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The Official Quest Screenshot Critique Thread
#511
Posted 11 June 2011 - 07:29 PM
#514
Posted 12 June 2011 - 01:56 AM
#516
Posted 12 June 2011 - 02:39 AM
The mountainsides coming up vertically to meet the front face doesnt blend into it. it looks really weird.
There's a mountain edge tile you should use to make that work.
EDIT: This better?

Edited by Yoshidude, 12 June 2011 - 02:39 AM.
#517
Posted 12 June 2011 - 11:16 AM
Now add a little more detail in your road (Maybe even add some grass-cuts, as in a strip on grass through it to cover it a bit) and you'll be good to go!!
Wonderful work!
Edit - Oh, and you should change a bush to make it look less repetitive
Edited by Lynker, 12 June 2011 - 11:17 AM.
#518
Posted 12 June 2011 - 11:19 AM
#519
Posted 12 June 2011 - 12:12 PM
Yep, you got it!
Now add a little more detail in your road (Maybe even add some grass-cuts, as in a strip on grass through it to cover it a bit) and you'll be good to go!!
Wonderful work!
Edit - Oh, and you should change a bush to make it look less repetitive

Also a new screen

Edited by Yoshidude, 12 June 2011 - 12:12 PM.
#520
Posted 13 June 2011 - 02:39 AM
#521
Posted 13 June 2011 - 05:22 AM
I've been working on a new palette for the center of my classic map. It is supposed to be a sort of creepy and mysterious valley that you land in when Link is carried away by a storm. I hope to make it slightly unnerving and outlandish, and I think this palette does the job fairly well.

Thoughts? Criticism? I'm open to suggestions.
If you're going for more outlandish and creepy, while I'm no expert, I've always found that graying the colors out just a bit helps.
#522
Posted 13 June 2011 - 10:42 AM

The shopkeeper and dog are by Bourkification, where as the lady is from Pokémon. So, style-clash or no style-clash?
#523
Posted 13 June 2011 - 01:39 PM
Now about the actual screens, i really like them, but its awkard to only have a window.
HK - fausch is right, if you're looking for a creepy enviroment, grey (and maybe pruple) is the ideal color. But the dark green is nice.
#524
Posted 13 June 2011 - 02:13 PM
The one window in the shop makes since; the building's shape wouldn't allow for two in the front. If I put them in the back and centered them, one would be hidden behind the shelves, at least partially. In the lady's house though, I suppose I'll add in another window to the front.

I also played with the shape of the house a little.
#525
Posted 13 June 2011 - 02:59 PM
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