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The Official Quest Screenshot Critique Thread


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#5101 TheLegend_njf

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Posted 20 April 2014 - 02:56 PM

That looks great, Charizard.
 
xbrTNMD.png
 
I went through some of my old .qst files and found this.  At some point I actually thought that this was a decent screen.  Please give only constructive criticism, guys.
 
EDIT: Yes, the rest of the map is filled with similarly amazing screens.  I literally have a massive desert with nothing but flat sand tiles and rocks.


Epic

#5102 anikom15

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Posted 20 April 2014 - 04:15 PM

This rule has been discredited. Open corners can work, brah.


I never got a straight answer about the corner thing.

#5103 Jared

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Posted 20 April 2014 - 04:35 PM

KWeFqgV.png

A project by me and Sir Kazuma.

 

imm not drunk i promise\\

36_n0zh5o.png

 

Veeeeery similar, Shane! I love everything you've posted recently Shane, great job. :)


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#5104 DragonDePlatino

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Posted 20 April 2014 - 05:54 PM

This rule has been discredited. Open corners can work, brah.

I never got a straight answer about the corner thing.

 

The open corner rule states that when designing screens, you should always have some sort of a solid tile occupying each of the corners. If you don't follow this rule, then you're forced to open 3 corners on the adjacent screens and the screen will look a lot more "empty". But like with any good rule of art, it's mostly intended for beginnners. You can make great screens with or without open corners, but the rule is generally accepted because closed-corner screens look good more often.

 

But on the other hand, with art it's easy to throw out the "rules" and still make something really amazing if you have enough talent. Take colors in pixel art, for example. The general consensus is that most dark colors should be less saturated than the highlights, and you should avoid mixing warm and cool colors when shading objects. But at the same time, really experienced artists like JINN are able to, say, take the god-awful CGA palette (pure black, dirty white, oversaturated magenta and bright cyan) and make something amazing out of it. So to put it simply, if you feel you're a fantastic screen designer, open those corners. But if you're not so sure of your skill, keep em' closed to keep it safe.


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#5105 Shane

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Posted 20 April 2014 - 08:36 PM

36_n0zh5o.png

 

Veeeeery similar, Shane! I love everything you've posted recently Shane, great job. :)

I stole my own screenshot. I guess I'll make the excuse "great minds think alike" or something.

 

*shot*

 

Thanks!


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#5106 anikom15

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Posted 20 April 2014 - 11:16 PM

The open corner rule states that when designing screens, you should always have some sort of a solid tile occupying each of the corners. If you don't follow this rule, then you're forced to open 3 corners on the adjacent screens and the screen will look a lot more "empty". But like with any good rule of art, it's mostly intended for beginnners. You can make great screens with or without open corners, but the rule is generally accepted because closed-corner screens look good more often.

But on the other hand, with art it's easy to throw out the "rules" and still make something really amazing if you have enough talent. Take colors in pixel art, for example. The general consensus is that most dark colors should be less saturated than the highlights, and you should avoid mixing warm and cool colors when shading objects. But at the same time, really experienced artists like JINN are able to, say, take the god-awful CGA palette (pure black, dirty white, oversaturated magenta and bright cyan) and make something amazing out of it. So to put it simply, if you feel you're a fantastic screen designer, open those corners. But if you're not so sure of your skill, keep em' closed to keep it safe.


You have a knack for criticizing old technology, don't you?
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#5107 KingPridenia

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Posted 21 April 2014 - 01:16 PM

Okay guys, which rock looks better graphically? The top one is just layered directly and the bottom is layered but is transparent.

 

4y4b1lknad5jgn3fg.jpg



#5108 anikom15

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Posted 21 April 2014 - 01:20 PM

Top. Why don't you put trees behind the mountain?

#5109 Shane

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Posted 22 April 2014 - 02:11 PM

Mki9eC5.png

 

A1ubIbO.png


Edited by Charizard, 22 April 2014 - 02:37 PM.

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#5110 Joelmacool

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Posted 22 April 2014 - 02:12 PM

wow...


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#5111 Eddy

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Posted 22 April 2014 - 02:13 PM

Mki9eC5.png

This is the best screen in all of ZC history.

 

The end.


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#5112 SirKazuma

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Posted 22 April 2014 - 02:17 PM

9rnu4mM.png

 

First screen of the quest. :)


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#5113 Geoffrey

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Posted 22 April 2014 - 03:06 PM

Damn, I love me some cucumbers.


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#5114 SirKazuma

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Posted 22 April 2014 - 03:08 PM

Damn, I love me some cucumbers.

You'll like the boomerang sprite, once it's added :P



#5115 DragonDePlatino

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Posted 22 April 2014 - 07:51 PM

You have a knack for criticizing old technology, don't you?

 

:lol: I have a knack for criticizing technology behind the times. The Apple II preceded the CGA palette by at least 4 years and even then, we had nicer-looking palettes like those in The Oregon Trail.




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