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#571 Jared

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Posted 19 July 2014 - 02:16 AM

 

Okay, here's hoping I put it in the proper thread this time...

 

zelda002_zps1cc5e355.png

 

I finally finished the town area of my side-quest. Well, I say finally finished, but I managed to get five more screens done about an hour after posting my in-progress map. Just now, it was just about three more of them until I was done. I'm pretty happy with how it turned out, although Firebird does seem to be missing a type of mountain tile. There aren't any left/right pointing versions of the elevation edge. (Look at the edge of the cliffs. See how they all point upwards? There's actually no tile to point that left or right.) It was a bit surprising, and I really hope that I'll be able to work around that.

 

 

Very nice, Kurt! Seems a little basic, I feel you may be using it too much like EZGBZ though.

 

You can work around not having edges. I do it in my quest in Fb. :)

 

Screenshot_2_zps88965898.png

 

Find the combo section on the left there. Use layer one to layer them! I included some ways I used it. :)


Edited by Jared, 19 July 2014 - 02:17 AM.


#572 kurt91

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Posted 19 July 2014 - 02:26 AM

Thanks for the advice. I'll try to keep it in mind later on when I'm working on the other areas. Also, it's meant to feel like a GBC game, so I guess I'll take the EZGBZ comment as meaning that I'm doing this right. (I always loved the Oracle games...)

 

I'm pretty happy with how it turned out, but during testing to check all the doors and such work, I found that I have some layering issues. The rooftops aren't solid (Apparently they were supposed to be used for Layer 2, not Layer 0 like I was using them.) and some of the tall grass was accidentally placed on Layer 2, so they don't cut down when you slash them.


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#573 Shane

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Posted 27 July 2014 - 09:50 AM

S06st3C.png


Edited by Shane, 27 July 2014 - 10:26 AM.

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#574 Astromeow

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Posted 02 August 2014 - 09:35 PM

missed you guys

 

from, tel aviv

zelda021_zps140dbee8.png


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#575 Eddard McHorn Van-Schnuder

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Posted 05 August 2014 - 06:55 PM

Maps from a game I've not been working on for a hundred and fifty years:

https://dl.dropboxus...yrulesofar1.png

This is of course The Hylian Phoenix, and if you look real close you might recognize the area from back when we were making this quest in the DoR tileset.

 

The palette for the village might change, but other than that most of what you see here is 'finished'. There's some minor stuff I want to do, and I'm sure there's a couple of errors here and there, but other than that I'm pretty happy with what we've got. Supindahood made the village map, while I've been working on the forest. The blank green screens will be used as part of the forest with the straight path, and the black screens with a green dot represents the second part of the forest that's much thicker and will feel pretty different compared. The part of the forest I've been working on now is kind of the main road between the village and Hyrule itself, so I think it makes sense that it's been trimmed and kept free of scary monsters for the most part, compared to the more heavily wooded area.

 

Some of you might have an idea of what you'll find inside that forest, if you've played the old The Hylian Phoenix-demo you made, but you won't be going there at the beginning of the game this time. Instead, it'll be very, very late. As to how late, I suppose you'll have to wait and see. Or you know, you could ask me because I suck at keeping secrets. Also secrets are boring, it's the final area of the damn game! I think. Probably. Kind of. I guess it really depends on how you look at it, because... yeah, it depends on how you look at it.


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#576 Eddy

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Posted 10 August 2014 - 04:48 PM

Sabrosa, Vila de Sabrosa - Link's Quest for Portugal

 

Don't keep me stranded in a country for too long... THINGS START TO HAPPEN. Anyway, the simplistic look is intentional, but the look of these areas are going to hopefully be true to real life... well almost, not everything is exact (people don't live in mountains irl lol)


Edited by EddyTheOliveira, 11 August 2014 - 05:26 AM.

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#577 Eddy

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Posted 12 August 2014 - 02:42 PM

More work on Vila de Sabrosa, now includes the village of Paços close by:

 

Paços and Sabrosa, Vila de Sabrosa - Link's Quest for Portugal

 

Warning, big image lol.


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#578 David

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Posted 12 August 2014 - 02:46 PM

Wow, that looks really impressive! Great job! No complaints. :D


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#579 Eddy

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Posted 12 August 2014 - 02:47 PM

Wow, that looks really impressive! Great job! No complaints. :D

Thanks!

 

Next up is São Martinho de Anta.


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#580 Joelmacool

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Posted 19 August 2014 - 02:49 PM

Here is a town i made when i got bored, I think its pretty cool.

The Town is called 'Montanio Town'

E1jgdn4.png?1


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#581 Eddy

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Posted 19 August 2014 - 03:05 PM

Looks really nice, Joel! Though that little part of the mountain at the bottom of the map looks really out of perspective. But still, great work!


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#582 Astromeow

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Posted 19 August 2014 - 03:14 PM

It's not design perfect but it is perfect if that makes sense

You nailed spot on the true raw and rugged feel of a mountain town while delivering a proper Zelda tone.

This is a map I'd happily look at little details and feel the designers emotion and action
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#583 EpY

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Posted 19 August 2014 - 03:28 PM

Pretty good stuff you've got there Joel!


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#584 David

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Posted 19 August 2014 - 03:50 PM

That's a pretty well made map Joel! Like others have said you need to fix the perspective of the mountains near the bottom middle of the image. But nonetheless, well done! :)


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#585 Shane

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Posted 19 August 2014 - 07:06 PM

Here is a town i made when i got bored, I think its pretty cool.

The Town is called 'Montanio Town'

E1jgdn4.png?1

Pretty cool map! I see so much potential with your use of EZGBZ, so I'm gonna put in my 2 cents!

 

Firstly though, the mountain is inconsistent and full of errors. Like literally, you've created yourself a series of perspective errors! :P It's an easy fix, level out your mountains and make the bridge scene more like a bridge scene. Also a suggestion is to tone down the heights of the mountains. They're seriously talls, and tall mountains are bad to work with and usually come out boring and bland. Also, sup with the house of the bottom right?

 

Overall, this could work for a non-linear quest, albeit needs more structure such as defined exits and entrances, closed off corners, etc. But good in spite.

 

EDIT: Also the Hotel sign could use some work. And people dying in the graveyard? Nice.

 

EDIT: EVERY MAP ON THIS PAGE SEEMS TO BE A TOWN. :O


Edited by Shane, 19 August 2014 - 07:26 PM.

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