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Trinity Worlds

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Trinity Worlds


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#511 Moonbread

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Posted 01 July 2007 - 01:27 AM

QUOTE(Beckyj4 @ Jun 30 2007, 06:23 PM) View Post

Bummer! I just got the blue coat and was walking out and ended up on the ceiling over the divider between the rooms. Is there any way to get off there? i tried continue and then save. Neither worked. It was a fun quest but I don't feel like going thru all that again.

I'll keep that in mind... that's where I'm headed.

#512 Zekk

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Posted 10 August 2007 - 12:51 PM

how do you get back to areas like oracle mtn. and the volcano? I accidentally skipped the western wing of the second oracle mtn. dungeon thing.

How do I get the hammer?
I want the blue tunic, which I need flippers for. I need the wallet to buy flippers. I think the wallet is where karico village is in the dark world, which you need the hammer for.
or, is I don't need the hammer to get the wallet, where do I get the wallet then?


So that's what those trees with the ribbons on them are for.....

Wait, that's not a ribbon, thats a boomerang symbol! >.<


How can you defeat the blaze gleeok without just having a red potion and constantly slashing him?

Edited by Zekk, 10 August 2007 - 10:22 PM.


#513 Animus01

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Posted 10 August 2007 - 11:44 PM

The trick is to use the rocks as cover, as you go from left to right and back. It's a good idea to avoid the bats, or rather, try to take them out with your Boomerang. If worse comes to worse, I'd do to him like I do the "Lagoon Method", constantly slashing it with your sword, while keeping a potion handy. I've been able to do it while carrying just the blue potion.

#514 Zekk

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Posted 11 August 2007 - 12:40 PM

...I must be using an old version then, because the rocks don't cover. do you have to start over when you download a new version?

Edited by Zekk, 11 August 2007 - 12:40 PM.


#515 Animus01

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Posted 11 August 2007 - 05:44 PM

The rocks don't cover? Hmm... the wall combos seemed to work fine when I was fighting a Fire Gleeok in DemoEx. I was using 2.10.

I'm not sure how to answer that question, though. Even if there is a separate file with the saves on it, I haven't tested it out to see if they can be transferred.

If the rocks don't work, go ahead and fend off the bats with your boomerang, then go around to the side and try to attack him. You may have to use a potion in the process, but you should be able to get 2 hits on him for every time you get hit.

#516 Zekk

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Posted 12 August 2007 - 10:55 AM

Where In the holy chamber can I find some magic? I accidentally used all mine going over spikes, and now I can't use my lens of truth.

#517 Feenicks

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Posted 12 August 2007 - 11:50 AM

Unless you use a potion, you can't. You'll just have to guess where the path is. There's no enemies in the Holy Chamber (apart from the boss, but you're not there yet)

#518 Zekk

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Posted 12 August 2007 - 12:16 PM

I, uh, decided to play origins 2nd quest until someone posted, and when I went back to playing trinity worlds, i suddenly had unlimited magic. did it have something to do with grabbing an mp potion (and not saving afterward) in origins or something? o.o
I stopped having unlimited magic after getting a magic restore item. nice for getting out of the holy chamber though >.>
...what do I do with the key I found in the holy chamber after the sixth dungeon? there was no locked door in there for me to use it on, as the normally locked door opend when I went in the room from a different door, and a key wouldn't open it anyway....


Edited by Zekk, 12 August 2007 - 02:49 PM.


#519 Animus01

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Posted 13 August 2007 - 02:01 AM

You must've had an extra key from Level 6. I think what happened was I set up an unnecessary locked door in Level 6, so the dungeon could be complete without it, but I'm not sure. I set up a key in the hammer and hookshot portions of the Holy Chamber in order to unlock the door that leads to the sage.

You will find a boss key later, but that's after Level 7. I would suggest getting a Red Potion before you complete Level 7. I didn't need it, myself, but others may need it.

#520 sonlen

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Posted 10 December 2007 - 06:25 PM

I am stuck in the Kindle caverns and have the lanturn, but I have no magic meter to use it, when are you supposed to get it?
I forgot to mention that I am using the lost isle build.

Edited by sonlen, 10 December 2007 - 06:27 PM.


#521 Moonbread

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Posted 11 December 2007 - 12:00 AM

Try using 2.10 icon_razz.gif

#522 vravelo

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Posted 11 December 2007 - 09:17 AM

mmm...!
this is the kind of quest I don't like, because all graphics and standards
stay far away fro the original Zelda
some big wooden alike trees on the outside world, and chopping grass
to get some rupees and more, is out of my test!!
I'll download and give the try anyway,, to see if I can play ,,

#523 Moonbread

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Posted 11 December 2007 - 10:00 AM

Don't just look at the graphics when you play this quest. It's simply amazing, despite it being Newfirst. Animus01 knew what he was doing when he made it.

#524 Link128

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Posted 25 February 2008 - 08:07 AM

I have finish the quest with all hearts and all objets!
Very good game!
Spoiler

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#525 Animus01

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Posted 25 February 2008 - 08:51 AM

Tremna in the secret area, man he was hard, even for me. Fighting off his Vaati and Ganon clones shouldn't be a problem. After that, he summons an army of Dark Links. One Nayru's love spell and a Master Sword should wipe the floor with them if done correctly. However, when he starts launching an endless wave of spells, you'll need to deflect his fireballs at the crystals, no easy feat. Lastly, (if I recall correctly), Tremna will only have his shield left. Use your wand at the shield (careful, because there are Magic Mirror combos about), and it will turn yellow. Shoot it with a Golden Arrow to destroy the shield, then hack away at Tremna's face with your Master Sword.


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