Pretty sure I commented on these elsewhere, but man the Jungle and the dungeon shots are amazing. I love them ![]()
The Official Quest Screenshot Critique Thread
#5536
Posted 13 July 2014 - 04:03 AM
#5538
Posted 15 July 2014 - 12:39 PM
TWO BOOTS IS BETTER THAN ONE BOOT
#5540
Posted 15 July 2014 - 05:35 PM
Looks good. There was actually a huge debate a number of years ago over whether or not we could request that no one give criticism, which resulted in this thread's being created with its unambiguous title. I am unsure of the reasons why, but I assume that it had to do with avoiding becoming a mutual appreciation society (or, more informally, a circlejerk).
#5541
Posted 15 July 2014 - 06:16 PM
Interesting ... I had no idea such a debate had taken place. Still, it seems like a simple enough solution for people to state if they're not interested in critique. I guess showing off your work is what quest projects are for, but I do it infrequently with this project and don't want to give a lot of details, so it seems unnecessary to make one. I just feel that sometimes people need a little encouragement. In my case, I'm pretty sure I know the shortcomings and don't need to hear them parotted back. (The colors are too bright, the blocks look flat or better-suited for side view, the light source isn't totally consistent between the blocks and the laser emitters, the water trim should go around all the blocks instead of just the room border, some might find the tileset a bit weird, etc.)
Anyway, thanks for the information.
#5542
Posted 15 July 2014 - 06:21 PM
I don't really have a problem with whether or not people want critique: I play the Devil's advocate far too often to really have personal opinions as such. Nevertheless, you shall probably receive some critique in this thread, whatever your wishes may be. I think that the 'What I accomplished in ZC today' thread is probably your safest bet.
#5543
Posted 16 July 2014 - 03:23 AM
I'm not really looking for critique. Sometimes I wish there were a thread for just stepping back and going, "You know what? I'm happy with my work." Even if nobody else is ...
I see swimming puzzles. Why do I see swimming puzzles? Anyway, those lazers up there look freaking cool!
Also, random screenshot:

Edited by EddyTheOliveira, 16 July 2014 - 07:41 AM.
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#5545
Posted 16 July 2014 - 08:59 AM
That looks truly magnificent. Freaking love the WW-look here. Amazing job, man.
- Shane likes this
#5546
Posted 16 July 2014 - 10:24 AM
Thanks for your comment!
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#5547
Posted 16 July 2014 - 02:06 PM




New screens from HS2
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#5548
Posted 16 July 2014 - 02:19 PM
Those look pretty nice! My favourite screen is definitely the top-left one. I think the bottom-left screen is a bit too plain though, maybe include a couple torches on the walls. Overall, they look really nice!
#5549
Posted 16 July 2014 - 02:26 PM
Pretty cool Nokuta!
My favorites are the first and last ones. The first one has a very nice palette to it, though it seems too straight, shake it up a bit and I think it would look better! The second works great enough for a desert dungeon, but I suggest make it a little less "squarish", though it's not that big of a deal. For your third shot, I'm sold if those beamos shoot their lasers
As for the final shot, I don't think there are any improvements needed here, and I love the variety of custom 2 color tiled tiles!
Pretty excellent demonstrations, I crave for more!
#5550
Posted 16 July 2014 - 05:08 PM
The beach shot has that shell in the water that cuts the ocean there. If you had a transition on that tile instead to connect the two elevations of ocean, it would look much nicer. As it is now, it's rather harsh how it cuts the water.
The second screen, the dungeon entrance, looks really nice, if not a bit monotone. Have you tried making the tiled floor grey instead of brown so it doesn't match up with the sand so much? Also, an idea gameplay-wise, if you have Leevers in your dungeon, make any screen where they appear have them as the only enemy. That way, you can use the No Enemies flag on the tiles and it will look like they can rise from the sand, but can't climb onto the tiles to get you. Make them have very high attack power, and you have a gameplay mechanic that goes with your dungeon.
Screen 3 looks pretty nice, but it doesn't seem like it would work well gameplay-wise unless the rotating eyes are actually working, whether it be by being Fireball shooters or if you actually scripted them to work like their Gameboy counterparts.
Screen 4 looks very nice, and I can't think of anything that I would do to change it.
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