maybe the game just takes place in the fourth timeline where everyone thinks ponytails are cool and fashionable, never thought of that didja

Posted 05 May 2016 - 04:18 PM
maybe the game just takes place in the fourth timeline where everyone thinks ponytails are cool and fashionable, never thought of that didja

Posted 05 May 2016 - 05:25 PM
I think I have a prediction of where this will actually fall on the timeline. I was thinking about how pretty much the only other 3D Zelda with a totally open world is Wind Waker, and that got me thinking; what if this is the story of a hero who sealed Hyrule under the Great Sea after OoT in the Adult Timeline? Perhaps the story will be about the Godesses warning the Sheikah about the flood and Link going to various sacred areas or something and using his book to cast some Sheikah magic to prepare each area for it. This placement would also explain why Link appears to be wearing Toon Link's Outset Island clothes, since the culture of Hyrule has become closer to what it is in Wind Waker. Mind you, I'd be kind of upset if this was the case, since this is the premise of a quest I've been working on for a while that I would then have to abandon, but ultimately I think that would be a cool premise.
Posted 05 May 2016 - 05:34 PM
Problem is, Nintendo came out and said there will be a lot of connections with Twilight Princess. My money rupees are on either the unified or child timelines.
Posted 06 May 2016 - 02:10 PM
I think I have a prediction of where this will actually fall on the timeline. I was thinking about how pretty much the only other 3D Zelda with a totally open world is Wind Waker, and that got me thinking; what if this is the story of a hero who sealed Hyrule under the Great Sea after OoT in the Adult Timeline? Perhaps the story will be about the Godesses warning the Sheikah about the flood and Link going to various sacred areas or something and using his book to cast some Sheikah magic to prepare each area for it. This placement would also explain why Link appears to be wearing Toon Link's Outset Island clothes, since the culture of Hyrule has become closer to what it is in Wind Waker. Mind you, I'd be kind of upset if this was the case, since this is the premise of a quest I've been working on for a while that I would then have to abandon, but ultimately I think that would be a cool premise.
But Hyrule was flooded because there was no hero.
EDIT: Also, I felt we learned quite a lot about the Sheikah in SS.
Edited by Cukeman, 06 May 2016 - 02:15 PM.
Posted 08 May 2016 - 08:26 PM
http://gamerant.com/...3-demo-preview/
Apparently we have another claim that Zelda U will depart from series conventions. To what extent... well, we shall see.
Posted 08 May 2016 - 08:34 PM
They said the same thing about SS. But from what we've seen of UNX, it seems pretty probable.
Posted 08 May 2016 - 08:35 PM
I actually don't mind if they change a lot of stuff. I'll go as far as to say that i don't mind if Zelda, Ganon and any other conventions of the series are not in the game and instead we have new stuff.
Posted 09 May 2016 - 01:02 AM
They said the same thing about SS. But from what we've seen of UNX, it seems pretty probable.
SS kiiiinda departed from series staples but felt weaker because of it. They kept everything that makes it feel like Zelda but changed small things which mostly only sewed confusion.
I have a feeling the game will be pretty similar to LttP. There will be a big open world to explore and several dungeons open to the player, but a story that drives the player in one particular direction. I also think (hope) that the items are more generic and often useful outside the dungeon they're found in. The spinner, the ball and chain, the iron/hover boots, the whip... Zelda has a history of having circumstantial (albeit fun) items. ALBW remedied this by making most items generally good (the sand rod being the only major exception off the top of my head). Even the tornado rod was an effective weapon in general battle as an AOE stunner. So I hope this trend continues. I also hope they give at least some way to customise how you play (without going too far to neuter Link as a swordsman), for example sleeping poison-tipped arrows and stealth potions for sneaky ninja plays, or plate armour and two-handed swords for tanking. And make fighting multiple opponents difficult! /rant
Posted 09 May 2016 - 08:19 AM
Posted 09 May 2016 - 08:25 AM
Ech. I'd rather have ammo and magic back to be honest. It was a system that was fine in ALBW, but not one I'd like to become the standard. I'm reasonably certain that there won't be such a thing in Zelda U; during the Game Awards gameplay footage in 2014, I'd like to think I remember seeing an arrow counter. So that, for me at least, is good news.
Posted 09 May 2016 - 10:14 AM
for tanking.
That's the one thing I hope they DON'T do actually. All the Zelda games, with the exception of Zelda 2, are far too easy because you're able to do this. You're never in any real danger because you aren't taking much damage, and you have full restore potions. They should be encouraging the player to play carefully and strategically, and discourage going gungho without any kind of plan, and getting hit by everything.
Posted 09 May 2016 - 10:41 PM
That's the one thing I hope they DON'T do actually. All the Zelda games, with the exception of Zelda 2, are far too easy because you're able to do this. You're never in any real danger because you aren't taking much damage, and you have full restore potions. They should be encouraging the player to play carefully and strategically, and discourage going gungho without any kind of plan, and getting hit by everything.
Play with 3 hearts, that'll solve the problem ![]()
Though, in Twilight Princess, you could sometimes STILL tank, even on 3 hearts.
Posted 09 May 2016 - 11:31 PM
Play with 3 hearts, that'll solve the problem
Though, in Twilight Princess, you could sometimes STILL tank, even on 3 hearts.
Not with 3 hearts + Ganondorf Amiibo + Hero Mode + Zora Tunic you can't. It becomes a 1HKO fest. ![]()
Also in response to tanking: I think NoeL was saying you have to get the resources to tank rather than tank with default play style, so it's completely optional to do... And speaking of which, if you think potions are making the experience too easy for you... well, I guess I will have to state the obvious and suggest you don't get a potion. It's easy as that since you have to go out your way to get them (with the exception of a few titles, namely Link's Awakening and Phantom Hourglass where they auto revive you and can be found in random chests) so they're pretty much optional. Problem solved. ![]()
As for my expectations... I just want a fun and enjoyable Zelda game. As long as it's fun and memorable I won't complain since I'm not that fussy.
Posted 09 May 2016 - 11:44 PM
Twilight Princess already has literal tanking of damage via the Magic Armour, we're just after an optional method that doesn't continuously cost resources to utilize. You could arguably make it something simple like Iron Boots slow you down but prevent you from ever getting knocked down/away/back and gauntlets to stop your attacks getting interrupted for example (Balance tanking with being slow).
Edited by Nicholas Steel, 09 May 2016 - 11:44 PM.
Posted 10 May 2016 - 12:21 AM
Even if you don't grab the potions and fairies, you're still not in any danger. I just think the games in general should be balanced with those items they have in mind, instead of everything scratching Link for baby damage and the player just shrugging any hits taken off. Let them retain their usefulness, but not have them so OP compared to everything else. This can all be alleviated with three adjustments.
1. Increase the enemy damage more noticeably for stronger enemies. Enemies halfway through the game shouldn't just be hitting for a heart or less; by that point, you can reasonably expect a normal player to have about half the max hearts, so things should be doing between 1.5 and 3 hearts.
2. Nerf the restoratives. Potions restore 3 hearts, fairies restore 5 hearts. If a fairy is used for revival, they only revive Link with a full heart (or even just a quarter heart) to really invoke that "this is your last chance" feeling.
3. Make the restoratives heal their amount over an interval, instead of all at once. So the use of a potion or fairy for healing would see their restored amounts coming over the course of X amount of seconds, a quarter at a time. This would prevent players from simply stocking up on either and face tanking everything, since they wouldn't heal fast enough to allow that to happen.
Edited by Koh, 10 May 2016 - 12:21 AM.
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