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The Official Quest Screenshot Critique Thread


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#5071 Geoffrey

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Posted 10 April 2014 - 02:12 PM

Golem and Sewer Rat enemies:

 

139_n3tx8x.gif


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#5072 DragonDePlatino

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Posted 10 April 2014 - 03:31 PM

Ohhh! The pose of the golem is very dynamic, but I think it could use a heavier core. The rats look alright...A little too realistic for a 16x16 sprite, but still manages to be clear.



#5073 MoscowModder

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Posted 11 April 2014 - 11:19 PM

Still making that Air dungeon.

 

Open to constructive criticism.

 

AeolMonasteryWorking.png


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#5074 Tree

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Posted 11 April 2014 - 11:23 PM

Still making that Air dungeon.

 

Open to constructive criticism.

I love me a good sky dungeon. I don't really see anything wrong with it. Excellently designed~



#5075 NoeL

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Posted 13 April 2014 - 01:58 AM

Open to constructive criticism.

I don't think it's a good idea to have opaque clouds covering the ladder in the upper left corner - especially since it appears to cover the border between screens. It's not a huge problem since you can still tell that that's the way to go, but it's best not to obstruct the way forward unless you're purposely trying to hide it.

#5076 KingPridenia

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Posted 14 April 2014 - 10:39 AM

Well, here is my first attempt at using layering to make an area look more appealing to the eye. Probably sucks, but whatever.

 

5hw4w46bq4s46tjfg.jpg



#5077 MoscowModder

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Posted 14 April 2014 - 10:43 AM

@Noel: Climbing through a layer of cloud helps to show the change in elevation. The part where the player is concealed is just climbing straight up anyway.



#5078 Shane

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Posted 18 April 2014 - 10:55 AM

lPLF53l.png

Test screen. I dislike beaches!


Edited by Charizard, 18 April 2014 - 11:07 AM.

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#5079 Geoffrey

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Posted 18 April 2014 - 11:22 AM

I like those statues!  My only recommendation is to do something more with the upper-right part of the screen.


Edited by Geoffrey, 18 April 2014 - 11:22 AM.


#5080 Tree

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Posted 18 April 2014 - 11:24 AM

lPLF53l.png

Test screen. I dislike beaches!

BLASPHEMY.

 

Good screen, doe.


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#5081 Shane

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Posted 18 April 2014 - 11:51 AM

I like those statues!  My only recommendation is to do something more with the upper-right part of the screen.

Yessir. The GB beach graphics are sons of beaches - they are so limited. I need to get to work on that.



#5082 Shane

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Posted 18 April 2014 - 09:46 PM

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New palette!


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#5083 Jared

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Posted 18 April 2014 - 10:27 PM

I still don't those weird things in the water. :P



#5084 Shane

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Posted 18 April 2014 - 10:30 PM

Oracle of Ages intended to be pollution from the construction of the tower (or maybe Veran's doing). For me, it serves to block the players from going off map and into solid objects without making the ocean feel too closed in. :P

 

If you saw anything better to use -- suggest! :)



#5085 Tree

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Posted 18 April 2014 - 11:19 PM

Oracle of Ages intended to be pollution from the construction of the tower (or maybe Veran's doing). For me, it serves to block the players from going off map and into solid objects without making the ocean feel too closed in. :P

 

If you saw anything better to use -- suggest! :)

Rocks, maybe??


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