Badlands
The Official Quest Screenshot Critique Thread
#4771
Posted 30 November 2013 - 08:04 PM
#4772
Posted 30 November 2013 - 09:19 PM
#4773
Posted 30 November 2013 - 10:30 PM
better. slate is still a weird color.
No argument there. I never notice those stupid little things until I post it.
#4774
Posted 01 December 2013 - 08:13 AM

Intro from my two week contest quest that ended up like a failure (surprised?).
- Jared likes this
#4775
Posted 01 December 2013 - 11:05 AM
That screen is gonna be like the stuff in NFB! It looks great, But I cant really see the temple very well (Unless there is none...)...
#4776
Posted 01 December 2013 - 04:26 PM
Thanks. You can see the temple at the top center resting in the middle of the mountains. ![]()
Edited by Shane, 01 December 2013 - 04:26 PM.
#4777
Posted 01 December 2013 - 07:57 PM
#4778
Posted 01 December 2013 - 11:04 PM
How so? I'm curious.
#4779
Posted 02 December 2013 - 12:54 AM
#4780
Posted 02 December 2013 - 01:06 AM
It's just that at the time of the contest, I didn't learn how "a" and "an" worked. But most of the time, I rush posts lol.
#4781
Posted 02 December 2013 - 08:14 AM
#4783
Posted 06 December 2013 - 01:58 AM
Any suggestions for improving this block puzzle or do you guys think it's okay?
Basically the main floor tiles are all No Push Block flagged and the "playing area" for the blocks are the two 3x3 and one 2x5 section in the middle of the room with the slanted rectangular tiles being the ones the blocks can be pushed onto. The arrow blocks are self explanatory, the blank ones can be pushed in all four directions and the flatted blocks are the trigger points. Once all three triggers are active, the blocks around the stairs go away.
#4784
Posted 06 December 2013 - 02:20 AM
Any suggestions for improving this block puzzle or do you guys think it's okay?
The middle and right puzzles look fine to me, but the left one seems too easy. The bottom block (the one that can be pushed right) doesn't appear to serve a purpose.
#4785
Posted 06 December 2013 - 02:24 AM
The middle and right puzzles look fine to me, but the left one seems too easy. The bottom block (the one that can be pushed right) doesn't appear to serve a purpose.
How could I change the left side to be more difficult?
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