The Official Quest Screenshot Critique Thread
#4816
Posted 17 December 2013 - 08:12 PM
#4817
Posted 17 December 2013 - 08:27 PM
Nice lava screens! Good job Eddy and MM.
#4818
Posted 18 December 2013 - 06:42 AM
The floor, the sand (?) and the lava (??) all clash with one another. They all seem to have different detail levels.
Any suggestions for alternative sand/dirt graphics? I don't really wanna use SD3 sand. It's pretty, but everyone's been using it lately.
You gotta love style clash within games. The dirt and water/lava tiles came from the same game. ![]()
#4819
Posted 18 December 2013 - 06:54 AM
decent map. it has perspective issues, for sure. and, as always, it could use some variation, like at least a third lava tile and some slightly different geometrical spikes or whatever those formations are.
Yes, I've started to notice some perspective issues. These will probably be fixed around the time when the quest is actually released. And there is a 3rd lava tile included, but I guess it's hard to notice. (wait, this is directed to me, right?)
#4820
Posted 22 December 2013 - 11:41 PM

A junction of a forest town! Tell me what you think, what you like, and what can be improved. ![]()
- Shane and Eddy like this
#4821
Posted 22 December 2013 - 11:51 PM
Wow ... That looks very nice, Jared! You've done a great job of balancing the little details. There's just enough flowers/grass going on, and the walls don't look too regular or square. I like it!
Edited by Aevin, 22 December 2013 - 11:51 PM.
#4822
Posted 23 December 2013 - 12:39 AM
Now that I think about it, you should replace the lamp light with a torch. It'd help the natural look more.
Good job, like I said before!
#4823
Posted 23 December 2013 - 01:08 AM
Well, it's not supposed to be fully natural. Remember that other stone house?
#4824
Posted 23 December 2013 - 01:17 AM
True!
#4825
Posted 23 December 2013 - 06:00 AM
A junction of a forest town! Tell me what you think, what you like, and what can be improved.
That's a pretty cool screen. I like the path on the floor, but I can't really find any improvements lol.
#4827
Posted 26 December 2013 - 01:04 PM

Working on 'big' enemy sprites for the FB tileset. Just finished the Wizzrobe earlier today.
- Jared likes this
#4828
Posted 26 December 2013 - 01:19 PM
Working on 'big' enemy sprites for the FB tileset. Just finished the Wizzrobe earlier today.
Nostalgia of Minish Cap right here, first time I've ever seen a MC Wizzrobe in ZC. Looks pretty awesome!
#4829
Posted 26 December 2013 - 01:29 PM
#4830
Posted 26 December 2013 - 02:49 PM
Working on 'big' enemy sprites for the FB tileset. Just finished the Wizzrobe earlier today.
Ah, big enemies! I can see they're not much taller than their 16x16 counterparts, but more so wide. Will they have different sprites for attacks, like Minish Cap?
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