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A Sprite A Day Keeps the Rust Away.


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#466 Eddy

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Posted 10 June 2015 - 09:30 AM

@Eddy

The shroom cap is incredibly flat looking and needs shading.  Also, some of those white circles would do well to be deformed along with the shape of the shroom cap, to give it more depth.

Yeah, I was gonna get to the shading soon enough, though I'm not entirely sure how to get that started. Same can be said for the white circles. But I'll get to working on those soon enough. Thanks for the feedback!



#467 Logos

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Posted 10 June 2015 - 11:55 AM

Thanks for the advice, Koh. I think I'll work on a new sprite today using your tips.

Edit:

What do you use for your pixel art, If I may ask?

Edited by Logos, 10 June 2015 - 11:56 AM.


#468 Koh

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Posted 10 June 2015 - 01:50 PM

I just work in MS Paint.  I don't need anything really fancy.



#469 runa

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Posted 10 June 2015 - 02:43 PM

WUIJ8HF.png
Inspired by Eddy and made these. 


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#470 Koh

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Posted 10 June 2015 - 08:33 PM

Same problems with his arise with yours, though I do have to say it was a nice touch varying up the size of the white spots.


Edited by Koh, 10 June 2015 - 08:33 PM.


#471 Koh

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Posted 25 July 2015 - 11:09 PM

y6yYJRG.png

Drew up some tiles I can use to make maps for this thing I'm making, with the intent on learning how to do personal server-based multiplayer in Game Maker, using 39dll.  


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#472 Koh

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Posted 23 August 2015 - 10:23 AM

Remastering sprites and animations from the old WoCDX for animation funsies.  It's also a great way to see how far along you've come~  Oldies on left, newies on right.
 
h7Z3dky.gifRLuris6.gifmOJqTo9.gifkwVPUtE.gifNhS31NN.gifLfLREAN.gifULAH2uQ.gifiNMVspn.gif3RfYONR.giflPDaQKG.gif

Edited by Koh, 23 August 2015 - 10:33 AM.

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#473 SpikeReynolds

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Posted 23 August 2015 - 08:53 PM

Koh: Quite an improvement, I'd say.

 

Started working on some grass graphics, because, well, I've never drawn my own before.

 

newgrass_zpsoerllos9.png

 

Work in progress. Nothing is final yet. Critique welcome.


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#474 Koh

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Posted 24 August 2015 - 07:03 AM

I think they look good in terms of detail, but at the same time, they look a bit busy compared to the other tiles.  Perhaps a smidge more simplification would help.  A good reference I can think of for this would be Crystalis' tall grass.  http://www.spriters-...fullview/24464/


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#475 SpikeReynolds

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Posted 24 August 2015 - 01:24 PM

Fair enough. I'll have a crack at cleaning them up when I get home. That or I might just steal those grass tiles :P



#476 Koh

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Posted 17 December 2015 - 06:17 PM

Just a lil practice with smooth resolution, since we need it for our projects and it's been a while since I've sprited.  Let me know if you want more to keep.

 

UYEo9HU.png 7PAS1dz.png oqRe9ga.png B6SYtfl.png EMSjrCh.png xmIGhIJ.png

Cfn4PeZ.png

 

Edited by Koh, 17 December 2015 - 06:21 PM.

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#477 Astromeow

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Posted 17 December 2015 - 07:51 PM

Damn, Koh. So simple, yet loud and clear. Very pleasant work!


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#478 Koh

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Posted 30 December 2015 - 05:32 PM

Reworking our 8-bit RPG's graphics, and adding some new ones.

bCVZLBG.gifZV1Wbvc.gifjVeqQ8l.gifCLJqHIr.gifPrBpmd7.gifTWtKe37.gifDv7B5jt.gif QRo3OC7.gifbbZ2VMn.gif


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#479 Astromeow

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Posted 30 December 2015 - 08:42 PM

Reworking our 8-bit RPG's graphics, and adding some new ones.

bCVZLBG.gifZV1Wbvc.gifjVeqQ8l.gifCLJqHIr.gifPrBpmd7.gifTWtKe37.gifDv7B5jt.gif QRo3OC7.gifbbZ2VMn.gif

 

I am in love with the diagonal walking sprites in particular

 

Overall, splendid job. Simple color usage. Good contrast, the anatomy is clear as day


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#480 SpikeReynolds

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Posted 05 January 2016 - 12:57 AM

Those look like something straight out of a GBC game. Good stuff.


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