Wow, nice finds already. O.o

Good show. Thanks.
I've actually been diligently putting in a few more fixes here and there. I think I actually might have a working course through the entire thing! I had to put a keese in the last boss-recreation fight entrance room to ensure the secrets didn't automatically trigger for god-only-knows-why,
(Yes, I did have a Trigger enemy in there, and it only does anything when there's a non-Trigger enemy in there too. Noooo idea why.) but it works! It all works properly.
Do please redownload the file from the link above. Progress shouldn't be much of a hassle. Also, enjoy the L5 Tester Sword. It does 999 damage or something. A wise old black woman once said "ain't nobody got time for that," and so mote it be, and so on and such forth.
Before I forget to mention, don't worry about the titles in the Dmaps above the minimap. They're just for analytical logistics and debugging purposes.
I know I still have a few bugs to fix. The Gleeoks' necks, specifically, is definitely one. Ever look on the tiles page for the Gleeok? They don't match what's in the wiki about them, as far as I can tell. It's going to be trial and error for that.
I also quietly wish we could keep the Megaman thing I put in for the testers. I love it so much. XD
EDIT: Also just realized I put an E_Switch over a West button on that screenshot. Fixed.