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#46 Christian

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Posted 07 December 2008 - 04:44 PM

QUOTE(Lord Ike @ Dec 7 2008, 04:20 PM) View Post

Overworld tiles complete.
Postponing house tiles until enimies and the rest of items/misc graphics are complete? Either way....progress has been plentiful.

good ^_^ im looking forward to it =p

#47 Marco

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Posted 07 December 2008 - 05:15 PM

Well, I thought about it, and..
Im gonna focus on the rest of the interior tiles. Then, I will advance into finishing the rest.

Oh and I will post some pics when I finish the house set. ( Probably tonight. )

Edited by Lord Ike, 07 December 2008 - 05:16 PM.


#48 Neppy

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Posted 07 December 2008 - 06:28 PM

QUOTE(Lord Ike @ Dec 7 2008, 03:20 PM) View Post
Overworld tiles complete.
Postponing house tiles until enimies and the rest of items/misc graphics are complete? Either way....progress has been plentiful
Good to hear that! The preview release showed plenty of great tiles.
QUOTE(Lord Ike @ Dec 7 2008, 04:15 PM) View Post
Well, I thought about it, and..
Im gonna focus on the rest of the interior tiles. Then, I will advance into finishing the rest.

Oh and I will post some pics when I finish the house set. ( Probably tonight. )
Looking forward to seeing them! Good work man! icon_wink.gif

#49 Moonbread

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Posted 07 December 2008 - 11:53 PM

Keep up the good work, man. Nice use of the tiles in this week's SotW, looking forward to seeing more. icon_smile.gif

#50 Marco

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Posted 08 December 2008 - 08:04 AM

Its a house. YES it does lack detail, but remember its still beta. I will get windows.....more furniture.
IPB Image

#51 lucas92

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Posted 08 December 2008 - 09:15 AM

Perspective is a tad wrong with the white table...

Beside that, keep it up!

#52 Lemon

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Posted 08 December 2008 - 03:07 PM

QUOTE(Lord Ike @ Dec 8 2008, 07:04 AM) View Post

Its a house. YES it does lack detail, but remember its still beta. I will get windows.....more furniture.
IPB Image

Ew. Ditch the borderlines. The bright white contrasts annoyingly with the ground. The ceiling needs some sort of texture to it, and the floor would benefit if you made the outline darker instead of lighter. Bright blue on the table is again contrasts to much with the rest of the graphic. You need to make the colors fit together more, throw some more diversity in there, and add some stuff for the bottom of the screen, not to mention sides.

#53 Twilight Knight

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Posted 08 December 2008 - 03:21 PM

Also, fix the right door. It doesn't fit with the walls.

#54 Christian

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Posted 08 December 2008 - 03:24 PM

QUOTE(Lord Ike @ Dec 8 2008, 08:04 AM) View Post

Its a house. YES it does lack detail, but remember its still beta. I will get windows.....more furniture.
IPB Image


and that white line underneath the right door is really bothering me..there is no white on the screen to match with it , and also that table . is that glass????


#55 Marco

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Posted 08 December 2008 - 05:41 PM

Everyone.......BETA. I can change this. The door was going top be fixed. I still needed to detail up the walls. Yes, well actually I have a confession.

Everything uses one palette. Somehow, everything does. So Im gonna go back and edit, to make it more diverse as lemon said. But...you all know the taste of the houses.

#56 Russ

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Posted 08 December 2008 - 07:10 PM

One palette? How does that work? Do you have top use every single cset?

#57 Marco

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Posted 08 December 2008 - 07:27 PM

Wait, I caught myself. ALL houses palettes use one cset currently. I am going to fix that, I desire a better variety of colors.

Edited by Lord Ike, 08 December 2008 - 07:28 PM.


#58 lucas92

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Posted 08 December 2008 - 07:32 PM

btw, is the sprites palette going to have enough colours to be compatible with Gameboy sprites and pure?

#59 Marco

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Posted 08 December 2008 - 07:37 PM

Hmmmm.Its Newfirst organized. ( Ex. Darkest to lightest in seperate colors ) Well, the colors would look a bit more saturated for Gb, and the colors would require tiles to be recolored.

#60 Christian

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Posted 08 December 2008 - 10:06 PM

Wait so the csets are gameboy and pure? Hmmm never heard of such mixture lord ike.


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