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What did you accomplish in ZC today?


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#541 blue_knight

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Posted 27 November 2011 - 12:12 AM

Late last night/early this morning (I stay up late) I finally got the first Test build for the upcoming demo of my quest out to the testers. While there's still a fair amount of work left, it's getting to the point where that work can happen much quicker. icon_smile.gif


#542 Jared

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Posted 27 November 2011 - 12:52 AM

I got a lot done today, also! Plissken let me have a nice script, an told me how to change it and set it up. So, I've been setting things up for it, and I'm really excited! It's awesome!!

#543 Mero

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Posted 27 November 2011 - 04:04 PM

That's great to hear, so what exactly did you get done then? Anyways I got my forest dungeon mapped out. Now to create some screens. icon_deformed.gif

#544 Jared

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Posted 27 November 2011 - 04:29 PM

Oh! I also got screens done! Trying to keep things hidden here icon_sorry.gif

#545 Sheik

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Posted 27 November 2011 - 04:37 PM

I've actually been doing stuff in ZC today. I've made quite some progress on my BS/MC tileset (which is rather BS/MC/LttP now). I've entered a screenshot for SotW.

Edited by Yoshimi, 27 November 2011 - 05:38 PM.


#546 Jared

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Posted 27 November 2011 - 04:41 PM

Oooh, SotW! Can't wait to see your entry!

#547 Schwa

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Posted 27 November 2011 - 06:30 PM

I haven't done anything in ZQ for the past few days. But, I just replied to a PM and talked about ideas, and it's amazing how much it helps get me in the mood. I feel really ready to make something now, doesn't matter what. icon_love.gif

#548 Tree

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Posted 27 November 2011 - 08:00 PM

Today, I made a screen. Now where the hell do I go from here?

No but seriously, map structure for me has been a problem for me since, well, forever times.
I can tell that I'm getting there though icon_smile.gif

#549 Schwa

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Posted 27 November 2011 - 09:25 PM

QUOTE(Keiichi123 @ Nov 27 2011, 05:00 PM) View Post

Today, I made a screen. Now where the hell do I go from here?

Make another one!

#550 Tree

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Posted 27 November 2011 - 10:40 PM

QUOTE(Schwa @ Nov 27 2011, 09:25 PM) View Post

Make another one!

Lol, well that's about the greatest idea I've ever heard! icon_smile.gif

I'm just having trouble on what to put on the surrounding screens. It's in my head, but I just can't get the little idea out icon_unsettled.gif

Edited by Keiichi123, 27 November 2011 - 10:41 PM.


#551 blue_knight

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Posted 27 November 2011 - 10:44 PM

I released Test Build 2 to the testers! Getting closer to the demo. icon_biggrin.gif

Among other things it features a Title Screen - which shows up every time you start the quest, an instructions screen that only show up the first time you play (unless you exit without saving) and proper saving and loading with a custom Continue screen. icon_slycool.gif

#552 SpacemanDan

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Posted 27 November 2011 - 10:57 PM

IPB Image

This is what I got done today. A functioning spear weapon.

Now, what's the difference between this and the sword? They both do the same thing, right? (That is, a short range weapon) Yeah, but the spear's got more range than the sword. (What you see in the picture isn't quite its full range) It's good for enemies that you want to keep away from you, or enemies that are just too far to hit with your sword. Sure, you can use arrows (the bow and arrow will be in my quest, btw), but that's basically why I made this thing; so you wouldn't have to waste ammo on an enemy that's close enough. But the extra range comes at a slight cost of damage. The spear will deal a little less than other weapons you'll get in the game. (Though it's certainly not the weakest.) That and it's obviously a stab weapon as opposed to the sword's slash.

Next up, I'm thinking of doing an axe weapon that would be unblockable to most all enemies, but be really slow. Not sure yet though. I want there to be a versatile array of weapons at the player's disposal that have their fair share of uses. icon_cat.gif

All this done while listening to EPIC SCI-FI ACTION! (Because of this video, when I get to wherever this music is used, I'll only be able to imagine super epic sci-fi stuff. D: )

#553 Shane

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Posted 27 November 2011 - 11:04 PM

Whoa Dan, this certainly is a marvelous (first time I used this word in ages icon_razz.gif) idea.

#554 SpacemanDan

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Posted 30 November 2011 - 01:46 AM

Thank you. icon_smile.gif

Today I fixed up the axe weapon I spoke of. It's not exactly done yet, but it is working and can hit stuff. It's mostly making it look good. (Like having the character actually swinging it.) It's one of the more powerful weapon types I plan to have and is also capable of busting up defences. There may even be a few that break them so other weapons can have a shot, but I'm not sure yet.

It's a weapon that may take some getting used to though, as there's a brief window in which you're holding the axe to the side, leaving you open for being hit. It's mostly to balance the fact that it's a powerhouse. Not to mention that the thing is probably heavy and Alice needs a chance to ready herself or something. icon_deformed.gif If you get hit, the attack doesn't go through. However, if you don't get hit during the 'prep' Alice will swing it a full 180. If you plan your shots right with it, it'll be a great way to clear multiple enemies, though the sword may be more effective as there's no pause for that. But it's got sheer force behind it, like I said earlier with it being among the strongest weapons in the game.

I also started on an alternate bow and arrow. It's just about the same, but you can hold the button you have it assigned on to charge the shot. The longer you have it charged, the faster it'll shoot and the more damage it'll do. I may even try to see if, when at full power, the arrow will pierce through enemies. My plan is to get it to slow Alice down while charging, but that's currently a WIP. Else I'm pretty much happy with it right now.

I don't know why, but I'm having a blast scripting all kinds of things right now. icon_biggrin.gif In the near future (as in, probably after I finish the bow) I'd like to get a shop script and a storage chest going. (The storage chest being there because my plan is to only allow the player to hold 1 of each type of weapon in the game at a time. Hopefully it'll encourage thought about what you're going off to fight and to prepare for it and all that fun stuff. icon_cat.gif)

But that'll be for another day. Right now, I need to focus on getting my bow charging to slow Alice down. icon_xd.gif

#555 Schwa

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Posted 30 November 2011 - 03:08 AM

QUOTE(SpacemanDan @ Nov 27 2011, 07:57 PM) View Post

IPB Image

This is what I got done today. A functioning spear weapon.

I LOVE this!! icon_clap.gif Simple in concept yet creative, effective, optimal, balanced, versatile and to the point. People ought to strive to be like you, Dan. PARAGON work.

Your ideas with the Axe sound nice. I'd make it a bit above-average in damage as well, since slower weapons are often way risky (or maybe it just doesn't work for me 'cause of the way I play icon_heh.gif ). I can't think of anything else to suggest without making your idea sound gimmicky; I think you already have this system of yours figured out to a tee. icon_smile.gif

One idea? Late-game, optional, "top-tier" weapons. I had the mental image of a Halberd with the Spear's length, only it Slashes too, and at fantastic attack power. Anyway take it or leave it~ icon_cat.gif


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