Jump to content

Photo

What did you accomplish in ZC today?


  • Please log in to reply
4964 replies to this topic

#526 Mero

Mero

    Touch Fluffy Tail

  • Banned
  • Real Name:Tamamo No Mae
  • Location:Rainbow Factory

Posted 22 November 2011 - 08:43 PM

Today I revamped all the rooms in my practice dungeon that I had made so far. That's 12 screens btw.

#527 Moosh

Moosh

    The Mush

  • Moderators

Posted 24 November 2011 - 02:41 AM

Today I began a most likely futile attempt to fix some of the stuff broken in LQftH. My two miniquests are currently on hold on account of lack of inspiration.

#528 blue_knight

blue_knight

    Adept

  • Members

Posted 24 November 2011 - 02:57 AM

Today I started working on the "outside" graphics for the dungeon (used for other parts of the game too of course). Basically the tower is in the middle of a forest. Though the Golden Tower isn't "forest" themed, it does provide the backdrop, you'll see it through windows, broken walls and so forth. In addition you'll go through some forest in some outdoor areas as well. And you can bet the forest is upgraded from the forests you'd see in Zelda 2. icon_biggrin.gif

Yesterday I resolved a lot of little bugs with the scripts. Things like Link jittering if you hold down on the ladder when near the ground (fixed), issues with jumping off of slopes, making sure objects on top of push blocks move along with the blocks when pushed, etc.

Edited by blue_knight, 24 November 2011 - 02:58 AM.


#529 Haylee

Haylee

    ~ I will spread my wings ~

  • Contributors
  • Real Name:Haylee
  • Pronouns:She / Her
  • Location:Filgaia

Posted 24 November 2011 - 03:12 AM

Made an entire Joke level while listen to the Zelda 25th anniversary Symphony. The music is track 3.

Edited by sonicfan350, 24 November 2011 - 03:13 AM.


#530 Jared

Jared

    Deified

  • Members
  • Real Name:Jared
  • Pronouns:He / Him
  • Location:Massachusetts

Posted 24 November 2011 - 03:29 AM

Happy Thanksgiving everyone!

Anyway, I pulled a bunch of tiles, and plan on putting them into ZQuest tomorrow. Oh, and I gotta go do palettes! Forgot! icon_razz.gif

Edit - Finished ripping the palettes into my game! And well, DAMN. I ripped them perfectly, only on the second time doing it! icon_biggrin.gif
Now, time to start writing a story....*Yawns at 3:56 am*

Edited by Jared, 24 November 2011 - 04:02 AM.


#531 blue_knight

blue_knight

    Adept

  • Members

Posted 24 November 2011 - 04:19 AM

I mention this in the game thread, but I'm posting it here since I talked about it a little above.

A first look at the forest area... Note that the parallax background still has to be made, which is why the screen is dark green behind the trees. In addition the trunks a little too noisy still, but I think the grass and leaves are about right. Finally I have to make sloping and elevation change tiles since I don't plan on having perfectly flat forests (no fun to explore...).

IPB Image

Notice that the grass is actually on a layer above Link. It basically replaces the translucent layer as seen in the underground water area, though not translucent in this case obviously.

Edited by blue_knight, 24 November 2011 - 04:21 AM.


#532 Cukeman

Cukeman

    "Tra la la, look for Sahasrahla. ... ... ..."

  • Banned
  • Location:Hyrule/USA

Posted 24 November 2011 - 05:08 AM

looks great blue knight! while still being familiar to Z2's forests in some fashion

#533 Schwa

Schwa

    Enjoy the Moment more. This strengthens Imagination.

  • Members
  • Real Name:Hunter S.
  • Location:Redmond Subspace (I had a Potion)

Posted 24 November 2011 - 05:56 AM

Today, I gave scripted behaviors to the Octorok. They are now... intelligent. The red ones chase Link and attack more violently if they have an open shot, and less often if they don't, and the blue ones deliberately run away from Link if they think he's too close, and attack more often if they're far away.

