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Dreams of Yesterday


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#511 ShadowTiger

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Posted 30 May 2011 - 05:19 PM

There are three Like-Likes hidden between the Triforce and his um ... "face." You have to kill all three for the room to trigger. Just shoot a silver/golden arrow north straight up past the Triforce and into his face a whole bunch of times.

Though I did notice something odd on those screens. It didn't have the screen flag "Enemies->Secrets." That means killing the enemies wouldn't trigger the secrets that turn the floor into warps to warp you to the next "screen" of attack.

So I fixed that. Woo. Hopefully it'll be beatable now. *Crosses fingers*



#512 Artistic

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Posted 30 May 2011 - 05:25 PM

QUOTE(ShadowTiger @ May 30 2011, 05:19 PM) View Post

There are three Like-Likes hidden between the Triforce and his um ... "face." You have to kill all three for the room to trigger. Just shoot a silver/golden arrow north straight up past the Triforce and into his face a whole bunch of times.

Though I did notice something odd on those screens. It didn't have the screen flag "Enemies->Secrets." That means killing the enemies wouldn't trigger the secrets that turn the floor into warps to warp you to the next "screen" of attack.

So I fixed that. Woo. Hopefully it'll be beatable now. *Crosses fingers*

Thanks! icon_biggrin.gif As you can see by the picture I did kill the likes-likes and I did shoot arrows up by his head among other things. icon_biggrin.gif

Will go try it now.

#513 ShadowTiger

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Posted 30 May 2011 - 05:27 PM

Sweet. Good luck! ^o^

Anyway, for end music, what does everyone think of the following music? Feel free to assign either to either boss at the end, just for a twist. icon_smile.gif



And the last one: I'm sure you'll get quite a kick out of the first few seconds. icon_razz.gif



... Hehehehe... Something in me just laughs viciously when I hear the second one after the first one. Oh my god. XD So intense.

#514 chiefbigcalf

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Posted 30 May 2011 - 06:53 PM

IPB Image

Was this fixed?? And post 474....am I missing something?? Thanks

#515 ShadowTiger

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Posted 30 May 2011 - 08:21 PM

Yes, yes I fixed it. Refer to the contents of my very next post after 474, which was:

QUOTE(ShadowTiger @ May 28 2011, 04:32 PM) View Post

Hm. What happens if you step between the tiles, from up north or down south of it, and then fire? As in, align Link with the Prism, then move him -eight- pixels (Not the full 16 pixels that a tile is) toward the crystal thing, and then fire at it. That's probably what C intended.

In the next release, I gave that prism from the first screenshot a push flag. I'm amazed it didn't have one.



#516 vravelo

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Posted 30 May 2011 - 10:21 PM

mmm...~! the ending music sound a little nostalgic to me...
It give me an emptiness on my stomach.. icon_eyebrow.gif
But can't think of any better though!
-


QUOTE(ShadowTiger @ May 30 2011, 05:27 PM) View Post

Sweet. Good luck! ^o^

Anyway, for end music, what does everyone think of the following music? Feel free to assign either to either boss at the end, just for a twist. icon_smile.gif



And the last one: I'm sure you'll get quite a kick out of the first few seconds. icon_razz.gif



... Hehehehe... Something in me just laughs viciously when I hear the second one after the first one. Oh my god. XD So intense.



#517 chiefbigcalf

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Posted 31 May 2011 - 12:48 PM

It's not a big deal, but it is STRANGE...I cannot move the gold thing in post 514 to get the heart piece; yet, I know other players were able. Just to be sure, I downloaded the "woo" again. Still, same result - no heart piece. Seems odd, that's all. And I am curious if anyone was able to get the other; even with trying to follow your directions and trying other things, I could not get it done. Did anyone get BOTH? Just curious.

#518 ShadowTiger

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Posted 31 May 2011 - 02:28 PM

I fixed that room so that you could move the Prism one square to the right to reflect magic onto the crystal to make some stairs appear to get the HCP. In the second, it's probably just a matter of positioning. I mean, I figure, C probably meant for the magic from your wand to travel between two blocks, but to be affected by the magic crystal when it reaches it because if it travels between an open tile and a blocking tile, it'll travel through the walkable tile instead of being blocked. Therefore, it could reach the crystal.

#519 chiefbigcalf

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Posted 31 May 2011 - 03:17 PM

In either case, here is another heart problem I am having:
IPB Image
IPB Image
IPB Image

Can only get so close...can't get it!

Edited by chiefbigcalf, 31 May 2011 - 03:18 PM.


#520 ShadowTiger

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Posted 31 May 2011 - 03:46 PM

Thanks for that bug. icon_smile.gif

Here's another bugfix for the bugs found in the Corrupted Deku Tree so far.

I also added in a few lines into the credits. I gave us all credit for our work here, aye. Thanks again for the bug screenshots, everyone. ^^, I really appreciate them. I really really do.

#521 chiefbigcalf

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Posted 01 June 2011 - 01:52 PM

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There is no bug here...but those #$@&* conveyor belts got to go....if the eyeballs don't knock me backward onto them and then off, then I fall trying to come back again from east to west (compass change room is to the east). Ready to say goodbye... icon_cry.gif

Edited by chiefbigcalf, 01 June 2011 - 01:56 PM.


#522 Mister Snooze

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Posted 01 June 2011 - 04:25 PM

QUOTE(chiefbigcalf @ Jun 1 2011, 12:52 PM) View Post

IPB Image

There is no bug here...but those #$@&* conveyor belts got to go....if the eyeballs don't knock me backward onto them and then off, then I fall trying to come back again from east to west (compass change room is to the east). Ready to say goodbye... icon_cry.gif

Did you try the slo mo trick?

#523 ShadowTiger

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Posted 01 June 2011 - 05:09 PM

Yeah, the slow motion trick works wonders. You hold F3 or something. F2 will take it out of slow motion mode. F3 (I think) advances the game by one frame, so holding it turns it to slow motion. Good stuff.

Anyway, In this new revision, there are no bug-fixes, (Didn't see any yet.) but I made every room with a conveyor (that I could find) in the Deku tree easier, in that if you use the whistle on non-conveyor terrain, it'll make the conveyors stop. Good stuff. I also took out a few enemies in those rooms anyway.

I also added a shop about three rooms north, and one room east of the stairs connecting the second and first floors, on the second floor. So on F-2, a bit northeast of the arrival point in the middle of the map, there is a shop with fairly cheap red potions, fairies, and bombs.

Good luck!

#524 chiefbigcalf

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Posted 01 June 2011 - 05:21 PM

F-3 stops, F-4 advances by frame...for sure good stuff....even with those tricks, the conveyor belts suck....thanks for your help icon_thumbsup.gif icon_thumbsup.gif icon_thumbsup.gif icon_thumbsup.gif icon_thumbsup.gif

#525 ShadowTiger

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Posted 01 June 2011 - 05:25 PM

Sure thing. Let me know if there's anything else I can expediate for you.


... I wish that were a word, expediate. I feel like it means "make faster / easier / more efficient" but it doesn't seem to be an actual word. icon_neutral.gif ... Man, what world am I living on today. ._.


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