The Official Quest Screenshot Critique Thread
#5431
Posted 06 June 2014 - 08:52 PM
- Demonlink likes this
#5432
Posted 06 June 2014 - 08:59 PM
Actually, due to how the over layers work, those are transparent tree leafs which indicate that to the west is a forest
I'll try to work on it as much as I can this summer break!
Oh, and thanks man! I appreciate comments like those ![]()
Edited by Demonlink, 06 June 2014 - 08:59 PM.
#5433
Posted 07 June 2014 - 02:39 AM

Credit goes to Linkus. I think these will look a lot cooler! But regardless of that, I can't wait to see more!
- strike and Demonlink like this
#5434
Posted 07 June 2014 - 01:33 PM
Credit goes to Linkus. I think these will look a lot cooler! But regardless of that, I can't wait to see more!
Thanks man! I was looking for these a while ago. ![]()
- Shane likes this
#5435
Posted 08 June 2014 - 07:59 PM

Today's progress on Decora Village. Showing off new posts I found somewhere in PZC. Thoughts?
- judasrising and Jared like this
#5436
Posted 08 June 2014 - 08:11 PM
Today's progress on Decora Village. Showing off new posts I found somewhere in PZC. Thoughts?
It looks good, but the roads look weird without them being 2 tiles wide with the wooden posts. The grass is also very dull, for a town named Decora Village, which sounds like a town known for color and decoration.
#5437
Posted 08 June 2014 - 08:14 PM
#5438
Posted 08 June 2014 - 08:27 PM
It looks good, but the roads look weird without them being 2 tiles wide with the wooden posts. The grass is also very dull, for a town named Decora Village, which sounds like a town known for color and decoration.
Just fixed them wooden posts. As for the grass being dull, I might fix the ALTTP Shadows, Radien did the mistake of already adding the shadows to the standard SD3 grass, so that's in my "To do" list too. And thanks! ![]()
Selhera Village is looking better than ever! those trees fit in well and can be the same tiles without looking like the same tiles. you have a rough transition between the shades of grass near the bottom left and I don't think the chimney matches the tileset very well.
Selhera Village? *Remembers the village that had like 4 or 5 remakes*. Thanks! AS for the shadows, I believe you mean the ALTTP ones right? As said, I'll get to that because I don't like them already being implemented into the tile itself. (Especially since it's in the standard SD3 one). As for the chimney, I'll leave it as it is
#5439
Posted 08 June 2014 - 09:19 PM
Well, tried to take the shadows out of the ALTTP mts and then just layer them like they should. Results? Not quite satisfying :/ :

As you notice, the shadows look pretty... awful. I might need to stick with the default ones instead of these new ones. (I have a copy of shadowless ALTTP mts if anybody is interested
)
#5440
Posted 08 June 2014 - 09:27 PM

Just a random palette I made!
- Shane, Ventus and EpY like this
#5441
Posted 08 June 2014 - 09:53 PM
Try and get some darker greens somewhere in your palette (use csets 10/11 if they're not in use). ZC does transparencies by averaging(?) the layers and picking the closest colour from the 256 colour palette. By filling your palette with "correct" colours you can get better shadows, and also have a degree of control over them. You can even go in reverse if you want - decide on what colours you want in your shadowed areas then create "shadow overlay" colours that, when mixed with the ground, create the exact colours you want.As you notice, the shadows look pretty... awful.
Also, he didn't say the grass was dull because it lacked shadows, he said it was dull because it's a very washed out, desaturated colour instead of a vibrant green. Of course there's nothing wrong with having a washed out palette if it fits the scene (e.g. an abandoned or haunted town, or anything depressing) but he felt the name "Decora" evoked a different mood to what's presented.
#5442
Posted 08 June 2014 - 10:03 PM
Just a random palette I made!
The palette looks pretty good, I like how the mountains look and the water looks pretty pleasing to the eyes. Overall pretty nice palette!
#5443
Posted 08 June 2014 - 10:17 PM
I agree about the shadows, but the screen as a whole is really promising. The color scheme reminds me of the SNES Star Ocean, for some reason.Well, tried to take the shadows out of the ALTTP mts and then just layer them like they should. Results? Not quite satisfying :/ :
As you notice, the shadows look pretty... awful. I might need to stick with the default ones instead of these new ones. (I have a copy of shadowless ALTTP mts if anybody is interested)
You're missing a treetop on the bottom, but who really cares?
#5444
Posted 08 June 2014 - 10:28 PM
#5445
Posted 08 June 2014 - 11:18 PM
Well, tried to take the shadows out of the ALTTP mts and then just layer them like they should. Results? Not quite satisfying :/ :
As you notice, the shadows look pretty... awful. I might need to stick with the default ones instead of these new ones. (I have a copy of shadowless ALTTP mts if anybody is interested
)
Hmmm...You're really close, close enough to give me an idea! One sec...
*Abuses the circle tool*

What if you used big blobby shadows like THIS, and used them on the cliffs like I showed? Would that look nice? I think it'd look more organic than 45-degree angles.
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