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The Legend of Zelda: Breath of the Wild


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#571 The Satellite

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Posted 14 June 2016 - 06:01 PM

Soon, he will be powerful enough to completely destroy the land, and Lin has to stop him.


Oh yeah. We're definitely saved thanks to this girl:

885x.jpg
 

We are literally going to be playing in a post-apocalyptic Hyrule. Am I dreaming?  :omg:


Well, Wind Waker counts I guess. :P


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#572 CyberGamer1539

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Posted 14 June 2016 - 06:08 PM

I gotta be honest, I really love how this game looks, and would totally buy it... if I had a Wii U. *tear* However, I got to agree with most of you, it doesn't really look like a Zelda game to me. Now I'm not saying that's a BAD thing, it's just... well frankly it's just weird. Suddenly the series went from action-adventure to survival/RPG genres. It certainly surprised me, but not in a bad way. I actually really love the idea of stealing your enemies weapons, changing your clothing, etc. I also REALLY love the Sheikah Slate thing, AKA the Hyrule Smartphone thingy-ma-bobber. I love all the abilities that have been shown for it, especially the Time Freeze ability, which could make for some pretty awesome puzzles (seeing as it already has).

Anyway, maybe I'll end up getting an NX (I wish they would tell us more about it) and then get it. Probably not, seeing as I'm a broke little munchkin. :(



#573 Deedee

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Posted 14 June 2016 - 06:12 PM

World's post apocalyptic, eh? Certainly doesn't remind me of any other Zelda Game...

 

1533114027674995883.jpg


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#574 TheLegend_njf

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Posted 14 June 2016 - 06:17 PM

World's post apocalyptic, eh? Certainly doesn't remind me of any other Zelda Game...

 

1533114027674995883.jpg

 

This photograph does seem to be what they were trying to capture here.


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#575 Cukeman

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Posted 14 June 2016 - 06:33 PM

So in the demo, it said that (roughly) Link was asleep for 100 years...

 

Are we sure about this? The japanese word for century/centuries often gets translated as 100 when it means more.



#576 Jared

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Posted 14 June 2016 - 06:38 PM

Are we sure about this? The japanese word for century/centuries often gets translated as 100 when it means more.

 

It was literally said by the old man in the demo.



#577 Tree

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Posted 14 June 2016 - 07:23 PM

Am I the only one getting a somewhat of a Portal vibe from the shrines? The way they're designed to be little contained puzzle rooms reminds me of levels from Portal. Plus, the crazy Sheikah technology is pretty Portal-esque. 



#578 Cukeman

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Posted 14 June 2016 - 07:27 PM

As someone who watched the Twilight Princess trailers umpteen times in those days, one of the things I'm really happy about is finally getting a lot of the things we were "promised" in the trailers that didn't end up in the game:

 

large image


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#579 Anthus

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Posted 14 June 2016 - 08:33 PM

This looks awesome. Been watching the entire Nintendo treehouse event on YouTube. I'm pretty hyped. It looks like a big departure, and a good reworking of the Classic formula.

Looks like it might be a reboot after all :P

#580 The Satellite

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Posted 14 June 2016 - 08:57 PM

This photograph does seem to be what they were trying to capture here.


They also outright acknowledged this too on stage, with Miyamoto talking, so there's that.



#581 Anthus

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Posted 14 June 2016 - 09:44 PM

Anyone else think the Sheikah monks look like TWW's redheads redeads? Both in skin tone, and jewelry choice. I wonder if the Sheikah somehow become undead through the course of the events here

 

 

EDIT: Lol, 'redheads'..


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#582 Jared

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Posted 14 June 2016 - 09:46 PM

Those monks reminded me of the Gorons in the Goron Mine in Twilight Princess. :)

 

I'm wondering how the Sheikah are suddenly so relevant. And what kind of relations the monks have to them!


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#583 SUCCESSOR

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Posted 14 June 2016 - 09:53 PM

I wonder if the Sheikah somehow become undead through the course of the events here

It seems like they are is some kind of stasis similar to what Link was in but that keeps them conscious and waiting for Link in some kind of sealed altar. I kept wondering, did the whole Sheikah civilization sacrifice themselves just to aid Link in the distant future?


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#584 The Satellite

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Posted 14 June 2016 - 10:29 PM

Ck9jSSjXIAEpJ6k.jpg

 

Hot damn, that sure is an analysis.


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#585 Anthus

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Posted 14 June 2016 - 10:37 PM

It seems like they are is some kind of stasis similar to what Link was in but that keeps them conscious and waiting for Link in some kind of sealed altar. I kept wondering, did the whole Sheikah civilization sacrifice themselves just to aid Link in the distant future?

 

Something like that wouldn't surprise me too much. Throughout the series, we've been given these nods, and hints that something terrible, and dark happened to the Sheikah at some point. OoT's Shadow Temple says stuff like "Here lies Hyrule's bloody history of lies and greed", and the Shadow Temple is associated with the Sheikah.

 

We also know the Sheikah were very close to the Hylia, and as it turns out quite technologically advanced. What's with all these 'ancient' civilizations having vastly superior technology anyway? That seems like it happens a lot in games. 

 

As far as the open-endedness of the game, I like it a lot. I wasn't sure how they'd find a way to make it worth while to trough the world at first. The survival, and crafting mechanics are a good way to make it feel important to explore, and also to take advantage of your environment. The attention to 'vertical' sections is neat too. Being able to freely climb is really an awesome concept. I'm not so upset about the stamina bar here cause you have freedom to go anywhere so there must be some sort of challenge or limit, unlike SS when you could only ever really climb to one area so it was pointless there. This game almost seems like what they really could have wanted to do with WW/ TP/ OoT, or any game really, but couldn't at the time.

 

The shrines look interesting and remind me of the Tower of the Gods. They also seem to pay slight homage to Z1's dungeons with their geometrically simple design, and large, flat tiles. I feel like even some of the color schemes are similar to Z1's dungeons. I still would like to see a "real dungeon" in this game though, but these do look quite cool, and remind me of the treasure chest grottos in ALBW.

 

 

Lot of good stuff here, and it is still kind of sinking in. Plus, I had a really long day, and watched all 4 hours of that stream. Good stuff here, color me (even more) hyped. I haven't been this excited for a Zelda game since TWW/ TP.

 

 

And Zelda was light years ahead of its time. IT really was the first truly open world game, besides Adventure so I'm glad to see a Zelda twist on the 'western style open world game' which conversely might not even exist without Zelda in the first place. (Ok, ok, I'll admit, it's a little pretentious to imply that no one else would have ever thought of a game like that had Zelda not been created :P)


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