Pokémon Black and White
#481
Posted 30 July 2010 - 01:44 AM
#482
Posted 30 July 2010 - 06:05 AM
#483
Posted 30 July 2010 - 09:05 AM
Edited by PowerGauntlets, 30 July 2010 - 09:06 AM.
#484
Posted 30 July 2010 - 10:53 AM
#485
Posted 30 July 2010 - 02:22 PM
It would be really annoying to not be able to catch something because the season just past.
#486
Posted 30 July 2010 - 03:02 PM
What about a Legendary that could change seasons?
It would be really annoying to not be able to catch something because the season just past.
You know what else is annoying? Running around trying to catch a legendary and not being able to catch it for no valid reason (glares at all the nomadic legendaries in the history of Pokemon.)
#487
Posted 30 July 2010 - 04:51 PM
#488
Posted 30 July 2010 - 06:42 PM
You know what else is annoying? Running around trying to catch a legendary and not being able to catch it for no valid reason (glares at all the nomadic legendaries in the history of Pokemon.)
I hate all nomadic legendaries.... not the Pokemon themselves, but trying to catch them.
#489
Posted 30 July 2010 - 07:26 PM
I'm curious with how the battles go graphically. They say it's all moving sprites? So I'm guessing similar to Pokemon Stadium/Coliseum/Battle Revolution?
What they meant was that the Pokémon continue to animate after they're released from their Pokéballs. The attacks work the same as in D/P/Pt/HG/SS.
#490
Posted 30 July 2010 - 08:00 PM
Take something really powerful, a treasure if you will, a obtainable goal, and instead of creating an epic side quest to get it (like having to make certain choices, talking to mysterious people along the way to unlock secrets) or having a spectacular dungeon, no. Scratch all that. These guys just roam around. Maybe you'll run into them. Maybe not.
The first game was perfect! The birds had secret hiding spots (Zapdos in particular!) and wonderful little side dungeons in which the player could explore to find them AND other special Pokemans. Mewtwo, the best of all, wasn't available til the very end of the game. Oh! You could see the cave from the moment you walked into Cerulean... but alas you couldn't enter until you'd proven yourself! Rewarded with an epic dungeon with weird selections (a Wild Raichu appeared!) and the most powerful pokemon of all, it was entirely satisfying to capture him.
Fast forward to Diamond and Pearl where you have that... fire thing at the end of the volcano. Besides you being told it's a volcano, there's no build up to it, there's nothing really special about it beyond the fact that you get a team mate, and the legendary doesn't look special at all. Maybe a the second stage of a three stage Pokemon. Certainly not threatening or worthwhile
Is it any wonder why all legendaries after the Gold & Silver are worthless? I don't mean to say they have no playability, but having them doesn't bring prestige to your name; it's nothing you had to fight for. Just something you had to waste stupid hours on.
****.
Also, forcing the player to catch legendarys is also stupid. The game is fine as just: boy/girl wants to become Pokemon master.
The saving the world side plots are getting old and silly. Beating Team Rocket was believable. Fighting and beating a Pokemon that controls time and has an attack that causes a Spacial Rend? No. Never. Bleh.
#491
Posted 30 July 2010 - 08:13 PM
#492
Posted 30 July 2010 - 10:17 PM
...well anyway, that, and Reshiram and Zekrom were eighting in what appears to be a throne room.
#493
Posted 31 July 2010 - 12:43 AM
What they meant was that the Pokémon continue to animate after they're released from their Pokéballs. The attacks work the same as in D/P/Pt/HG/SS.
No they are not, Battles are much more realistic now and takes advantage of the DS's 3D capabilities.
Edited by Christian, 31 July 2010 - 12:44 AM.
#494
Posted 31 July 2010 - 05:06 AM
#495
Posted 31 July 2010 - 10:32 AM
Nomadic legendaries are almost as annoyingly dumb**** stupid as wifi event pokemon are.
Take something really powerful, a treasure if you will, a obtainable goal, and instead of creating an epic side quest to get it (like having to make certain choices, talking to mysterious people along the way to unlock secrets) or having a spectacular dungeon, no. Scratch all that. These guys just roam around. Maybe you'll run into them. Maybe not.
The first game was perfect! The birds had secret hiding spots (Zapdos in particular!) and wonderful little side dungeons in which the player could explore to find them AND other special Pokemans. Mewtwo, the best of all, wasn't available til the very end of the game. Oh! You could see the cave from the moment you walked into Cerulean... but alas you couldn't enter until you'd proven yourself! Rewarded with an epic dungeon with weird selections (a Wild Raichu appeared!) and the most powerful pokemon of all, it was entirely satisfying to capture him.
Fast forward to Diamond and Pearl where you have that... fire thing at the end of the volcano. Besides you being told it's a volcano, there's no build up to it, there's nothing really special about it beyond the fact that you get a team mate, and the legendary doesn't look special at all. Maybe a the second stage of a three stage Pokemon. Certainly not threatening or worthwhile
Is it any wonder why all legendaries after the Gold & Silver are worthless? I don't mean to say they have no playability, but having them doesn't bring prestige to your name; it's nothing you had to fight for. Just something you had to waste stupid hours on.
****.
Also, forcing the player to catch legendarys is also stupid. The game is fine as just: boy/girl wants to become Pokemon master.
The saving the world side plots are getting old and silly. Beating Team Rocket was believable. Fighting and beating a Pokemon that controls time and has an attack that causes a Spacial Rend? No. Never. Bleh.
I couldn't have said it any better
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