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What did you accomplish in ZC today?


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#4861 Twilight Knight

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Posted 27 September 2021 - 03:45 AM

Amazing work Alucard, that works so smoothly!
Man is Link strong


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#4862 Bagu

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Posted 27 September 2021 - 02:01 PM

accomplished yesterday :) :

took one of Zoria's (Timelord's) old FFC Scripts and made it a function
...to use it in scripts like this (without calling a seperate FFC script).

This is an example enemy Message script.
(to use for Bosses and Non-Returning Enemies/Mini Bosses)

...it will FLASH THE SCREEN :) before playing a Battle Intro Message, and quake when the message advances.
...But only if there is one or more enemies on the screen

void FlashScreen(int colour, int duration)
{
    while(duration > 0){
        if(duration % 2 == 0) Screen->Rectangle(6, 0, 0, 256, 172, colour, 1, 0, 0, 0, true, 64);
        duration--;
        Waitframe();
    }
}

ffc script EnemyMessage
{
    void run(int msg_str, int colour, int quake_duration, int flash_duration)
    {
        Waitframes(18);
        if(!Screen->NumNPCs()== 0){
            FlashScreen(colour, flash_duration);
            Screen->Quake = quake_duration;
            Screen->Message(msg_str);
            Waitframes(6);
            return;
        }
        else{
            Quit();
        }
    }
}

I also used the flash funtion for my new "Scepter of Time" (Wand) script.
 


Edited by Bagu, 27 September 2021 - 02:23 PM.

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#4863 Twilight Knight

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Posted 27 September 2021 - 02:37 PM

I've been working on some scripts, house interiors, NPC conversations and a sidequest

I'm hoping that I can post another update + teaser video for my quest in the coming weeks


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#4864 Shane

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Posted 29 September 2021 - 05:38 AM

Loaded resized enemies  (Moblins, Stalfos, Goriyas) from A Fairytale Princess, grabbed some of my Little Hero tiles
and drawn some new ground tiles for the new 5Char Quest Sandbox, that I wanna create.

8gIxJDi.png

 

RT6xVS3.png

Just wanted to mention I really love what you've been doing. Not only is a quest using the Resistance from Twilight Princess awesome, but the artstyle just somehow works. Keep this up!


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#4865 Bagu

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Posted 29 September 2021 - 05:51 AM

Thank you very much, Shane.
It's good to know, that true Zelda Fans are accepting my 2D addaption of the TP chars.
This gives me the motivation I need to continue my work in the current style.

...The actual quest itself, will be Shoshon the Elegant's Project.
It's been his idea, to make a resistance quest.
That gave me the push that I needed, to finish my multicharswitch header (which became a Library, meanwhile).

But I'm very proud to work out and prepare the basical functions, character spriting and item table.
(maybe I'll load up the default qst file + all libaries and used scripts in the databank. But not before I arranged a complete Tile and Combo set
...untill this is done, all my work will be exclusive for Shoshon's Project)


Edited by Bagu, 02 October 2021 - 05:23 AM.

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#4866 Alucard648

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Posted 29 September 2021 - 07:18 AM

Multi screen spanning crumbling bridge.


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#4867 Valerie

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Posted 01 October 2021 - 04:01 PM

The animation of the BS Peahat and BS Leevers never looked right in ZC because they used four frames instead of the three they used in the original BS Zelda. I finally figured out a way to make them look good, I made an additional frame for each one and now they animate so much better and smoother! :)
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#4868 Bagu

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Posted 02 October 2021 - 06:48 AM


Made a piano and 1930's Radio
unknown.png


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#4869 Alucard648

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Posted 02 October 2021 - 11:50 PM

Sideview Engine test #4:


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#4870 Bagu

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Posted 04 October 2021 - 05:13 PM

zquest_screen00029.png

a Mansion interior


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#4871 Anthus

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Posted 06 October 2021 - 01:32 AM

I've been working on something really experimental the last few days. These are basically title cards for areas. They are modeled, and rendered by me. So far, they all fit into ZC. If I can find a way to make gifs without a water mark, I might try some animations, but these would be like, 2 or 3 seconds tops, at probably 12 FPS. They'd basically be like a panning of the area before stopping on the final frame.

 

previstest4.png

First one I did, just the model.

 

Untitled.png

Finished first one.

 

tree2.png

Tree.

 

valley12.png

valley31.png

"Valley".

 

valley11.png

Error with the above one that I thought looked cool. Looks kinda like GB colors.

 

 

And... let's not pretend you didn't see this coming...

 

lava3.png

 

lava4.png

 

These are still WIP for all intents and purposes, and subject to change, be replaced, or not used at all.


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#4872 Bagu

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Posted 08 October 2021 - 05:53 AM

Designed  the outside look for this mansion


unknown.png


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#4873 Bagu

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Posted 14 October 2021 - 11:26 AM

finished this little balcony terrace

unknown.png


The shed's from yesterday

 

unknown.png unknown.png

unknown.png


BTW

...this isn't my personal project.
Currently I am only working out graphics and scripts for some other intressting qst ideas.
This work is for one Shoshon's projects (just like all my resistance contents).

I am always glad to help.

So, always feel free to request music, sfx, scripts, tiles or sprites
...I'll do my best to accomplish innovative ideas.

 


Edited by Bagu, 14 October 2021 - 12:55 PM.

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#4874 Twilight Knight

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Posted 14 October 2021 - 06:06 PM

I've been working on something really experimental the last few days. These are basically title cards for areas. 

These are really sick, nice job!


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#4875 Bagu

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Posted 14 October 2021 - 06:19 PM

Side Balcony

unknown.png


Edited by Bagu, 14 October 2021 - 06:31 PM.

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