The Official Quest Screenshot Critique Thread
#46
Posted 17 April 2011 - 04:08 PM
#47
Posted 17 April 2011 - 04:21 PM
#48
Posted 17 April 2011 - 04:39 PM
A possible candidate for a "woods" palette for SoT. I made this level palette in a different way from usual: Normally I mess with the color sliders until I get something that looks good: This time I looked at pictures of actual woods, then grabbed the colors from those. Smoothing out the gradients by hand afterward, of course.
#49
Posted 17 April 2011 - 04:48 PM
Something like that maybe?
Edited by Sheik91, 17 April 2011 - 04:58 PM.
#50
Posted 17 April 2011 - 05:18 PM
I'm not sure if I want something "sunnier." But I can always just do it as a separate level palette.
By the way, for the curious my reference was this lovely desktop wallpaper.
#51
Posted 17 April 2011 - 05:37 PM
Here is something I alrady wrote because of a complain, so here are the screen conditions:
Argument. Every thing looks flat.
Response. Well, i'm not going for the best looking quest, and i'm not a great spriter, so live with it.
Argument. There is nothing behind the mountains, no perspective.
Response. Well, and so there shouldnt. There is no mountains, fields, oceans, lakes, anything behind the mountains, which is explained at the next response.
Argument. Everything looks fake and non realistic.
Response. Well, that place is paradyse, the perfect's home land. Behind the mountains, there is no existance. And about the tower, well, thats confidencial.
#52
Posted 17 April 2011 - 06:10 PM
#53
Posted 17 April 2011 - 06:40 PM
Keep in mind you're supposed to use flips to get some of the tiles. I didn't realize they were so confusing, I'll try to get a full tutorial up.
#54
Posted 17 April 2011 - 06:52 PM
#55
Posted 17 April 2011 - 06:58 PM
It had to be taken in ZQ (And shrunk) because there's a problem with a script and it warps me to a cave which loops. (Weird, I know. I can't explain either .)
Edited by Lynker, 17 April 2011 - 06:58 PM.
#56
Posted 17 April 2011 - 07:01 PM
#57
Posted 17 April 2011 - 07:12 PM
#58
Posted 17 April 2011 - 07:49 PM
also, i dont like the bushs ramdomly placed on the mountain.
AND i agree giggidy, move the gate down one or two tiles.
#59
Posted 17 April 2011 - 07:56 PM
What do you think of this?
It had to be taken in ZQ (And shrunk) because there's a problem with a script and it warps me to a cave which loops. (Weird, I know. I can't explain either .)
Well, the detail is decent and you used the grass tiles properly. Everything else is... Mediocre. The mountains are WAY too straight and unnatural looking, and I don't really like what you did with the LTTP trees at the bottom. Also, walkability seems very awkward. Try opening up the screen more. Some dirt patches would also be beneficial towards both detail and balancing colors. Here's what I think you should do: move the cliff/cave setup farther to the left, and curve the mountains more. That way, Link will have more room to maneuver and the screen itself will look a little less awkward. (Since all of the focus seems to be on the right side.) In addition, clean up the detail a bit by adding some dirt patches/other ground detail and making the bushes a little less random.
#60
Posted 17 April 2011 - 09:45 PM
Ok , here are my new title screens.
Argument. Every thing looks flat.
Response. Well, i'm not going for the best looking quest, and i'm not a great spriter, so live with it.
Response: Then why are you even showing off the screen if you know it looks terrible and refuse to improve on it?
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users