I tested my own skills against my own creations and I died many times. The freaking Octoroks actually work as a team!!

But to be honest, I'm probably going to scrap this system entirely. The difficulty level of such a common enemy is pretty ridiculous, plus it's rather buggy. I can just count this as good practice and call it good, with no regrets. (If I do scrap it, I'll release the script to you guys.)

Edit: Yes I'm either scrapping it or redoing it. It probably says something when I can't even record a f#cking demonstration video because the enemies are too hard for their own author to beat. icon_blind.gif

Edited by Schwa, 24 November 2011 - 08:40 AM.


#534 Avaro

Avaro

    >w<

  • Members

Posted 24 November 2011 - 02:23 PM

QUOTE(Schwa @ Nov 24 2011, 01:56 PM)  
Edit: Yes I'm either scrapping it or redoing it. It probably says something when I can't even record a f#cking demonstration video because the enemies are too hard for their own author to beat. icon_blind.gif

Why not just change their graphics into a another enemy and put it into a later temple/area of the game?

Ok, today I did nothing in ZC. As well as the past few days. I'll get back to it at the weekend.

#535 Lightwulf

Lightwulf

    Master

  • Members
  • Real Name:I'm not telling you my secret identity!!!
  • Location:Ainrofilac, Ceh Sha Ah (I'm libingual)

Posted 24 November 2011 - 03:20 PM

I finally got my practice dungeon posted. It is mainly a test dungeon for my 1st-tier-down tiles and diagonal tiles, but I've also placed some secrets here and there.

I had created it in 2.10, but upgraded it to 2.5 RC2 in the past couple days.

You can view/play it in this thread (in post #129).

#536 Schwa

Schwa

    Enjoy the Moment more. This strengthens Imagination.

  • Members
  • Real Name:Hunter S.
  • Location:Redmond Subspace (I had a Potion)

Posted 24 November 2011 - 06:05 PM

QUOTE(Avataro @ Nov 24 2011, 11:23 AM)  
Why not just change their graphics into a another enemy and put it into a later temple/area of the game?

Probably because I haven't thought that far ahead into my game yet. I try to take things all at the same rate, the only exception being a *loose* plot.

Man, I was up all night stressing out about it... I'm all doubting now that my Sword system is any good because it's all flashy and not even as usable as the normal physics, either... >_<

#537 Moosh

Moosh

    The Mush

  • Moderators

Posted 24 November 2011 - 06:12 PM

I'd like to see a video even if you get pwned, Schwa. Enemies working together sounds cool.

#538 SpacemanDan

SpacemanDan

  • Members
  • Location:Ontario, Canada

Posted 26 November 2011 - 02:59 AM

I finally drew up some sprites for the protagonist of the now unnamed quest I'm working on. (Was previously LoRII, but with that whole thing I talked about in this thread I decided I'm going to call it something else. Just to be real clear. icon_biggrin.gif)

They're note the best or anything, but it's something. I'm no longer seeing Link in my quest when he shouldn't be there. icon_xd.gif

Also scripted part of the intro and what could potentially be a custom game over thing. Maybe. I'm not sure yet on the game over bit.

Alice (protagonist of unnamed quest) sprites, if anyone's curious:

IPB Image

I know I uploaded some of my concept drawings for her, but I can't seem to find them. icon_xd.gif (She didn't have a name back then so I don't know what I could have called it. D: )

#539 Old-Skool

Old-Skool

    Hero of Time

  • Members
  • Location:Missouri

Posted 26 November 2011 - 11:16 AM

created this updated map of Zero Quest DX's main overworld:

http://img443.images...1/zelda058i.png

#540 SpacemanDan

SpacemanDan

  • Members
  • Location:Ontario, Canada

Posted 27 November 2011 - 12:01 AM

Lots done today. icon_biggrin.gif

I got a title screen, a custom game over and part of the intro before the title screen started. I'm still tweaking them, but it's all in working order minus a small detail or two.

I'm thinking about drawing up some graphics for the intro cut scene tomorrow. Not entirely sure how I'm going about it yet though. :/


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users