Jump to content

Photo

The Official Quest Screenshot Critique Thread


  • Please log in to reply
7962 replies to this topic

#5206 Shane

Shane

    🤍

  • Members

Posted 04 May 2014 - 10:38 PM

VfjW5yK.png

 

I can't say I'm certain about what I have created here. Any thoughts?


  • Eddy, Jared, Demonlink and 3 others like this

#5207 Demonlink

Demonlink

    Lurking in the shadows...

  • Members
  • Real Name:Miguel
  • Location:Wouldn't you like to know?

Posted 04 May 2014 - 10:46 PM

Moar sneak peeks of my current quest. Just gonna show off the starting screen for my new area:

Jfult22.png?1

Is that like an underground cave or something? The palette makes it look underground. Good job by the way ;)



VfjW5yK.png

 

I can't say I'm certain about what I have created here. Any thoughts?

I like the barred windows you have here, although, the left side looks more detailed than the right (due to them wall combos), and another thing that kinda bugs me are the flowers, I don't mean don't have them there, it's the sprite that kinda clashes with the rest. I'd say go for a custom sprite and make a more "rosey" flower thing, because I bet those are meant to be roses right? It's a personal thought, but it's up to you :)

 

Alas, I think everything else is okay, just one question. In the staircase room, what is that alter's purpose?


  • Eddy likes this

#5208 Shane

Shane

    🤍

  • Members

Posted 04 May 2014 - 10:53 PM

Thanks Demonlink. I can add the vines on the right side too, and I'll see what I can do about the flowers also. The alter is where the Goddess Lyre lies, upstairs is the actual dungeon and whatnot. Again, thanks and I'll see what I can do.


Edited by Charizard, 04 May 2014 - 10:54 PM.

  • Demonlink likes this

#5209 Eddy

Eddy

    ringle

  • Members
  • Real Name:Edward
  • Pronouns:He / Him
  • Location:London, United Kingdom

Posted 05 May 2014 - 03:51 AM

Is that like an underground cave or something? The palette makes it look underground. Good job by the way ;)

It's actually an overworld, I just used the Tarm Ruins Summer palette to give it kind of a "ruins" feel to the area.

 

And as for Charizard, agreed with Demonlink, but besides that, that looks really good!



#5210 David

David

    Fallen leaves... adorn my night.

  • Administrators
  • Real Name:David
  • Pronouns:He / Him

Posted 05 May 2014 - 05:58 AM

Moar sneak peeks of my current quest. Just gonna show off the starting screen for my new area:
Jfult22.png?1

That looks great, Eddy! Keep up the work! :)
  • Eddy likes this

#5211 Eddy

Eddy

    ringle

  • Members
  • Real Name:Edward
  • Pronouns:He / Him
  • Location:London, United Kingdom

Posted 05 May 2014 - 06:03 AM

That looks great, Eddy! Keep up the work! :)

Thanks! There's a lot more to come!


  • David likes this

#5212 Tree

Tree

    Everything must go away

  • Members
  • Real Name:Mundy Fumple McStroodlestein
  • Location:The Milky Way Galaxy

Posted 06 May 2014 - 02:09 PM

Just a few reminders that I'm working on a quest~

 

zelda008_by_rinkustarr-d7hdobs.pngzelda015_by_rinkustarr-d7hdolm.png

zelda021_by_rinkustarr-d7hdony.pngzelda027_by_rinkustarr-d7hdosd.png

zelda035_by_rinkustarr-d7hdovv.png


  • Shane, Eddy and Demonlink like this

#5213 Eddy

Eddy

    ringle

  • Members
  • Real Name:Edward
  • Pronouns:He / Him
  • Location:London, United Kingdom

Posted 06 May 2014 - 02:37 PM

Minish Cap vibes all over. Those are some really amazing screens man! Keep up the great work!


  • Tree likes this

#5214 Tree

Tree

    Everything must go away

  • Members
  • Real Name:Mundy Fumple McStroodlestein
  • Location:The Milky Way Galaxy

Posted 06 May 2014 - 02:45 PM

Minish Cap vibes all over. Those are some really amazing screens man! Keep up the great work!

Thankies~!

 

Yeah, I was going pretty crazy with the Minish Cap graphics, though, I feel I'm using them properly.


  • Eddy likes this

#5215 SpikeReynolds

SpikeReynolds

    Industrial Sorcerer

  • Members
  • Real Name:Spens
  • Pronouns:He / Him
  • Location:Grand Rapids, Michigan

Posted 06 May 2014 - 06:37 PM

Just a few reminders that I'm working on a quest~

 

zelda008_by_rinkustarr-d7hdobs.pngzelda015_by_rinkustarr-d7hdolm.png

zelda021_by_rinkustarr-d7hdony.pngzelda027_by_rinkustarr-d7hdosd.png

zelda035_by_rinkustarr-d7hdovv.png

Great shots. I'm usually not a huge fan of DoR/MC styling, but you pull it off awesomely. On a related note, I think you're using the same dirt tiles as me in the first shot. Cool


  • Tree likes this

#5216 NoeL

NoeL

    Legend

  • Members
  • Real Name:Jerram

Posted 06 May 2014 - 07:10 PM

Just a few reminders that I'm working on a quest~
 
zelda008_by_rinkustarr-d7hdobs.png

Does the sign above that shop say "TMNT"? I guess the mind sees what it wants to see. I'd love to see a Ninja Turtles shop in Zelda.
  • Theryan likes this

#5217 Theryan

Theryan

    Burrito

  • Members

Posted 06 May 2014 - 07:54 PM

Does the sign above that shop say "TMNT"? I guess the mind sees what it wants to see. I'd love to see a Ninja Turtles shop in Zelda.

It's a hint towards the sequel. Kinda like how Pixar is always dropping clues about its next movie.



#5218 Tree

Tree

    Everything must go away

  • Members
  • Real Name:Mundy Fumple McStroodlestein
  • Location:The Milky Way Galaxy

Posted 06 May 2014 - 08:14 PM

Does the sign above that shop say "TMNT"? I guess the mind sees what it wants to see. I'd love to see a Ninja Turtles shop in Zelda.

Yes. It's a comic book store who's owner is a avid fan of the Ninja Turtles  :tard:



#5219 Shane

Shane

    🤍

  • Members

Posted 07 May 2014 - 12:41 AM

Redesigning the tower dungeon. After playing the demos of Avataro's Tower of Hiilea and Dawnlight's Golden Memories, I felt my tower was too straight forward and uninspiring with eerily samey rooms. I decided to make each screen more unique, and make some sections more longer than just one screen with the basic goal of going from stair a to b in seconds. It also adds some suspense more less in the situation I am trying to design. I want to show the most basic screen from Tower of Requiem (2.0), because I don't want to spoil the good content (yet). I also love to edit as much as I can -- the doors, torches, blocks, pots, pits... I'm trying to make to make this look different as possible.

 

The first ascent, you pay no mind to any of the puzzles, your focus is to just climb up. These puzzles merely foreshadow a later visit.

 

mEfk5JP.png

Note you do not get the bow until later on in the game. Much later on.


Edited by Charizard, 07 May 2014 - 02:37 AM.

  • Jared and Demonlink like this

#5220 Eddy

Eddy

    ringle

  • Members
  • Real Name:Edward
  • Pronouns:He / Him
  • Location:London, United Kingdom

Posted 07 May 2014 - 12:00 PM

mEfk5JP.png

Note you do not get the bow until later on in the game. Much later on.

Interesting concept you got going there, especially looking at some of the puzzles you'll come back to later.

 

And that screen looks really sweet!




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users