Still working on my "Dvergatal" Map (opening level - Little Hero)

Edited by Bagu, 24 August 2021 - 09:00 AM.
Posted 24 August 2021 - 06:24 PM
This is a really cool map!
Posted 24 August 2021 - 06:33 PM
This is a really cool map!
Thank you, very much.
...nice to hear that you like it!
Posted 26 August 2021 - 09:37 AM
That's a cute overworld! I wish I was that good in designing overworld maps, German quality for sure. Deutsche Präzision. =)
I finally finished polishing my quest pack, so I'll update it today in the quest database on PureZC. There are two new Big Joe NSF music files in there, and I integrated a few epic MIDIs for the Level 9s and the third (and biggest) bonus dungeon which is the Borg Cube.
Posted 26 August 2021 - 10:04 AM
the third (and biggest) bonus dungeon which is the Borg Cube.
That sounds intressting.
...pretty nice idea
Posted 26 August 2021 - 10:42 AM
Thankies! I might upload a second version of the questpack with all strings and necessary text in German, to make it a bit more pleasant for the German natives.
Posted 26 August 2021 - 11:26 AM
Still working on my "Dvergatal" Map (opening level - Little Hero)
Your map looks so cool. I simply love the artwork.
Posted 26 August 2021 - 03:21 PM
Still working on my "Dvergatal" Map (opening level - Little Hero)
Your map looks so cool. I simply love the artwork.
Thanks, so much.
...it takes much time, to draw almost every tles on my own.
...but I love it.
Some elements ofthe "Adventure Tileset" will stay in the Quest...
...some elements are scaled down Terranigma tiles.
...but it's just a little bundle.
Today a overworked Hamrar (Dverghamrar).
...the massive rock, at the right bottom corner of the map.
...to look more like basalt rock (as the original Dverghamrar in Iceland).

Edited by Bagu, 26 August 2021 - 03:39 PM.
Posted 26 August 2021 - 03:36 PM
Drew some sprites and tiles for the Cambria tileset yesterday, gonna do more today ![]()
Posted 26 August 2021 - 04:32 PM
Working on a scripted boss and its dialogue today. This one has some interesting challenges in making it, such as warping to different screens mid-fight and teleporting between attacks (kinda like a bat wizzrobe, but with animation).
@Bagu: those graphics and the map look awesome, keep it up! I also like how you give that big rock some lore and even a name.
Posted 27 August 2021 - 09:37 AM
Today I took some hours and translated all the work I've ever done in ZC into German and re-uploaded the German files separately. Wow, now I think I've done all I wanted. =)
Posted 27 August 2021 - 09:46 AM
Wow, now I think I've done all I wanted. =)
Great.
This is always the best feeling.
MISSION COMPLETED!!!
Posted 28 August 2021 - 08:13 PM
working on these two little dudes
Edited by Bagu, 28 August 2021 - 08:19 PM.
Posted 29 August 2021 - 01:31 PM
The Resistance is united, for an ELEGANT mission
Edited by Bagu, 29 August 2021 - 01:32 PM.
Posted 29 August 2021 - 06:18 PM
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