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What did you accomplish in ZC today?


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#4816 Bagu

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Posted 24 August 2021 - 08:50 AM

Still working on my "Dvergatal" Map (opening level - Little Hero)

 

 

239506386_306780407867107_23255847332975


Edited by Bagu, 24 August 2021 - 09:00 AM.

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#4817 Shane

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Posted 24 August 2021 - 06:24 PM

This is a really cool map!


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#4818 Bagu

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Posted 24 August 2021 - 06:33 PM

This is a really cool map!

Thank you, very much.
...nice to hear that you like it!



#4819 Matthew Bluefox

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Posted 26 August 2021 - 09:37 AM

That's a cute overworld! I wish I was that good in designing overworld maps, German quality for sure. Deutsche Präzision. =)

 

I finally finished polishing my quest pack, so I'll update it today in the quest database on PureZC. There are two new Big Joe NSF music files in there, and I integrated a few epic MIDIs for the Level 9s and the third (and biggest) bonus dungeon which is the Borg Cube.


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#4820 Bagu

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Posted 26 August 2021 - 10:04 AM

the third (and biggest) bonus dungeon which is the Borg Cube.

That sounds intressting.
...pretty nice idea



#4821 Matthew Bluefox

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Posted 26 August 2021 - 10:42 AM

Thankies! I might upload a second version of the questpack with all strings and necessary text in German, to make it a bit more pleasant for the German natives.


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#4822 Shoshon the Elegant

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Posted 26 August 2021 - 11:26 AM

Still working on my "Dvergatal" Map (opening level - Little Hero)

 

 

239506386_306780407867107_23255847332975

 

Your map looks so cool. I simply love the artwork.


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#4823 Bagu

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Posted 26 August 2021 - 03:21 PM

 

Still working on my "Dvergatal" Map (opening level - Little Hero)

 

 

239506386_306780407867107_23255847332975

 

Your map looks so cool. I simply love the artwork.

 

Thanks, so much.

...it takes much time, to draw almost every tles on my own.
...but I love it.

Some elements ofthe "Adventure Tileset" will stay in the Quest...
...some elements are scaled down Terranigma tiles.
...but it's just a little bundle.
 


Today a overworked Hamrar (Dverghamrar).
...the massive rock, at the right bottom corner of the map.
...to look more like basalt rock (as the original Dverghamrar in Iceland).

                                                                                            240751754_700592411337076_63870003222637


Edited by Bagu, 26 August 2021 - 03:39 PM.

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#4824 Jared

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Posted 26 August 2021 - 03:36 PM

Drew some sprites and tiles for the Cambria tileset yesterday, gonna do more today :)


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#4825 Twilight Knight

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Posted 26 August 2021 - 04:32 PM

Working on a scripted boss and its dialogue today. This one has some interesting challenges in making it, such as warping to different screens mid-fight and teleporting between attacks (kinda like a bat wizzrobe, but with animation).


@Bagu: those graphics and the map look awesome, keep it up! I also like how you give that big rock some lore and even a name.


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#4826 Matthew Bluefox

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Posted 27 August 2021 - 09:37 AM

Today I took some hours and translated all the work I've ever done in ZC into German and re-uploaded the German files separately. Wow, now I think I've done all I wanted. =)


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#4827 Bagu

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Posted 27 August 2021 - 09:46 AM

Wow, now I think I've done all I wanted. =)

Great.
This is always the best feeling.

MISSION COMPLETED!!!


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#4828 Bagu

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Posted 28 August 2021 - 08:13 PM

working on these two little dudes

240802252_309672060911275_89142020454258


Edited by Bagu, 28 August 2021 - 08:19 PM.

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#4829 Bagu

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Posted 29 August 2021 - 01:31 PM

The Resistance is united, for an ELEGANT mission
240823616_310008907544257_14508666776007


Edited by Bagu, 29 August 2021 - 01:32 PM.

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#4830 Shoshon the Elegant

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Posted 29 August 2021 - 06:18 PM

They are lovely.

Today, I got all the scripts for Melody's fifth dungeon. Still trying to work out an oddity, but I planned out the dungeon and will be able to start designing tomorrow.
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