So... I'm going to admit after looking at my Castle Town screens, they felt messy and unorganized. So, I decided to redo the map and well...

Honestly IMO, it has a lot more readability and flow. And best of all, holds that simplistic style better.
Posted 10 September 2014 - 01:26 AM
So... I'm going to admit after looking at my Castle Town screens, they felt messy and unorganized. So, I decided to redo the map and well...

Honestly IMO, it has a lot more readability and flow. And best of all, holds that simplistic style better.
Posted 10 September 2014 - 04:15 AM
Much, much better! Better than my town which you were inspired by at leastSo... I'm going to admit after looking at my Castle Town screens, they felt messy and unorganized. So, I decided to redo the map and well...
Honestly IMO, it has a lot more readability and flow. And best of all, holds that simplistic style better.
Posted 10 September 2014 - 10:06 AM
So... I'm going to admit after looking at my Castle Town screens, they felt messy and unorganized. So, I decided to redo the map and well...
Honestly IMO, it has a lot more readability and flow. And best of all, holds that simplistic style better.
Yeah this looks muuuuch better now. Love those flower pots too!
Posted 10 September 2014 - 10:40 AM
Posted 10 September 2014 - 12:28 PM
Good town concept but even in simplicity this screen lacks refinement and holds a somewhat irritable repetitiveness
What do you think he should put in the town to improve it then?
Posted 10 September 2014 - 02:21 PM
So... I'm going to admit after looking at my Castle Town screens, they felt messy and unorganized. So, I decided to redo the map and well...
Honestly IMO, it has a lot more readability and flow. And best of all, holds that simplistic style better.
I really like what you're doing here, with the whole going under the building sort of thing. Reminds me of Final Fantasy V in a way. (I wonder if that's where Hemmo got his inspiration)
I don't know if it's just me, but the amount of windows on the houses is bothering me a bit. Maybe you could replace some of them with plain wooden panels? Sorry if that's a bad suggestion, it's still a really good screen! I just tried to give a suggestion, if possible.
Posted 10 September 2014 - 02:28 PM
Whatever he wants. He's a big boy able to let his imagination paint along with having skills needed for such improvements.What do you think he should put in the town to improve it then?
Edited by Astromeow, 10 September 2014 - 04:20 PM.
Posted 10 September 2014 - 05:36 PM
Shane told me how I could make my SOTW entry better, here you go:

Posted 10 September 2014 - 07:09 PM
Shane told me how I could make my SOTW entry better, here you go:
I don't understand why you keep flaunting this screen so much. It's just bushes and some surreal activity. ![]()
Building hype:
![]()
(Credits to Migokalle (Robin) for the Title Screen submitted to the Database!
)
First screen: YES! The palette is beautiful for a cutscene. However, Link looks strange sticking out like that, especially when compared to Zelda.
Second screen: This screen feels very unreadable. The logo clashes with the background, and "Hylian Legacy" is barely readable, with that text and color. I also feel "Demonlink" and "2013" could be put into one black box thing. ![]()
Posted 10 September 2014 - 07:55 PM
First screen: YES! The palette is beautiful for a cutscene. However, Link looks strange sticking out like that, especially when compared to Zelda.
Second screen: This screen feels very unreadable. The logo clashes with the background, and "Hylian Legacy" is barely readable, with that text and color. I also feel "Demonlink" and "2013" could be put into one black box thing.
Thanks man! The good thing is these are WIP screens so I'll take these observations in mind! (I thought the same in the second shot about "Hylian Legacy"). I'll change it to a blue or yellow tone. As for the logo... I'll keep it ![]()
Posted 10 September 2014 - 09:23 PM
I'll see what I can do about the repetitive issues.
Posted 10 September 2014 - 10:12 PM
I don't understand why you keep flaunting this screen so much. It's just bushes and some surreal activity.
Well, honestly, this screen was mainly made for the purpose of looking nice, as well as to have a hidden (Yet obvious) 50 rupees hidden in it. The main reason I'm sharing it is because a majority of the things in this screen are custom tiles. Those tiles being:
-The fade out shade outside of the garden.
-The bushes were all manually set up to be different colors.
-The same applies to the flowers.
-The post's poles extended to the house tiles: 
I'm mostly sharing it because I like it, and I want to see if anybody has anything to say so I can make it look better.
Posted 10 September 2014 - 10:15 PM
Hm, Nexas, now that you brought it up, the pole extension could be a little shorter. It looks like there's potential inconsistent height issues. Otherwise I think it's a unique screen, nothing super amazing, but it's nice!
Posted 11 September 2014 - 06:37 AM
Shane told me how I could make my SOTW entry better, here you go:
I don't like this screen. I mean, what is going on here? It's like it wants to be an exterior screen, but it's not allowed to be by its parents because it has to wear interior dungeon walls. I don't get it, why don't you just allow the player to exit the back of the house and enter the garden that way, rather than have it be its own separate screen that you (I'm assuming) can't see from the outside if you just decided to walk around to the back of the house.
Maybe you can't go to the back of the house on the map it's on, but even then I don't see the point of doing it the way you did. It just seems backwards, and I think the screen suffers from it. Also, why can't baseballcapdude see more than a tile and a half over the fence?
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