Wow! They look amazing! Great job!Thanks guys
Updated screens:
The Official Quest Screenshot Critique Thread
#4651
Posted 25 August 2013 - 12:53 PM
#4652
Posted 25 August 2013 - 05:23 PM
Thanks guys
Updated screens:
dalk;jglk;sdgj fucking beautiful is all I can say.
DON'T QUIT ON ME NOW, SHEIK
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#4653
Posted 25 August 2013 - 05:52 PM
Progress:

Edited by Sheik, 25 August 2013 - 06:02 PM.
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#4654
Posted 25 August 2013 - 09:36 PM
Looks great but I think you need more variation in the rocks, just having those two types of rocks gets pretty repetitive because they're used so much and are so close together.
#4655
Posted 25 August 2013 - 09:41 PM
Did someone forget a bridge?
Or maybe it's on purpose? :O
#4656
Posted 25 August 2013 - 10:22 PM
If there is a bridge, it is probably off the map he has shown, further north. Either that, or a cave that goes under the river, or access via an item. The possibilities are many.
Excellent screens, of course.
#4657
Posted 25 August 2013 - 10:42 PM
Did someone forget a bridge?
Or maybe it's on purpose? :O
Someone lacks nice bridge tiles in a style which doesn't clash styles. But I like Nathaniel's idea of an underground cave aswell.
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#4658
Posted 25 August 2013 - 10:47 PM
Someone lacks nice bridge tiles in a style which doesn't clash styles. But I like Nathaniel's idea of an underground cave aswell.
An underground cave system would be a nice addition to the original Zelda. Maybe being the only way to pass the river in the beginning of your quest, and having an alternate, quicker access across the stream later on.
Just throwing out ideas.
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#4659
Posted 26 August 2013 - 09:29 AM
Someone lacks nice bridge tiles in a style which doesn't clash styles. But I like Nathaniel's idea of an underground cave aswell.
I had a feeling!
#4660
Posted 26 August 2013 - 01:33 PM
I think another good idea for that spot would be shallow water with a slight conveyor pull in the direction of the flow. then Link could walk across with relative ease and a neat effect. I would have any enemies (including any Zoras) not able to occupy those spots.
#4661
Posted 27 August 2013 - 12:14 AM
Someone lacks nice bridge tiles in a style which doesn't clash styles. But I like Nathaniel's idea of an underground cave aswell.
You don't think the LTTP 'undergrowth' (near the small trees) clashes? ![]()
Anyway, it's very beautiful, but the mountains are a tad yellowish.
#4663
Posted 28 August 2013 - 12:06 AM
That's a nice screen, but I've got to ask, where are the barrel graphics from? I spent an hour drawing a barrel from scratch to fit my tileset, and that looks like it would have fit just fine.
#4664
Posted 28 August 2013 - 12:08 AM
That's a nice screen, but I've got to ask, where are the barrel graphics from? I spent an hour drawing a barrel from scratch to fit my tileset, and that looks like it would have fit just fine.
I do believe they are included by default in the Pure 2.5 tileset.
#4665
Posted 28 August 2013 - 12:28 AM
I opened Zquest.



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