Super Smash Bros. Brawl
#541
Posted 18 August 2007 - 06:26 PM
#542
Posted 18 August 2007 - 06:37 PM
I think Ike's final smash is probably a move in Goddess of Dawn that we've never seen before. Or it can be a the traditional Fire Emblem "Critical Hit."
#543
Posted 20 August 2007 - 06:25 AM
#544
Posted 20 August 2007 - 07:03 AM
I'm glad Nintendo kept Link's original moves and gave them the TP twist. It makes using Link ever the more sweeter.
#546
Posted 20 August 2007 - 07:40 AM
I like how the gale boomerang will pull enemies forward towards Link on its return. It makes it far easier to be "tactical" and stand there, thinking about what you're going to do next. You could stand there with a charged smash attack, or wait to clawshot them when they're trying to move away from the boomerang, knowing that it won't just bop them on its return.
Dunno what the hell they did with the bombs though. Whatever. I'll find out when I play TP all those years from now when it's $5 in some old guy's garage sale. Don't spoil it for me!
Heheheh. *Is an avid Link player who 'rangs and hookshots far too often*
#547
Posted 20 August 2007 - 08:06 AM
The bomb in the screenshot is just a normal bomb. There's more to the bombs in TP, but I won't spoil it.
#548
Posted 20 August 2007 - 09:48 AM
#549
Posted 20 August 2007 - 10:03 AM
#550
Posted 20 August 2007 - 10:20 AM
#551
Posted 20 August 2007 - 10:37 AM
But yes, Link's special moves look great, but they look the same as melee.
#552
Posted 20 August 2007 - 10:47 AM
#553
Posted 20 August 2007 - 11:12 AM
#554
Posted 20 August 2007 - 11:24 AM
#555
Posted 20 August 2007 - 11:30 AM
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