hope that the sound when the train derails is realistic too.

"Game Over"

Heh heh, yeah... like the train wreck in Hancock.

Hmmm, that brings up a good question: does this train only consist of the engine? How long will it get?


QUOTE(chocolatepocky @ Mar 27 2009, 08:09 PM) View Post
I was kind of hoping that the new Zelda game would be for the wii. Oh well....

Hmmm, let's see...

Okay, likely explanation: this game is basically recycling Phantom Hourglass's game engine and graphics. That explains why it is coming out so closely after PH. Nintendo does this now and then, as with Ocarina of Time -> Majora's Mask, and Link's Awakening -> the Oracle series.

So, why not reuse Twilight Princess's game engine? Well, there are two reasons I can think of:

1.) Twilight Princess actually reuses Wind Waker's engine. I know, it's really hard to tell due to the total graphical style change and other tweaks. But the basic Wind Waker engine is still present under all of those stark differences.

2.) Twilight Princess was actually designed for Gamecube hardware. Reusing its engine would probably ensure that the next Wii Zelda is less impressive than it could be. I bet they'll want to build the engine from scratch, in order to take advantage of the remote/nunchuk combo. (Still not sure whether I should be worried about this...)


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