I have beaten Xenoblade X: Definitive Edition a while ago, but I'm saving deeper thoughts for when I'm done chipping away at the 100% survey. Those who know how I've historically felt about Xenoblade X should take that I'm even going for this as a good sign, but I'll leave it at that for now.
Instead I'll talk about another series: In preparation for Mario Kart World, I'd been replaying every single Mario Kart game, just to relive some nostalgia and revisit the ones I'd barely ever played. Last time I did something like this was after Mario Kart 8 came out, on Wii U. Before then, I'd only ever played Super Mario Kart, 64, and Double Dash. Was curious how old opinions of mine held up or changed over the years. Not going to talk about 8, not just because I haven't replayed it yet, but it's also fresh enough in my mind I can say with certainty it's currently my favorite one, but the rest?
Super Mario Kart is a product of its time. Sort of. F-Zero predates this game and is more fun to play, but I still can't for the life of me figure SMK out. I know I loved this as a kid, but Mario Kart 64 came out and I never looked back. It's a historically significant game for sure, the course variety is lacking due to limitations and there were better racing games in 1992. Including F-Zero!
Mario Kart 64 also shows its age in more than a few ways, though not as much. It's one of my favorites but it's outclassed by many better sequels. As a Nintendo 64 game, it's also graphically simplistic, and many courses are just kinda... barren. Some others look fine though, and honestly the track design is more than serviceable. It's always fun seeing the old racer sprites that tricked me as a kid playing on a CRT. Music's pretty great, too. It's not at all a chore to go back to, but it's not exactly aged gracefully.
Mario Kart: Super Circuit was one I remember surprising me when I first played it, and I worried that I wouldn't like it as much the second time around. While it still suffers from more simplistic course design, it fares a bit better than SMK in this regard, and also feels a lot better to control! This one's alright, and I could've seen kid me loving this if I'd played it then. The music's kind of whatever, but it has a couple solid songs. A fun novelty. It's even the first to have retro courses! ... but they're just all the SMK cups so I'll pass.
Mario Kart: Double Dash!! is one that I've gone back and forth on. Never outright negative, more between "this one's pretty good" and "this one's just alright." I think I'm back in the former boat now though. I know at one point I once called the courses kinda bland until you get to the special cup, but I think I rescind that thought, now. I will say I still prefer the modern feel of Mario Kart, and it's weird how there's no jump in this one, but the team mechanic has always been cool alongside the characters having unique items (no, CPU enemies cheating with their infinite unique items in SMK doesn't count). Oh, and Double Dash's Rainbow Road? Remains the best one in the whole franchise.
Mario Kart DS left a good impression on my first playthrough, and it remained on a replay. I will say that I appreciate snaking for what it is, but definitely far prefer the drift boost mechanics we have now. Or have in Wii through 8, assuming World doesn't change them. But there's some really good course design on display here, and, snaking notwithstanding, it was definitely the basis of how modern Mario Kart feels. This is definitely still a top three Mario Kart, and I wish I'd had this during its heyday.
Mario Kart Wii I went into recalling an intense dislike for. I quickly found it wasn't for its controls, nor was it for subpar course design, because both are quite good. No, the kicker is that this is the most obnoxious Mario Kart ever made! The main issue I had was that there just seems to be way too many items going off way too often! Red shells, lightning, bloopers, POW blocks, and fucking blue shells... This clip says it all. I have a hypothesis that the culprit is that there are twelve racers now instead of just eight, and they didn't properly balance around that. 8 could get chaotic, but doesn't quite reach this level. Also fuck POW blocks, good riddance, glad they never came back. Please don't tell me World brought them back. Oh yeah, and the horribly obnoxious alarm when a red or blue shell is on your tail, that plays through the Wiimote as well. This could easily be one of the greats, but the frustration factor is too high. Also why do 50cc and 100cc restrict you to only karts and bikes respectively? Bizarre choice.
Mario Kart 7 was one I found kinda slow and boring coming off 8 back in the day. I probably only played it on 50cc back then and that must've been the culprit; I've been playing these on 100cc on the revisits and nah, this one plays and feels pretty good, actually. (Side note, only times I didn't play 100cc were Super Circuit, as precaution if I didn't like it, and Wii, because I wanted a kart and not a bike.) There's also really good course design, and honestly it's nice to look at with some pretty vibrant colors. I'm still a little salty that it uses so many Wii courses in the retro cups while only having two Double Dash courses, especially because Wii was the literal most-recent game before this, but that's probably my only real "complaint." Nah, Mario Kart 7 is great.
So yeah, if anything, this retread has taught me that, damn, Mario Kart's a really good series. Its only real "misses" are due to age in SMK's and to a lesser extent 64's cases, and Wii solely due to aggravation but your mileage may vary on that. I still plan on replaying 8, and I'm very excited to give World a whirl when it releases.

