The Legend of Zelda: Ocarina of Time 3DS
#541
Posted 12 April 2011 - 05:39 PM
#542
Posted 12 April 2011 - 05:42 PM
#543
Posted 12 April 2011 - 06:59 PM
I know this has more or less been touched upon already, but before, they said there was going to be no new content, yet now they're saying there will be new stuff "one after another."
Uhm.
So, does this mean there it could not be a waste of money?
#544
Posted 12 April 2011 - 07:05 PM
We'll see what happens. He could just be talking it up, when really all we're talkin' here is the ability to turn of Navi's sound effects. (Which, if I may add, would be swell, but still...)
#545
Posted 12 April 2011 - 07:12 PM
I'm also wondering, or at least more certain, if it'll get a bad score. Splinter Cell 3D did, and it's a remake of Splinter Cell: Chaos Theory, a game that initially had very good scores, right up there with OoT's; and it's essentially the exact same game on the 3DS. On top of that, Splinter Cell: Chaos Theory is only about half as old as OoT and hasn't been remade a bunch of times either; and plus it was a launch title (not really giving it a chance to be different from the original), whereas, OoT3D has been given plenty of time to make appropriate changes.
#546
Posted 12 April 2011 - 07:16 PM
I think it'll be a waste of money regardless, unless there's a shitton of good changes >.>
I'm also wondering, or at least more certain, if it'll get a bad score. Splinter Cell 3D did, and it's a remake of Splinter Cell: Chaos Theory, a game that initially had very good scores, right up there with OoT's; and it's essentially the exact same game on the 3DS. On top of that, Splinter Cell: Chaos Theory is only about half as old as OoT and hasn't been remade a bunch of times either; and plus it was a launch title (not really giving it a chance to be different from the original), whereas, OoT3D has been given plenty of time to make appropriate changes.
Splinter Cell 3D got merced because the controls didn't translate well to the 3DS, among other technical problems. OoT should translate reasonably well, given that it doesn't have free camera control or other things that require a second analog stick.
#547
Posted 12 April 2011 - 07:21 PM
#548
Posted 12 April 2011 - 07:31 PM
To this day, I still wish the DS had more buttons. D: Camera controls are always an issue. I mean, there are no -convenient- camera buttons in Okamiden. I'm not going all the way to the minimap to change the camera angle while running.
#549
Posted 12 April 2011 - 07:35 PM
If you add new features and additions, then you have to change other things, like Piece of Heart locations.
If they add stuff, and move old stuff, it's technically not staying true to the original.
but it's more likely that they'll throw Navi and other miscellaneous controls (for the minimap) there, if they'll even use it at all.
Why wouldn't they use it? I mena if you really think about it, it's a stupid remark
No offense
#550
Posted 12 April 2011 - 07:53 PM
#551
Posted 12 April 2011 - 07:57 PM
Are you saying that without new features, it would be a waste of money? Because I strongly disagree.
We'll see what happens. He could just be talking it up, when really all we're talkin' here is the ability to turn of Navi's sound effects. (Which, if I may add, would be swell, but still...)
No, I don't. But lots of people do. Like William, and other people. I can't wait to play it
#552
Posted 12 April 2011 - 08:47 PM
No offense
#553
Posted 12 April 2011 - 08:58 PM
#555
Posted 12 April 2011 - 09:18 PM
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