Need more help with Molka
#46
Posted 25 July 2007 - 06:04 PM
why you flame on me?? you like it?,, stop the bad blood, bro!
if you see my inventory HERE!, wouldn't call me lier,,,!
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the room on level 7, 1 up - 1 right have a secret staircase under the last floor tile
and I can't find a way to open, I've tried everything
link is standing on top of that tile, -- PICTURE
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I'm doing lvl8 already
#47
Posted 26 July 2007 - 06:38 PM
Let's hope my signal stays on long enough for me to post...
Anyway, I beat Level 1 before, and well... I actually managed to figure it out on my own (thank you bombs) and I just reached level 2 =D
(to everyone) Moonwhisper is gonna be beta-testing Molka Deluxe once I get back access to it. He'll have a head start if he beats the original Molka before then. Everybody wish him luck!
Hey Schwa,!
why you flame on me?? you like it?,, stop the bad blood, bro!
if you see my inventory HERE!, wouldn't call me lier,,,!
-
the room on level 7, 1 up - 1 right have a secret staircase under the last floor tile
and I can't find a way to open, I've tried everything
link is standing on top of that tile, -- PICTURE
-
I'm doing lvl8 already
Dude. I told you. There is NOTHING in that room. Except for maybe the map, I forget. Also you don't need the Gold Ring at all and it was a mistake to invest your money. Also I didn't flame you; flaming is calling you a nasty name, which I did not do. What I did was tell everyone my opinion of you in a maybe not so nice, though neither downright rude, way. It is not the same thing, though I tend not to do that often either 'cause it's still generally looked down upon. But seriously, you're pushing my buttons by not spelling words correctly or using proper English. At least Billy Ronald, for example, has a GOOD reason for doing that (which I feel bad for not adressing in one of my posts to him in another thread recently and am now coming to his rescue due to). You have no such reason.
But I've ranted too long, and at this point I'll probably get "flamed" by a staff member myself for being this way... No regrets though. I told you my feelings, I'm content with that.
#48
Posted 26 July 2007 - 07:22 PM
If you grant me access, count me inn
otherwise, is ok
I'm from the Kurdistan, sorry if my English sound sand paper alike!
#49
Posted 27 July 2007 - 11:27 AM
You want to beta-test Molka Deluxe? Erm... no. Two is enough, and they're extremely good. Someone who needs the Gold Ring to beat Molka One is... you get the picture. But you can be one of the first to play it when it's finished, if you see the thread first. How's that? (Might be better for you that way 'cause you won't have to worry about ANY bugs; you can just enjoy the game!)
#50
Posted 13 August 2007 - 08:26 AM
I've explored, fully, roughly 55% of the dungeon, all SW, if you can understand what I mean. In the crudest way, here's a map of kinda where I've been -- [ \ ] -- The left side of the slash.
Goin' nuts here.
#51
Posted 13 August 2007 - 10:44 AM
You start by reaching the screen furthest southeast of the Fort, and you do that by finding several keys that lead there. The screen is inhabited by invisible Goriyas, so you know when you're at the right place. Push a block to open the stair passage. You will now be at the northwest portion of the Fort.
Go south, killing the Manhandla and Wind-Robes on your way, and you'll eventually reach a guy who tells you "East, way up, and over the other side is the way!" Now go back to the main part of the Fort. You need to find the Maze. There's a room scattered with light and dark blocks in a honeycomb formation. Bomb the north wall, kill the Vire Tribbles in the next room, then go north again. You have reached the maze, and it's guarded by a Super Darknut. Follow the guy's directions: Right, Up, Up, Left, killing the Darknut as necessary.
You now find yourself in a room guarded by Lanmolas. Leave no survivors. A staircase appears, and your Fire Boomerang is there. But before you go, bomb the wall on the left and a Guy tells you where to go next with your new item. You'll end up in the northeast part of the Fort.
If you need help with that part, give me another ring. --Schwa
#52
Posted 13 August 2007 - 04:34 PM
to succeed on level 8,
you can PM me for help on this lvl 8 and thereafter
#53
Posted 13 August 2007 - 07:18 PM
#54
Posted 14 August 2007 - 01:17 PM
Then again, there can't be a triforce piece waiting at the end of this dungeon... so perhaps an item?
I know it's courtesy to not double post, but I figure this is merely moving the topic along to the next point.
Edited by Pegboy, 14 August 2007 - 01:55 PM.
#55
Posted 14 August 2007 - 04:07 PM
But there's a problem... There's a bug in that level that makes it so you can't exit until you've beaten the Boss. Either I can update the Molka .qst in the database to fix that bug (and the continue bugs while I'm at it), or you can try and tough it out. You can easily beat the Fire-Robe with the Hookshot and the White Sword, but those Mirror-Robes might be a problem. Beat them how you beat them before.
As for the Magic Shooting Puzzle, try and beat it instantly when you enter the room before Mister Batty can conjure up any of his minions. You might get in about 2 shots max. If the bats get to be a problem, exit the room and enter it again to reset the bats. If you run low on magic, slay some bats to get it back. Don't kill the Bat-Robe for this reason.
The boss might be kinda hard if you're at low health, so make sure you have bombs handy. Lots of 'em.
But seriously, if you really think I should update Molka to fix the bugs, that's what I'll do.
Oh, and you're right about there being an item at the end of the dungeon. That's your reward instead of a Triforce.
#56
Posted 14 August 2007 - 04:16 PM
Pegboy stop using bold letters its kinda disturbing
#57
Posted 14 August 2007 - 05:40 PM
Yay, you're playing my Quest!
I have my beta testers, sorry. Also before I would have you beta test my game I would have expected you to have been in the Zelda Classic community for a little longer than you have, or at least made a Quest before. You may not think it, but I've been involved with PureZC for years. I've just been inactive a lot of the time. You know how it is... We love it, then we lose interest, then we get back into it again... @_@ But yeah, even Ebola Zaire is a small fry compared to me in terms of experience. He just happens to post waaaaaay more than I do.
This is off topic, but I think it was good timing for me to get re-involved with ZC right around the time E.Z. entered the scene. He's a good man and he's helped me really connect with the people here.
#58
Posted 14 August 2007 - 06:07 PM
Appreciate the help, Schwa. I'm on 9-2 now with the Magic Sword. I think I was just developing "game" tunnel vision there for a bit. Got too fixated on it, but hey, what can I say? It's a good quest!
I wouldn't worry about the bugs though. They're just small, not critical. I've figured out ways around them anyhow, just a bit out of the way, but nothing serious.
#59
Posted 14 August 2007 - 06:12 PM
And, being a perfectionist, I decided I AM fixing those bugs. Right... NOW. *goes*
#60
Posted 15 August 2007 - 05:50 PM

In Level-1 Indigo Fort, how can I open those shutters?
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