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What did you accomplish in ZC today?


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#4831 Shoshon the Elegant

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Posted 30 August 2021 - 08:01 PM

I built walls like Trump for my 5th dungeon. I also planned out ideas for entering just about every dungeon. This is going to be my best quest.


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#4832 Rambly

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Posted 31 August 2021 - 06:06 AM

I built walls like Trump for my 5th dungeon.

i built walls like trump in my quest too (made elaborate promises that i was going to build things in my quest, didn't do so)


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#4833 Bagu

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Posted 31 August 2021 - 06:41 AM

If you build walls like Trump
...they won't ever be finished, but cost billions.


Edited by Bagu, 31 August 2021 - 06:41 AM.

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#4834 Valerie

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Posted 31 August 2021 - 05:06 PM

I've been working on a dragon statue a bunch recently, here is a recent (unfinished) mockup of what I have so far...

51416804594_7a6a678144_m.jpg

Edited by Valerie, 31 August 2021 - 05:07 PM.

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#4835 Bagu

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Posted 31 August 2021 - 05:37 PM

I've been working on a dragon statue a bunch recently, here is a recent (unfinished) mockup of what I have so far...

51416804594_7a6a678144_m.jpg

I like your style to "draw with light and shadow"



#4836 Shoshon the Elegant

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Posted 01 September 2021 - 03:36 PM

I got to around the half way point finishing Keeper's Crypt. Tentatively since I do consider my current dungeons slightly rough drafts. I can always add more things later.
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#4837 Bagu

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Posted 01 September 2021 - 04:51 PM

Wrote a 5-PlayerSprite-Multiswitch-Header incl active hero script.
For a Top Secret Project :)

Caution! This Message will self destruct in: 5 - 4 - 3 - 2 ...


Edited by Bagu, 01 September 2021 - 04:53 PM.

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#4838 Twilight Knight

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    Tell all with glee, Argon's on PureZC

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Posted 01 September 2021 - 04:53 PM

I worked on the third stage of the main village (it goes through 4 phases with some changes on the map every time)


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#4839 Bagu

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Posted 01 September 2021 - 04:57 PM

I worked on the third stage of the main village (it goes through 4 phases with some changes on the map every time)

Sounds intressting.

I like it, when villages ain't "static".
Changes and diversified events is what give's a quest more realism.


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#4840 Shoshon the Elegant

Shoshon the Elegant

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Posted 01 September 2021 - 05:33 PM

Sounds intressting.
I like it, when villages ain't "static".
Changes and diversified events is what give's a quest more realism.

Yeah. I'd love to do that with another certain quest I am working on. It is quite a bit of work to set up.
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#4841 Bagu

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Posted 02 September 2021 - 01:34 AM

Yeah. I'd love to do that with another certain quest I am working on. It is quite a bit of work to set up.

In Little Hero, I use diverse systems.
I have a 24h (12 min) day-/night time loop.
Screen events change, depending on the day-night time.
(an inplay-time clock is available in the active subscreen)
...but the entire game progress also affects on the map events and the DMap settings.
 


Edited by Bagu, 02 September 2021 - 01:56 AM.

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#4842 Bagu

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Posted 06 September 2021 - 08:16 PM

Portrait, portraits por-traits
...spriting, scripting....

fine-tuning recruitable npc's for a multichar function quest.
2kc5hxd.png


These portraits are still in progress


Edited by Bagu, 06 September 2021 - 11:19 PM.

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#4843 Twilight Hero

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Posted 06 September 2021 - 10:30 PM

It must take a lot of scripting to change a village midway through the quest or to manage an effective day-night cycle!


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#4844 Bagu

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Posted 06 September 2021 - 11:22 PM

Just a test screen for the new interior accessoires that I'm working on.
...how do you like th shelvs, tables and the bar counter?

KS7ORCs.png

...most is downscaled, from blood omen, and a little modified
 


Edited by Bagu, 06 September 2021 - 11:23 PM.

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#4845 Bagu

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Posted 07 September 2021 - 10:53 AM

I finished all the functions for my HeroSwitch (multichar) header.
(written for 5 chars max... but extendable by simply copying lines)

It includes recruitable NPCs, (non-linear recruiting? No problem :)
These scripted FFCs will initiate the characters starting -HP/-max. HP,  -MP/ - max MP.
(oh yeah,and of course they can be solid, create Overhead effects, look at the player, when he's close enough
and remove themself from th screen after initiating the new character.
...and they work fine for 16x16 and extnd. 16x32 heros.)

...the character's starting inventory is globally preinitiated.

Once recruited (a) companion(s), you get an Icon in your active Subscreen, and his HP/max HP is displayed below.
Now you can cycle up/down through all valid chars, by pressing Ex4  = UP/Ex3 = DOWN.
Counters, Health and Magic and collected individual inventory will always be saved and restored.

When the player takes lethal damage, it cycles automaticly to the next valid (and living) team member.
...if no other char is valid or all are dead, you will DIE!!! :)

If you use it for just 2 chars, it's easily combinable with the companion follower(2nd char) function of my Doctor Who script.


 
I you want to see this script in action, you'll have to wait a little.
It's exclusively written for Shoshon the Elegant and will first be used in one of his upcomming quests.

   
Party on, Mates!!!
 


Edited by Bagu, 07 September 2021 - 11:41 AM.

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