
I can't say I'm certain about what I have created here. Any thoughts?
Posted 04 May 2014 - 10:46 PM
Moar sneak peeks of my current quest. Just gonna show off the starting screen for my new area:
Is that like an underground cave or something? The palette makes it look underground. Good job by the way ![]()
I can't say I'm certain about what I have created here. Any thoughts?
I like the barred windows you have here, although, the left side looks more detailed than the right (due to them wall combos), and another thing that kinda bugs me are the flowers, I don't mean don't have them there, it's the sprite that kinda clashes with the rest. I'd say go for a custom sprite and make a more "rosey" flower thing, because I bet those are meant to be roses right? It's a personal thought, but it's up to you ![]()
Alas, I think everything else is okay, just one question. In the staircase room, what is that alter's purpose?
Posted 04 May 2014 - 10:53 PM
Thanks Demonlink. I can add the vines on the right side too, and I'll see what I can do about the flowers also. The alter is where the Goddess Lyre lies, upstairs is the actual dungeon and whatnot. Again, thanks and I'll see what I can do.
Edited by Charizard, 04 May 2014 - 10:54 PM.
Posted 05 May 2014 - 03:51 AM
Is that like an underground cave or something? The palette makes it look underground. Good job by the way
It's actually an overworld, I just used the Tarm Ruins Summer palette to give it kind of a "ruins" feel to the area.
And as for Charizard, agreed with Demonlink, but besides that, that looks really good!
Posted 05 May 2014 - 05:58 AM
That looks great, Eddy! Keep up the work!Moar sneak peeks of my current quest. Just gonna show off the starting screen for my new area:
Posted 05 May 2014 - 06:03 AM
That looks great, Eddy! Keep up the work!
Thanks! There's a lot more to come!
Posted 06 May 2014 - 02:09 PM
Just a few reminders that I'm working on a quest~





Posted 06 May 2014 - 02:37 PM
Minish Cap vibes all over. Those are some really amazing screens man! Keep up the great work!
Posted 06 May 2014 - 02:45 PM
Minish Cap vibes all over. Those are some really amazing screens man! Keep up the great work!
Thankies~!
Yeah, I was going pretty crazy with the Minish Cap graphics, though, I feel I'm using them properly.
Posted 06 May 2014 - 06:37 PM
Just a few reminders that I'm working on a quest~
Great shots. I'm usually not a huge fan of DoR/MC styling, but you pull it off awesomely. On a related note, I think you're using the same dirt tiles as me in the first shot. Cool
Posted 06 May 2014 - 07:10 PM
Does the sign above that shop say "TMNT"? I guess the mind sees what it wants to see. I'd love to see a Ninja Turtles shop in Zelda.Just a few reminders that I'm working on a quest~
Posted 06 May 2014 - 07:54 PM
Does the sign above that shop say "TMNT"? I guess the mind sees what it wants to see. I'd love to see a Ninja Turtles shop in Zelda.
It's a hint towards the sequel. Kinda like how Pixar is always dropping clues about its next movie.
Posted 06 May 2014 - 08:14 PM
Does the sign above that shop say "TMNT"? I guess the mind sees what it wants to see. I'd love to see a Ninja Turtles shop in Zelda.
Yes. It's a comic book store who's owner is a avid fan of the Ninja Turtles :tard:
Posted 07 May 2014 - 12:41 AM
Redesigning the tower dungeon. After playing the demos of Avataro's Tower of Hiilea and Dawnlight's Golden Memories, I felt my tower was too straight forward and uninspiring with eerily samey rooms. I decided to make each screen more unique, and make some sections more longer than just one screen with the basic goal of going from stair a to b in seconds. It also adds some suspense more less in the situation I am trying to design. I want to show the most basic screen from Tower of Requiem (2.0), because I don't want to spoil the good content (yet). I also love to edit as much as I can -- the doors, torches, blocks, pots, pits... I'm trying to make to make this look different as possible.
The first ascent, you pay no mind to any of the puzzles, your focus is to just climb up. These puzzles merely foreshadow a later visit.

Note you do not get the bow until later on in the game. Much later on.
Edited by Charizard, 07 May 2014 - 02:37 AM.
Posted 07 May 2014 - 12:00 PM
Note you do not get the bow until later on in the game. Much later on.
Interesting concept you got going there, especially looking at some of the puzzles you'll come back to later.
And that screen looks really sweet!
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