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The Official Quest Screenshot Critique Thread


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#4651 David

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Posted 25 August 2013 - 12:53 PM

Thanks guys :) Updated screens:58RRNnR.png
 
zRzeYyK.png

Wow! They look amazing! Great job! :D

#4652 Moonbread

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Posted 25 August 2013 - 05:23 PM

Thanks guys :) Updated screens:

58RRNnR.png

 

zRzeYyK.png

dalk;jglk;sdgj fucking beautiful is all I can say.

 

DON'T QUIT ON ME NOW, SHEIK


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#4653 Sheik

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Posted 25 August 2013 - 05:52 PM

Progress:

rfMIgT0.png


Edited by Sheik, 25 August 2013 - 06:02 PM.

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#4654 Bourkification

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Posted 25 August 2013 - 09:36 PM

Looks great but I think you need more variation in the rocks, just having those two types of rocks gets pretty repetitive because they're used so much and are so close together.



#4655 Jared

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Posted 25 August 2013 - 09:41 PM

Did someone forget a bridge? :P Or maybe it's on purpose? :O



#4656 Nathaniel

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Posted 25 August 2013 - 10:22 PM

If there is a bridge, it is probably off the map he has shown, further north.  Either that, or a cave that goes under the river, or access via an item.  The possibilities are many.

 

Excellent screens, of course.



#4657 Sheik

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Posted 25 August 2013 - 10:42 PM

Did someone forget a bridge? :P Or maybe it's on purpose? :O

Someone lacks nice bridge tiles in a style which doesn't clash styles. But I like Nathaniel's idea of an underground cave aswell.


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#4658 Tree

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Posted 25 August 2013 - 10:47 PM

Someone lacks nice bridge tiles in a style which doesn't clash styles. But I like Nathaniel's idea of an underground cave aswell.

An underground cave system would be a nice addition to the original Zelda. Maybe being the only way to pass the river in the beginning of your quest, and having an alternate, quicker access across the stream later on.

 

Just throwing out ideas.


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#4659 Jared

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Posted 26 August 2013 - 09:29 AM

Someone lacks nice bridge tiles in a style which doesn't clash styles. But I like Nathaniel's idea of an underground cave aswell.

I had a feeling!



#4660 trudatman

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Posted 26 August 2013 - 01:33 PM

I think another good idea for that spot would be shallow water with a slight conveyor pull in the direction of the flow.  then Link could walk across with relative ease and a neat effect.  I would have any enemies (including any Zoras) not able to occupy those spots.



#4661 NoeL

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Posted 27 August 2013 - 12:14 AM

Someone lacks nice bridge tiles in a style which doesn't clash styles. But I like Nathaniel's idea of an underground cave aswell.

You don't think the LTTP 'undergrowth' (near the small trees) clashes? :P

 

Anyway, it's very beautiful, but the mountains are a tad yellowish.



#4662 Moon

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Posted 28 August 2013 - 12:01 AM

zelda012_zps51b6e912.png

 

 


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#4663 kurt91

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Posted 28 August 2013 - 12:06 AM

That's a nice screen, but I've got to ask, where are the barrel graphics from? I spent an hour drawing a barrel from scratch to fit my tileset, and that looks like it would have fit just fine.



#4664 Moon

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Posted 28 August 2013 - 12:08 AM

That's a nice screen, but I've got to ask, where are the barrel graphics from? I spent an hour drawing a barrel from scratch to fit my tileset, and that looks like it would have fit just fine.

I do believe they are included by default in the Pure 2.5 tileset.



#4665 Tree

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Posted 28 August 2013 - 12:28 AM

I opened Zquest.

 

zelda002_zpsa413dc46.png

zelda003_zpsbbcb5c15.png

zelda004_zps360b8771.png


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