QUOTE(Purplemandown)
I also added to the script so the enemy doesn't heal over the max health of the target.
So, what would happen if it went over? Would it just have even more health, instant-kill the target, or overflow and go back down to 1?
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I've still been working on my tileset. I've decided to make every enemy 8-bit, but I'm still only using C-Sets 7 and 8, to try to keep things at a reasonable level color-wise, and to try and hide the fact that they're 8-bit. I was having trouble balancing what colors went in what C-Set (using 3 shades of blue, red, yellow, green, grey, etc.), so with 8-bit, that's not quite as much of an issue.
I copied the Deku Scrub graphics from DoR for the slow versions of the Octoroks. Thing is, as much as I love the graphics, I'm not sure if they'll fit in with the rest of my tiles. Everything is being done as a Super NES version of the GB graphics, using darker colors. You think they'd fit, or would work better in a LttP/MC style tileset?
I'd show pictures, but I don't have a place to put them online, unless I can upload them directly from my computer (doubt it.). I used to have a PhotoBucket account, but I've forgotten the username/password.