Freeform Combos
#46
Posted 09 July 2008 - 10:27 PM
#47
Posted 09 July 2008 - 10:34 PM
Edited by damoocow5000, 10 July 2008 - 04:44 PM.
#48
Posted 10 July 2008 - 07:53 PM
don't ask me about changers. i still haven't quite figured out how to use them yet >.<
#49
Posted 25 August 2008 - 08:20 AM
#50
Posted 26 October 2008 - 11:56 AM
Also, I was extreme happy when I saw that the "carry-over" flag really means that it follows Link to the screen where he goes... But I became sad when I saw that the stupid FFC keeps following Link anywhere... So how do I tell the FFC to stop following Link after a few screens?
You see, I made a big 2x3 object move around the screen and I didn't want to set up the same 11 FFCs in the next screen of the boss battle... but this flag makes it so that the objects will circle around the main character through the entire quest from now on... Which I obviously can't let...
#51
Posted 17 December 2008 - 03:24 PM
There is a screen flag called "FFCs don't carry over". Check it. Freeform combos will stop following him on that screen.
#52
Posted 27 March 2009 - 08:33 PM
It's been two months, but I'll answer your question.
There is a screen flag called "FFCs don't carry over". Check it. Freeform combos will stop following him on that screen.
but he wants the FFC to follow Link for a little bit THEN stop.
(also, lol, 4 months later )
Edited by Alestance, 27 March 2009 - 08:34 PM.
#53
Posted 27 March 2009 - 09:05 PM
Also, when you scroll to a new screen, does the FFC stay stationary during scrolling while the map moves beneath it, much like Link does during a scrolling warp?
#54
Posted 17 February 2010 - 08:51 AM
#55
Posted 24 May 2010 - 12:24 PM
#56
Posted 24 May 2010 - 05:56 PM
#57
Posted 25 May 2010 - 02:13 AM
I think you'll find that experimentation is the best way to discover the many secrets of freeform combos. Freeform combos are by far the best thing to happen to Zelda Classic in my opinion. They took all the work out of custom bosses. Now what used to take weeks of making screens with timed warps can be done in a few seconds.
But I still find them really difficuilt. Mabye on my 7th quest or something I will start using them. Or mabye later on.
#58
Posted 19 July 2010 - 07:46 AM
#59
Posted 16 November 2010 - 11:55 PM
I read _L_'s description multiple times, as well as the one on ZCwiki... If my Quicksand Pit is FFC #1, and the first Changer it'll hit is #2 (with "Swap Speed w/ Next FFC" enabled) , that would imply that FFC #1's Speed values will change to #2's values, right? Because that's not what happens. The Quicksand Pit simply freezes its movement completely. The graphical animation works properly, but the movement is completely busted and no matter what I think of to try it WILL NOT do as I command it.
Someone assist this sore and frustrated soul. Please guys.
b1296, by the way.
On that note, this stickied thread is probably in dire need of replacement with something up to date. I mean come on, b10?
#60
Posted 31 December 2010 - 09:08 PM
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