Dreams of Yesterday
#511
Posted 30 May 2011 - 05:19 PM
Though I did notice something odd on those screens. It didn't have the screen flag "Enemies->Secrets." That means killing the enemies wouldn't trigger the secrets that turn the floor into warps to warp you to the next "screen" of attack.
So I fixed that. Woo. Hopefully it'll be beatable now. *Crosses fingers*
#512
Posted 30 May 2011 - 05:25 PM
There are three Like-Likes hidden between the Triforce and his um ... "face." You have to kill all three for the room to trigger. Just shoot a silver/golden arrow north straight up past the Triforce and into his face a whole bunch of times.
Though I did notice something odd on those screens. It didn't have the screen flag "Enemies->Secrets." That means killing the enemies wouldn't trigger the secrets that turn the floor into warps to warp you to the next "screen" of attack.
So I fixed that. Woo. Hopefully it'll be beatable now. *Crosses fingers*
Thanks!
Will go try it now.
#513
Posted 30 May 2011 - 05:27 PM
Anyway, for end music, what does everyone think of the following music? Feel free to assign either to either boss at the end, just for a twist.
And the last one: I'm sure you'll get quite a kick out of the first few seconds.
... Hehehehe... Something in me just laughs viciously when I hear the second one after the first one. Oh my god. XD So intense.
#514
Posted 30 May 2011 - 06:53 PM

Was this fixed?? And post 474....am I missing something?? Thanks
#515
Posted 30 May 2011 - 08:21 PM
Hm. What happens if you step between the tiles, from up north or down south of it, and then fire? As in, align Link with the Prism, then move him -eight- pixels (Not the full 16 pixels that a tile is) toward the crystal thing, and then fire at it. That's probably what C intended.
In the next release, I gave that prism from the first screenshot a push flag. I'm amazed it didn't have one.
#516
Posted 30 May 2011 - 10:21 PM
It give me an emptiness on my stomach..
But can't think of any better though!
-
Sweet. Good luck! ^o^
Anyway, for end music, what does everyone think of the following music? Feel free to assign either to either boss at the end, just for a twist.
And the last one: I'm sure you'll get quite a kick out of the first few seconds.
... Hehehehe... Something in me just laughs viciously when I hear the second one after the first one. Oh my god. XD So intense.
#517
Posted 31 May 2011 - 12:48 PM
#518
Posted 31 May 2011 - 02:28 PM
#519
Posted 31 May 2011 - 03:17 PM



Can only get so close...can't get it!
Edited by chiefbigcalf, 31 May 2011 - 03:18 PM.
#520
Posted 31 May 2011 - 03:46 PM
Here's another bugfix for the bugs found in the Corrupted Deku Tree so far.
I also added in a few lines into the credits. I gave us all credit for our work here, aye. Thanks again for the bug screenshots, everyone. ^^, I really appreciate them. I really really do.
#521
Posted 01 June 2011 - 01:52 PM

There is no bug here...but those #$@&* conveyor belts got to go....if the eyeballs don't knock me backward onto them and then off, then I fall trying to come back again from east to west (compass change room is to the east). Ready to say goodbye...
Edited by chiefbigcalf, 01 June 2011 - 01:56 PM.
#522
Posted 01 June 2011 - 04:25 PM

There is no bug here...but those #$@&* conveyor belts got to go....if the eyeballs don't knock me backward onto them and then off, then I fall trying to come back again from east to west (compass change room is to the east). Ready to say goodbye...
Did you try the slo mo trick?
#523
Posted 01 June 2011 - 05:09 PM
Anyway, In this new revision, there are no bug-fixes, (Didn't see any yet.) but I made every room with a conveyor (that I could find) in the Deku tree easier, in that if you use the whistle on non-conveyor terrain, it'll make the conveyors stop. Good stuff. I also took out a few enemies in those rooms anyway.
I also added a shop about three rooms north, and one room east of the stairs connecting the second and first floors, on the second floor. So on F-2, a bit northeast of the arrival point in the middle of the map, there is a shop with fairly cheap red potions, fairies, and bombs.
Good luck!
#524
Posted 01 June 2011 - 05:21 PM
#525
Posted 01 June 2011 - 05:25 PM
... I wish that were a word, expediate. I feel like it means "make faster / easier / more efficient" but it doesn't seem to be an actual word.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users

This topic is locked

